Halflings don't suck after all!!!

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Cirrus the Blue
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Halflings don't suck after all!!!

Post by Cirrus the Blue »

Tree picks up a Halfling. Tree whips Halfling at a half a dozen Orcs. *bowling pin sound effect* STRIKE!! The entire scrum (including my other Tree and another Halfling) is literally blown apart by one little Halfling landing on absolutely everybody and coming out without a scratch. This team rocks so hard. (edit: Sadly, we misread the rule when this happened, but it's still a great tactic to lob your players as artillery.)

Best start - start the team at 600K. 2 Trees, 9 Halflings, 1 Re-Roll. The Chef and Deeproot are pretty much guarantee'd from game 1!! Manage your roster properly and get ready to play the inducements like a bloody piano. 6 games, this team has killed (and/or seriously maimed) someone important on every single one. Halflings not bashy? I beg to differ. hehehehehehe

For those of you curious to know what it feels like to throw hundreds of thousands of gold worth of inducements at your opponent each and every single game, give them a try. No Loner on the Trees anymore! They're a blast and a delight to coach.

This team takes practice, however. Their painfully slow movement makes them easy to fall out of position, but have patience and faith in your coaching abilities and any coach worth his dice can get the hang of them about 5 or so games in. Don't get too worried about AV6. It may seem puny (let's be honest - it really, really is), but go figure, you can't imagine the frustration it causes when your opponent doesn't break armor several times in a row, or only manage Stunned/KO results. This happens more than you'd imagine with a Halfling team and it's wonderful when it does. hehe And don't forget - Dodge keeps them upright pretty darn well, too. 2 dice is still only 2 dice, after all. Right? 8)

The trees with Stand Firm is a treat, too. And knowing full well that NOBODY can contest that sort of strength (especially if you can afford Deeproot WITH Morg at one go - which isn't hard for them) is simply golden!

Trees take Grab first, then Break Tackle (Block/Strength/Movement on rare, of course) and the Halflings take the very best they can whenever they can take it. Otherwise Diving Tackle rocks on those. Whoever's got the guts to coach them, go show 'em just how mighty the moots can truly get!

- Cirrus

P.S. Unless you've got somebody special (which will happen sooner or later on one of the halflings at least), always save the apothecary for the Trees. 30K is pocket change when you're sitting on a 10 foot tall pile of gold all the time from the start.

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Re: Halflings don't suck after all!!!

Post by plasmoid »

AFAIK... I thrown player can only knock over one guy. Right?

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Re: Halflings don't suck after all!!!

Post by Ullis »

Great post! You managed to convey your enthusiasm so well that I had to go and make a halfling team myself.

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Cirrus the Blue
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Re: Halflings don't suck after all!!!

Post by Cirrus the Blue »

plasmoid wrote:AFAIK... I thrown player can only knock over one guy. Right?
CRUD!! You're right. My bad. Still, it would've been amazing if it were allowed. :P It rolled exactly what it needed to more than 6 times in a row.
Ullis wrote:Great post! You managed to convey your enthusiasm so well that I had to go and make a halfling team myself.
That's awesome! Good luck with your team! :D

- Cirrus

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Re: Halflings don't suck after all!!!

Post by duckwing »

Cirrus the Blue wrote:
plasmoid wrote:AFAIK... I thrown player can only knock over one guy. Right?
Nope! The rules say he keeps going until he finds an empty square to land on. We made certain after the fact. ;) Let's just say that the odds of anything like that happening again any time soon is... slim.
Ullis wrote:Great post! You managed to convey your enthusiasm so well that I had to go and make a halfling team myself.
That's awesome! Good luck with your team! :D

- Cirrus
I hate to rain on your parade, but the skill description for Throw Team-Mate states that if he would land on another player after the first you just scatter him again until he lands in an empty square. He can't land on more than one player.

I do think, however, that the rules would be better if it was possible for one halfling to score a full strike like this.

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Re: Halflings don't suck after all!!!

Post by Cirrus the Blue »

duckwing wrote: I hate to rain on your parade, but the skill description for Throw Team-Mate states that if he would land on another player after the first you just scatter him again until he lands in an empty square. He can't land on more than one player.

I do think, however, that the rules would be better if it was possible for one halfling to score a full strike like this.
I corrected my previous post while you were writing this one. :P I bet it'd be awesome as a house rule, though. We got pretty excited though because it was that funny and misread the rule. It does make more sense the 'awesome' way... hehe C'est la vie! Cheers for pointing that out! :)

- Cirrus

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Re: Halflings don't suck after all!!!

Post by Ulthuan_Express »

duckwing wrote:I do think, however, that the rules would be better if it was possible for one halfling to score a full strike like this.
Perhaps if each player they collided with gives a +1 to the armour roll for the 'fling when they finally land (assuming it's in a heap on the floor).

But yes, I have done precisely the same thing against an opponent with an Inter-Continental Ballistic Halfling only to find out that only one of them should have really been taken out. Makes sense when you think that all the momentum would have been taken out of the Halfling's flight by hitting the first player, but the thought of bouncing off several heads, spikes and taking out a group of players is just too good to turn down.

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Re: Halflings don't suck after all!!!

Post by Catt »

Personally I think Halflings should be made a little bit more like Goblins with the addition of a couple of secret weapon like team members.

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Re: Halflings don't suck after all!!!

Post by Ulthuan_Express »

Catt wrote:Personally I think Halflings should be made a little bit more like Goblins with the addition of a couple of secret weapon like team members.
I always find that Halflings are better than Goblins when placed head to head: Trolls get smacked by Treemen, leaving a team with two (or three) big guys against a team of just stunties, secret weapons and trolls that are on the floor or injured.

In the grand scheme of things, they're a square slower and a point of armour weaker than Goblins, for the same cost and skills, with no secret weapons. Treemen, however, are simply awesome and can hold the line like no other starting big guy.

Making the Master Chef a third of the price for Halflings than other teams is their secret weapon (along with non-loner Big Guys. Rather than stunties with random violent tendencies and glass cannon aplenty, the Halflings are a different game entirely. Playing them has taught me more about Blood Bowl than any other team.

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Re: Halflings don't suck after all!!!

Post by Catt »

Ulthuan_Express wrote:
Catt wrote:Personally I think Halflings should be made a little bit more like Goblins with the addition of a couple of secret weapon like team members.
I always find that Halflings are better than Goblins when placed head to head: Trolls get smacked by Treemen, leaving a team with two (or three) big guys against a team of just stunties, secret weapons and trolls that are on the floor or injured.

In the grand scheme of things, they're a square slower and a point of armour weaker than Goblins, for the same cost and skills, with no secret weapons. Treemen, however, are simply awesome and can hold the line like no other starting big guy.

Making the Master Chef a third of the price for Halflings than other teams is their secret weapon (along with non-loner Big Guys. Rather than stunties with random violent tendencies and glass cannon aplenty, the Halflings are a different game entirely. Playing them has taught me more about Blood Bowl than any other team.
If I were coaching a Goblin team against a Halfling team I'd never put the Trolls on the LoS against the Trees - that's asking for trouble. Treemen are relatively easy to avoid - slightly less so in the case of Halfling non-loner Trees.

I take what you're saying about the Master Chef etc and when I've played them it's been a fun match but they've always struck me as being pretty bland to coach over the long haul. But that's possibly more to do with my preferences.

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Re: Halflings don't suck after all!!!

Post by Bert »

Well Ive avoided playing Cirrus's flings in the preseason so that my gobs can give him a good kicking when its for league points. And these gobs will do it without the trolls, takes up TV that is better used for bribes. So Cirrus, whether its the BnC bowling over trees, the bomber blow up those trees, or the chainsaw laying into those plump flings remember that Im wise to your cute little tricks. Bowling for flings eh? After Da Durty Gitz are done with ya, you'll be a Spare!

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Re: Halflings don't suck after all!!!

Post by dsavillian »

I witnessed this feat, and didn't read the rule because I was too amazed at the odds...

Incredible, illegal as it may have been


Perhaps this should be a house rule... along with my proposed "always hungry troll intercepting and eating a goblin/halfing being thrown... on a 6 of course"

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Re: Halflings don't suck after all!!!

Post by Cirrus the Blue »

You just wait! The Treaters are coming for your gobbos. *evil grin* By the end of that same match against the Orcs, they were left with literally 3 players on the field, my little guys without so much as a stubbed toe, and them facing a 3-0 shut-out. They'll never live that one down. :orc: And it wasn't even for my opponent's coaching abilities! He did the best anyone else could have given my super power good luck (our TTM mistake not even included because that was on turn 7 of the first half with nobody hurt from it, so we decided to just enjoy the fact it happened 'cause it wasn't much of a game changer, if any, and it was pre-season).

The best part was that this is only with 150K worth of inducements!! One of them being the Chef who rolled 3 1's in the second half and only stole 1 Re-Roll on the first. I'm guessing the Orcs had a good and satisfying half time snack of char-broiled halfling, perhaps? (The other inducement was a Trampoline Trap, but it went the wrong direction. :P ) My little guys are totally pro though, so they only needed the 1 Re-Roll they had on the second half anyway to pick up the ball. hehehe Your puny trolls, bribes, and chainsaws don't scare me!!

And yes, it would be hilarious and awesome to allow interceptions of Stunties with a Big Guy as a house rule. ;) I've got an idea about that, actually. How about this: Any Big Guy with Throw Team Mate can attempt to "intercept" a Stunty player on a roll of a 6, like you mentioned. Furthermore, if the Big Guy suffers from Always Hungry, a second 6 scarfs the player down. hehe This is much the same as a regular Always Hungry roll of 1 followed by another 1. If only one 6 is rolled (only Trolls can roll for a second), then he only stops the Stunty player in mid air and he scatters from the Big Guy's square one square as he's thrown to the turf, is placed prone and suffers an armor roll with Mighty Blow. The Big Guy gets SPPs for an Interception and any ensuing Casualties caused by the interception. This does not cause a turnover unless the Stunty player was holding the ball. What do you guys think about that for a start?

- Cirrus

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Re: Halflings don't suck after all!!!

Post by Bert »

Heh great idea until the troll with pass block eats your precious ag 5 fling :blue:

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Re: Halflings don't suck after all!!!

Post by Cirrus the Blue »

Bert wrote:Heh great idea until the troll with pass block eats your precious ag 5 fling :blue:
Should that ever happen, I'd have to simply laugh about it. ;)

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