Idea for Slaanesh Team

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graeme27uk
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Idea for Slaanesh Team

Post by graeme27uk »

16 60000 Devotee 7 3 3 7 Thick Skull, Sacrifice
4 90000 Daemonette 8 3 4 7 Claws, Hypnotic Gaze, Disturbing Presence, Dodge
4 110000 Slaanesh Warrior 6 3 4 8 Hypnotic Gaze, Thick Skull
1 140000 Slaanesh Fiend 8 4 2 8 Claws, No Hands, Disturbing Presence, Prehensile Tail, Hypnotic Gaze, Sprint, Bonehead, Loner


How about this for a Slaanesh team?

Thick Skull represents them languishing in the pain rather than suffering its effects.

Bonehead because Fiend revels in its own "beauty".

Sacrifice allows you to choose this player to take an injury for another.


Patchwork>> Just a few comments.

You should list normal and double skill access for the pieces. Makes a bit of difference for team development.

Thick Skull seems fine for what you're representing but Sacrifice seems far too good. The Devotee is expensive enough but being able to take all the injuries your positenials take onto your linemen instead? I'd drop some Slaanesh warrior to have more Devotee's on the pitch to sacrifice

The pricing is wrong on the Daemonette's, compare them to werewolves who cost 120k, they lose regeneration and frenzy but gain an extra ag, hyno gaze and disturbing presense. Far to good and that price is far to low.


Graeme27uk>> What if daemonettes had the No Hands trait. So even though they are good they cannot actually play with the ball.

As for Sacrifice, it is just a concept but one that makes Slaanesh teams more themetic compared to others. What about if it was a roll, so that on a 4+ the Devotee takes the hit instead.



Patchwork>> I'll leave answering about the daemonettes having No Hands to someone better at pricing and judging the effect then me.

Sacrifice needing a roll for it to work makes it better. I kinda like it then but seems a bit odd, would they be able to sacrifice themselves from all the way across the pitch? Maybe change it so it's more likely to work but they have to be beside the player they want to take the injury for? or am I missing a bit of Chaos fluff that explains how it works from further away?


Graeme27uk>> The way I see Sacrifice is its a sort of magical effect whereby Slaanesh "blesses" Devotees with exquisite pain from the Warriors. Warriors, having been in service of Slaanesh for so long are no longer affected by such minor pain and are waiting for a BIG fix. Hence the no need for it to be a range effect.

Patchwork>> Humm ok, it's an interesting skill with the dice roll. A sort of limited regeneration with a cost.

Patchwork>> I'm liking the concept of the Slaneesh team, I'd change the roster around a bit though.

0-16 Cultists 6 3 3 7 Thick Skull, Sacrifice GM ASP 50k
0-4 Daemonettes 7 3 3 8 Hyno Gaze, Claws GAM SP 80k
0-4 Slaanesh Warriors 6 3 4 8 Thick Skull AGPM S 80k
0-1 Slaanesh Fiend ... which I have no idea how to stat or price

I don't see the Cultists/Devotee's being faster then a human lineman. They are also probably getting a little bit of a price break for the Sacrifice skill.

I'm not sure if fluff wise they are meant to have no hands or not but I like them still being potential ball carriers and with 7 mv they are some of the fastest players on a chaos team, only matched by the skaven on chaos pact and I prefer the ag 3 because it makes the hypno gaze less reliable and emphasises the Warriors as the prime ball handlers.

I took hyno gaze off the warriors, four players on the roster is enough with it and. Also their basicaly High or Dark Elf Linemen with Thick Skull and more normal skill access, so the price is right.

I have no idea what a Slaneesh Fiend is meant to be like, so can't even begin to stat that. I wouldn't give it hyno gaze with ag 2 though, not much chance of anyone ever using it!

The one glaring problem with it... is the lack of any strength skills on normal rolls...

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Darkson
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Re: Idea for Slaanesh Team

Post by Darkson »

Chaos Warriors, of any power, are meant to be stronger than a normal human, so ST3 Warriors immediately is a huge mistake on this team imo.

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graeme27uk
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Re: Idea for Slaanesh Team

Post by graeme27uk »

Darkson wrote:Chaos Warriors, of any power, are meant to be stronger than a normal human, so ST3 Warriors immediately is a huge mistake on this team imo.
I understand this. But this makes them different to other Chaos Teams. Unless you want them to be ST 4 and AG4....

I guess you could make them ST4 AG3 and give them Dodge or something Agility based.

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yumi_cheeseman
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Re: Idea for Slaanesh Team

Post by yumi_cheeseman »

This team is undercosted and overpowered!

Agility team with claws everywhere, plenty of strength and speed and shitty linemen who stop your good guys from dying. Not to mention the hypno gaze on everything (9 positions). Daemonettes shouldn't have both 3 STR and dodge, and they should cost more like 140k...

Try something like:

16 60000 Devotee 7 3 3 7 Thick Skull, Sacrifice G/ASP
4 90000 Daemonette 8 3 3 7 Hypnotic Gaze GA/SPM
4 100000 Slaanesh Warrior 5 4 3 8 Hypnotic Gaze GS/APM
1 140000 Slaanesh Fiend 8 4 2 8 Claws, No Hands, Disturbing Presence, Hypnotic Gaze, Bonehead, Loner A/GSPM

This STILL looks like it'll be way overpowered, you have decent allround agility across the entire team, plenty of access to 4STR players (who can also get claw MB pile on with a single doubles roll). But most importantly they'd be almost as fast as skaven but with better positionals and a way of protecting them.

I really do like the "big guy" though, and with the above all that hypno gaze and speed and big guy make them a really unique team, so I'll adjust them again:

16 60000 Devotee 7 3 3 7 Thick Skull, Sacrifice G/ASP
4 90000 Daemonette 8 3 3 7 Hypnotic Gaze, Disturbing Presence GA/SPM
1 140000 Slaanesh Fiend 8 4 2 8 Claws, No Hands, Disturbing Presence, Hypnotic Gaze, Bonehead, Loner A/GSPM

I would love to play this team, and would also be ok with playing against this team. They can't match the vampires hypno, but with 5 players using it and only needing a 4+ it gives them an ability to get into a cage (easy with an 8 move guy too). A super fast but not quite as strong big guy who is unique in having access to only A access instead of only S (might want to keep it as S only though). Good lineman who are able to keep your guys alive.

I'd make sure that when u use sacrafice the Devotee takes the injury and the guy who gets wounded gets something like a BH (so is still out for the game, or maybe he gets a KO).

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Raziel_Spry
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Re: Idea for Slaanesh Team

Post by Raziel_Spry »

Not sure about Sacrifice... To add it as a unique selling point for the team is a good idea (because any new team needs something unique), but I think maybe the hypnogaze/claw daemonettes do that for you?

If you like Sacrifice (I see it as maybe a bit more Khornate, but my fluff knowledge is patchy at best), I think maybe there are better ways to implement it? As an on pitch mechanism, it seems a little clumsy. Have you considered using it post game? You could suffer a dead result on a lineman to heal/ignore any stat reducing injury on a more expensive player (not death, we don't want to make them immortal). And you should need to roll less than their SPPs on a d6 (or 2d6) to have it succeed, so that it becomes a genuine choice.

As for the warriors, I'm not sure that they are really needed for this team. To me, this team looks like it would be about speed and mobility, busting cages with Hypnogaze and claw. Like Nurgle make things difficult for the agility game, this team could become the bane of strength teams.

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Re: Idea for Slaanesh Team

Post by Greyhound »

I like a big guy with Agility access only, very interesting!

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