Blood Bowl - Legendary Edition 12 new playable races

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Purplegoo
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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Purplegoo »

I wonder if the bugs will be worked out of the FUMBBL client before the Cyanide effort his shelves (and doubtless will have to be cleared of bugs too - like all computer games, that isn't a dig). Two LRB6 clients (if BOTOCS is spot on) being available for free before your CDless effort is out, has to hurt.

It's a funny release this. All pomp and ceremony, but actually many of the features are a bit of a let down. No modding is harsh, making current customers pay for an all new game (and go through that bug process again) seems to be harsh on those that have supported you to date, not doing all of the stars (how hard can that be?!)...

I feel really sorry for Cyanide. GW pulling the strings and a community of BB coaches already so dedicated anything short of total perfection was going to be received badly, all with a fraction of a big company's budget and workforce. It was always going to be icky.

If they really have hit 750k games played, that's better than they could ever of dreamed of. Whilst BB bods are never going to happen, they reached more kids that I ever expected they would, even if sales weren't great. Well done to them, but it'll be FUMBBL for me so long as it carries on.

The new client is awful neat, so far... Come back to the Java side... ;)

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Piousman »

And do you believe a company that has repeatedly lied about pretty much everything related to the game?
given the venom and vitriol on the boards from the "impartial" users ... yeah, I do.

At the same time, I bought in late, so I knew what I was buying. And I find it excellent value for the money.

- Piousman

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Pagan »

If it is indeed a full new game and not even an expansion, or even a free patch to include what should have been in the first version I have no interest in buying it.

I'd rather rely on modding the original version than buying another version of the same game that still doesn't include all the rules.

I'll wait for Blood Bowl - Universal Edition to come out 6 months after that one, though I heard Khemri were getting yanked from that and Chaos Dwarves put in.

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Darkson »

Here's a list of the original 20 questions for the FAQ:

Code: Select all

*In the legendary edition, will there be an undead fish (a fishbone) available as the ball?
*Will there be any more patches before Legendary Edition?
*Bombardier - Free or do Goblins have to wait?
*Why aren't the Chaos Dwarves in?
*What will the price be? (And will there be different packages..?)
*Will people who don't buy the Legendary Edition still be able to play Matchmaking games with the teams they have?
*Will the sorry excuse of an AI be upgraded?
*Will the X360 get this too or is it just 'tossed away'? (DS and PSP...?)
*How will the current edition and Legendary Edition interact? Will they be compatible at all?
*Will there be an option for current edition players to stay with LRB5 if they're so inclined?
*How "fully" LRB6 is LRB6? Given the number of things lacking from the "full" LRB5 implementation, you have to understand some skepticism.
*One feature not mentioned was star players - will the Legendary Edition include the full selection? Or will we still be stuck with the one per team?
*Will they still drop races by now and then? I mean, there is still an Undead Edition planned, isn't it?
*Why is Luthor von Drakenborg's cloak so tiny? It's supposed to be *huge*!
*Will Private Online Leagues be improved? (Disconnects!)
*Inducements, cards and all that?
*Weather?
*(Had to include this one myself) Will there be more focus on multiplayer aspects in Legendary Edition?
*Are Undead and Khemri going to look different from each other? (Khemri being more Egyptian themed while undead... are corpses in general.)
*UI Improvements?
*any plans to bring out community mod tools, such as happened with Dawn of War?
*Simultaneous international release?
*Will it ever be possible to advance you (offline) teams in Hotseat mode, either through tournaments or competitive one off matches?
And here's the only official reply so far:

Code: Select all

Why are Chaos Dwarfs not included in the Blood Bowl Legendary Edition?
In order to release Blood Bowl Legendary Edition by the end of 2010, we had to make a tough choice with the time and resources available. After much discussion, we all agreed (Cyanide, Focus, Games Workshop) not to include them in this Blood Bowl version, but who knows for the future. Chaos Dwarfs are more tricky than the other teams to implement, essentially, due to the presence of the Bull Centaurs and Hobgoblins. As the Centaurs are four-footed, it makes their design and integration more complicated, and the Hobgoblins would be another brand new body type too. Our estimations showed that Chaos Dwarfs would take much more time compared to other races and would compromise the development schedule beyond our needs. Nevertheless, Chaos Dwarfs are not banned from Blood Bowl the video game. They just won’t be in the Legendary Edition. – Incidentally, we hadn’t decided if they would have tall hats or not 

Will you continue to release races before the Legendary Edition?
The plan is to release all races at the same time (Q4 2010) in the Legendary Edition. You will then find the 20 races. Plans can sometimes change… but this information is correct today.

Will there be a Bonefish ball in the Legendary Edition?
The fish succeed in escaping on the 1st of April. As no one caught it, it is now free to go. If you catch the next fish, and give it to a Troll, we might have our next Bonefish Ball.

PS: we heard that some Saurus might have helped him to escape…

Is there any plan to bring out community mod tools, such as happened with Dawn of War?
In order to keep Blood Bowl universe as coherent as possible, modding is not authorized. Plus, modding infringes the UELA withEULA of the video game. It is thus not planned to create modding tools for players. For more details regarding Games Workshop’s IP policy, please visit their website http://www.Games-Workshop.com

Will there be a new patch release before the Legendary Edition release?
By now, most of the development team are focused on Blood Bowl Legendary Edition release. The current version of the game runs without technical bugs (we are aware of several gameplay elements that will be worked on for the Legendary Edition) and allows an enjoyable experience of Blood Bowl the video game. If a major technical bug threatens the system stability, we will of course fix such a problem as fast as possible. Nevertheless, there is no patch release planned for the moment.

Why is Luthor von Drakenborg's cloak so tiny? It's supposed to be *huge*!
As a dedicated follower of fashion, Luthor Von Drakenborg updates his wardrobe every hundred years or so. After his (very) insistent requests, we agreed to reduce the size of his cloak.
:roll:

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Darkson »

Now confirmed that will NOT have the claimed "full inducements" (and I'm not talking about the missing CD stars):
Enarion wrote:Naturally, it's not possible for us to make all the 50+ Star Players for LE, when we are busy making 11 new teams. The new Star Players that have been selected for the new races are *classified*. And as Darkson points out, how can it be complete without Hthark the Unstoppable and the pesky Chaos Dwarves? Although, slowly but surely, we are making progress in getting one step closer!

In the meanwhile, we will get "proper" inducements, and with that, I mean, the inducements in the CRP, master chef, classic wizard, etc. Concerning "Skilled Mercenaries", we will make an effort to squeeze in that as well, however trivial that is, never used one of those. *chuckles* Wandering Apoth and Master Chef FTW!

Anyway, I am sorry if it dissapoints, but we can only do so much.

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Pagan »

Anyway, I am sorry if it dissapoints, but we can only do so much.
No world designing. No lore creation. No rule system to research and test. Any game designers here? My uneducated view of this process seems that it should be rather simple and easy to do, then animate it all.

A turn based system that could be programmed in BASIC.. hmm Blood Bowl in BASIC.

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Scalpifig »

Pagan wrote:No world designing. No lore creation. No rule system to research and test. Any game designers here? My uneducated view of this process seems that it should be rather simple and easy to do, then animate it all.

A turn based system that could be programmed in BASIC.. hmm Blood Bowl in BASIC.
I think the Blood Bowl design team will likely be working on the single player story mode/s (potentially a long time if each of the races have an individual storyline), the art team on liasing with GW and ensuring visual consistency (when you need to add extra steps and more people to the decision process it usually slows down progress) and the programmers, as always, the most hardworked of the bunch punching in code (programmers ALWAYS get the bum deal but in saying that their salries usually are worth it).

The one thing to remember though is that they aren't working on BB exclusively. They also have the Song of Fire and Ice game they are developing. My bet is that the majority of the Cynadies design and art teams are working on that as they need a lot more pre-build and concept work than BB which has the rules/world/key visuals already determined. So that could mean less people to essentially TRIPLE a current game's content in 6 months! Hence the trouble for the production team to schedule in a shite tonne of work to a skeleton crew. I do not envy them at all when it comes to crunch time. I wish them all the best of luck!

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Thadrin »

Elves and Ogres now up. Pretty much what you'd expect.
More interesting that one pic seems to show a blizzard.

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Porkus_Maximus »

Pgoo wrote:I feel really sorry for Cyanide. GW pulling the strings and a community of BB coaches already so dedicated anything short of total perfection was going to be received badly, all with a fraction of a big company's budget and workforce. It was always going to be icky.
I'd feel sorry for them if they weren't so utterly incompetent. All they needed to do was effectively port the game over from tabletop to PC. They didn't have to come up with ANYTHING original besides graphics, 99% of the game's development time should have been spent making sure the skill code was working correctly etc. However it's very obvious that a lot of time was wasted on the absolutely TERRIBLE real-time mode, and the totally hair-brained "blitz" mode. Instead of making sure the game had a semblance of LRB compliance, they spent their time adding in a bunch of their own inducements.

The worst part is that it sounds like they're doing exactly the same thing with Legendary Edition. I mean a story mode? What the f***? Why do we need a story mode?! I just want to play Blood Bowl.

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by ddancer »

Porkus_Maximus wrote:
Pgoo wrote:I feel really sorry for Cyanide. GW pulling the strings and a community of BB coaches already so dedicated anything short of total perfection was going to be received badly, all with a fraction of a big company's budget and workforce. It was always going to be icky.
I'd feel sorry for them if they weren't so utterly incompetent. All they needed to do was effectively port the game over from tabletop to PC. They didn't have to come up with ANYTHING original besides graphics, 99% of the game's development time should have been spent making sure the skill code was working correctly etc. However it's very obvious that a lot of time was wasted on the absolutely TERRIBLE real-time mode, and the totally hair-brained "blitz" mode. Instead of making sure the game had a semblance of LRB compliance, they spent their time adding in a bunch of their own inducements.

The worst part is that it sounds like they're doing exactly the same thing with Legendary Edition. I mean a story mode? What the f***? Why do we need a story mode?! I just want to play Blood Bowl.
If it's just that easy, then earn yourself a fortune and do it.

Otherwise, please stop bashing a company for incompetence when you're unable or unwilling to do what they are doing yourself. :)

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Darkson »

ddancer wrote:Otherwise, please stop bashing a company for incompetence when you're unable or unwilling to do what they are doing yourself. :)
However, please carry on bashing a company that has shown themselves to be incompetent.

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by plasmoid »

ddancer, said:
Otherwise, please stop bashing a company for incompetence when you're unable or unwilling to do what they are doing yourself.
For the record, I can't really get into all of that Cyanide hate.
I think a lot of people knew what they were getting into, have had hours of fun with the game - yet still complain like they hadn't gotten any value for their money.

That being said - ddancer - that is the lamest argument ever!
We all go to professionals for stuff, and shouldn't get an amateur job.
[Now-now guys, no dirty thoughts please :oops: :D]
If I go to a baker and get a donut tasting like a turd, I sure don't think I "could have made one myself". Or buy a new laptop and it doesn't work - heck, I could have just built one myself.
Come on.

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by WhatBall »

Thadrin wrote:Elves and Ogres now up. Pretty much what you'd expect.
More interesting that one pic seems to show a blizzard.
Actually that isn't a Blizzard, but the snow covered Norse field. So if you play with that field, you could have Sweltering Heat and a snow covered pitch!

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by duckwing »

WhatBall wrote:
Thadrin wrote:Elves and Ogres now up. Pretty much what you'd expect.
More interesting that one pic seems to show a blizzard.
Actually that isn't a Blizzard, but the snow covered Norse field. So if you play with that field, you could have Sweltering Heat and a snow covered pitch!
Where did you get this information?

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Re: Blood Bowl - Legendary Edition 12 new playable races

Post by Darkson »

http://www.cyanide-studio.com/forumBB/v ... 30#p280239
pmcc (Cyanide staff memeber) wrote:
Chel wrote:Nice, I'm really glad to see the snow in one of the pics, more glad than I am to see the teams in fact. One question though: in the FAQ thread, it states that weather will be in, but that you're working out how to implement it. Does that refer simply to the graphics, or are you planning on changing the rules from core, like you did for wizards et al.?

I very much think it should be vanilla, and am hoping that other departures from CRP are put right in LE.
The weather is fully implemented in BB:LE and is CRP compliant but what you see on that screenshot is not the Blizzard...it's just how the stadium looks like.
pmcc wrote:
-n- wrote:So if the weather is sweltering heat you will still have a snowy stadium? And will the Chaos BBQ pitch still be flaming away when there is a blizzard? I.e. Will weather be visually represented, or will just the effects of the weather be implemented?
Yes it will still be a snowy stadium BUT you will see visual changes, ie: fog, glow, ambiant colors, etc... It doesn't sound very impressive but it actually works quite well.

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