Chaos dwarfs
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Chaos dwarfs
what team roster should i start with
i want to start with 2 bull centaurs
and at least 5 blockers is this ok?
and what skills to give them
i want to start with 2 bull centaurs
and at least 5 blockers is this ok?
and what skills to give them
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- cyagen
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Re: CHAOS DWARFS
Do a short search for skill selection and the starting roster, you should be able to get some ideas.
Bulls are development pieces, the longer the league, the faster you should get them.
Bulls are development pieces, the longer the league, the faster you should get them.
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Kick off return was my idea :)
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
http://www.talkfantasyfootball.org/viewtopic.php?f=4&t=6355&p=174621#p174621
Re: CHAOS DWARFS
2 B/C
5C/D
4 Hobgobs
3R/R
20K banked for apoth
little light on the Hob gobs, however if your set on starting with 5 dwarves you'll need to protect them for a couple of games (altho after 2 games you should have an apoth for you B/C's and cash saved to replace the Hob gobs)
i assume your using a league format (double cost R/R after team building) so 3 is IMHO a must as you have no ball handling skills (Sure hands ect) others may disagree (and they have every right to) however I feel 3 is about the right number of R/R for a starting CD team (most teams actually)
Hope this helps, I have no doubt that better players will add thier wisdom
5C/D
4 Hobgobs
3R/R
20K banked for apoth
little light on the Hob gobs, however if your set on starting with 5 dwarves you'll need to protect them for a couple of games (altho after 2 games you should have an apoth for you B/C's and cash saved to replace the Hob gobs)
i assume your using a league format (double cost R/R after team building) so 3 is IMHO a must as you have no ball handling skills (Sure hands ect) others may disagree (and they have every right to) however I feel 3 is about the right number of R/R for a starting CD team (most teams actually)
Hope this helps, I have no doubt that better players will add thier wisdom

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Re: CHAOS DWARFS
I go over the various starting rosters for Chaos Dwarfs on my site http://bbtactics.com/tv1000-chaos-dwarf ... ng-roster/
Your choice isn't the one I personally go for but it is a popular one that a lot of people use.
Your choice isn't the one I personally go for but it is a popular one that a lot of people use.
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- Insane_Prophet
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Re: CHAOS DWARFS
I'll second the idea that you should start with both of the Bull Centaurs. They're fantastic pieces and unique to the team.
The sooner you get them the sooner you can work on getting them Block or Break Tackle (as your own taste suggests).
I actually started with only two rerolls, since I was counting on 6 Dwarfs with Block to save me some rerolls. That worked out pretty well for me, but I was often around 100 TV below my opponents in my early games - essentially I usually had a good chance of starting the match with three rerolls. With an eye towards a long term league where you don't have the luxury I did (I never intended to buy a Minotaur) I'd start with 3 Rerolls.
I'd also advise trying to skill your Bull Centaurs up as quickly as possible (feed them touchdowns, or MVPs if your league allows you to pick). If you just rely on CAS and MVP SPPs bad luck might keep them behind on the development curve.
The sooner you get them the sooner you can work on getting them Block or Break Tackle (as your own taste suggests).
I actually started with only two rerolls, since I was counting on 6 Dwarfs with Block to save me some rerolls. That worked out pretty well for me, but I was often around 100 TV below my opponents in my early games - essentially I usually had a good chance of starting the match with three rerolls. With an eye towards a long term league where you don't have the luxury I did (I never intended to buy a Minotaur) I'd start with 3 Rerolls.
I'd also advise trying to skill your Bull Centaurs up as quickly as possible (feed them touchdowns, or MVPs if your league allows you to pick). If you just rely on CAS and MVP SPPs bad luck might keep them behind on the development curve.
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- Grumbledook
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Re: CHAOS DWARFS
I've got a team on stuntyleeg that started with lots of rerolls and just one centaur
played 7 won 7, you are right that it might leave the bulls behind the development curve but that hasn't been a problem at all, at least not the way I play the team
admittedly they have tended to spend quite a bit of time off the pitch as well...
played 7 won 7, you are right that it might leave the bulls behind the development curve but that hasn't been a problem at all, at least not the way I play the team
admittedly they have tended to spend quite a bit of time off the pitch as well...
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Re: CHAOS DWARFS
I will most likely give all my chaos dwarfs guard and mighty blow on normal rolls
and claw on doubles
on normal rolls I will give my bull centaurs wrestle/breaktackle
and on doubles give them jump up
I will give 2 of my hobgoblins wrestle strip ball and tackle
and the other 2 block sure hands
any other comments will be much appreciated
and claw on doubles
on normal rolls I will give my bull centaurs wrestle/breaktackle
and on doubles give them jump up
I will give 2 of my hobgoblins wrestle strip ball and tackle
and the other 2 block sure hands
any other comments will be much appreciated
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- Blammaham
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Re: CHAOS DWARFS
I wouldn't bother with wrestle on the BC they are just too good to willingly lay on the ground Block break tackle frenzy MB are the best skills for these guys. Remember you have a TON of tackle blodgers arn't your biggest problem with this side!S.
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Outstanding painting. Spike 2009!
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Re: CHAOS DWARFS
I am experimenting this season with Break Tackle + Wrestle on the Bull Centaurs. One has Break Tackle, Wrestle, +1MA; the other has Break Tackle, +1MA (and is getting close to Wrestle). They are highly mobile, and most effective in a ball-hunting and cage-breaking role, so I would consider it a very valid build for BCs, if you look at the player-type only. Next skill after Wrestle would be Tackle (Dodge on a doubles).Blammaham wrote:I wouldn't bother with wrestle on the BC they are just too good to willingly lay on the ground Block break tackle frenzy MB are the best skills for these guys. Remember you have a TON of tackle blodgers arn't your biggest problem with this side!S.
The main problem, however, with giving Wrestle to the BCs is that it limits their effectiveness as ball carriers (which I confess is my preferred main role for them). Under this team strategy, Wrestle is the ideal first skill for the Hobgoblins, whereas the BCs get (say) Break Tackle, Sure Hands, Block etc. (still Dodge on a doubles).
All the best.
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Smeborg the Fleshless
- Blammaham
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Re: CHAOS DWARFS
I rarely like willingly laying down any player that costs 100K+ to take a foul, if it works for you go right ahead but they are already targets I just don't see making them an easy one as a strategy I would be willing to employ. BC are my back up ball carriers so like you said wrestle make that worse, way worse. Block, break tackle, frenzy, stand firm, nice solid useful build that makes then the best blitzers in the game.S.
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Outstanding painting. Spike 2009!
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Re: Chaos dwarfs
My current roster after 2 games 1 win 1 loss is as follows
BC-rookie(3)
BC-rookie(0)
CD-rookie(0)
CD-rookie(0)
CD-guard(6)
CD-rookie(0)
CD-rookie(2)
CD-rookie(2)
HOB-rookie(5)
HOB-rookie(3)
HOB-sure hands(8)
HOB-rookie(1)
I lost against a new norse team and won against a new orc team
I am giving 2 hobs surehands block kick-off return
and giving the other 2 wrestle tackle fend and strip ball
and BC's breaktackle and undecided between block and wrestle
BC-rookie(3)
BC-rookie(0)
CD-rookie(0)
CD-rookie(0)
CD-guard(6)
CD-rookie(0)
CD-rookie(2)
CD-rookie(2)
HOB-rookie(5)
HOB-rookie(3)
HOB-sure hands(8)
HOB-rookie(1)
I lost against a new norse team and won against a new orc team
I am giving 2 hobs surehands block kick-off return
and giving the other 2 wrestle tackle fend and strip ball
and BC's breaktackle and undecided between block and wrestle
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- Insane_Prophet
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Re: Chaos dwarfs
Block. STR4 should really be kept on its feet. If your Bull Centaurs are on the ground they loose their ability to throw their weight round and cover as much of the pitch as possible. I actually took Block before Break Tackle and didn't regret it, but that's a personal choice.firebreatherdan wrote: BC's breaktackle and undecided between block and wrestle
Naturally, it depends on what else you plan to give your Bull Centaurs and what you want them to do - if you're going to go the Mighty Blow, Frenzy, Tackle route you'll find that Block compliments that far better.
Wrestle is certainly a valid build, as Smeborg says, helping you cage break, but I (personally) feel you really need to keep them standing and flexible. A great strength of Bull Centaurs is their ability to switch between acting as a powerful blitzer and a sturdy, fast ball carrier. Wrestle chips away at this ability.
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