Ah, so Bret Blitzers are meant to be ST2 and have no Block?plasmoid wrote:They're supposed to be a hybrid between a human catcher and a human catcher.

Moderator: TFF Mods
Ah, so Bret Blitzers are meant to be ST2 and have no Block?plasmoid wrote:They're supposed to be a hybrid between a human catcher and a human catcher.
Actually there's not an Elf in the whole game that is faster [base movement] than a Bret Blitzer. IIRC only the Skaven Gutter Runner has a higher base move in the whole game. So those guys [but not the whole team] are Elfy-fast.plasmoid wrote:As for their speed - they're as fast as human catchers.
They're supposed to be a hybrid between a human catcher and a human catcher.
So, they're really not supposed to be super fast - rather they're super fit, allowing them to carry the heavier gear without impeding their movement. Good, strong genetic stock. Not elfy fast.
They're supposed to be a hybrid between a human catcher and a human catcher.
You seem to have misunderstood my point: What you call elfy, I call fast as a run of the mill human catcher.So those guys [but not the whole team] are Elfy-fast.
As my playtesters tell me, they're definately tier 1 - but outside of the top 5.When playtesting Brets what was their weakness early on and also later in development?? I see argueably the games 2nd best "Blitzer" [if you count WarDancers as a "Blitzer"] and you can have 4 of them ... I see a great "toolset" guy in the Yeoman starting with Wrestle and you can have 4 of them ... The Linemen seem expendable and they're priced that way but they even start with a good linemen skill of Fend. If they die who cares ... Journeymen are almost as good and are free.
Happy to hear itI'm a fan of the bretonnian team and I think they look quite polished on the paper
OK.I really dislike the Tilea and the Ithilmar. They don't really fill a new play style niche and look rather bland.
I'd argue that one of the teams main weaknesses is that they have so few ball-carriers. I wouldn't want to mess with that.Only I dislike they have just one daemon type that can hope of handling the ball, so the team won't work without horrors.
I think it could work just fine.What do you think about ghouls losing dodge/fend but receiving regenerate instead?
So these (presumably) underskilled players who can't make it in the Imperial leagues have surehands?Almost every young Blood Bowl player dreams of playing in the Imperial leagues, but not all get their wish fulfilled..............rejected hopefuls....