Dark elf development

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dines
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Re: Dark elf development

Post by dines »

I was pretty much in control for most of the game. He started the drive and I was able to effectively shut him out and capture the ball and furthermore throw his AG5 gutter to the crowd, resulting in a BH. I was pretty much alone with the ball and he tried blitzing my carrier with another gutter, but needing a gfi that failed leading to another BH, after that I scored at turn 4-5. He then managed a quick and somewhat risky 2 turn td because of misplacement of one of my blitzers, I used an inverted zig, but placed a non-sidestepping blitzer at the wing :oops:
I then had two turns for getting it to 2-1 at the end of first half. It almost worked, I had a witch waiting on the endzone and a reroll to spare, but double 1'ed the pass from my accurate, pass runner :pissed:
Second half was one long slow drive for me trying to make some casualties without any luck, but the ball was pretty secured as his third gutter was KO'ed, so I scored a nice TD at my turn 16. He then got his KO'ed gutter (with leap) back in and tried the 1-turn td by chain pushing, he was lucky with a high kick and good scattering and I only had one sidestep guy left on the field, so could´t stop him from making the needed pushes, leap, dodge and gfi's even without using a reroll :pissed:

So that stopped my wining streak, but at least gave my assassin dodge and guard blitzer side step. I'm most likely going to meet him in the finals, so might look a bit more at more efficient way to stop 1-turners. One of my dodge lino's for the LOS also got -AV, so I'm a bit uncertain if he's worth keeping.

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mattgslater
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Re: Dark elf development

Post by mattgslater »

-AV/Dodge basically turns some knockdowns into pushes, with no real effect on longevity. Totally worth it, especially if he's close to Side Step.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
dines
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Re: Dark elf development

Post by dines »

witch block, ST [side step]
witch wrestle, tackle [side step]

blitzer dodge, side step [tackle/diving tackle]
blitzer dodge, side step, guard [tackle/diving tackle]
blitzer guard, dodge, side step [tackle/diving tackle]
blitzer dodge, strip ball, tackle, leap, niggle [side step??]

runner pass, accurate [dodge]

lineman kick, guard [dodge/block]
lineman wrestle, dauntless, niggle [dodge]
lineman wrestle [tackle/dodge]
lineman dodge, side step, niggle [block]
lineman dodge [side step/block]
lineman dodge, -AV [side step] just one spp from skillup

assassin dodge [block/side step]

Next up is a special game before playoffs, where I will either meet norse or chaos, its still uncertain who's going to the playoffs, but skavens and chaos pact are certain. The last spot can go to either woodies, orcs, dwarves or underworld if I remember correctly.

So whether the assassin is still worth keeping is hard to say.

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Asperon Thorn
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Re: Dark elf development

Post by Asperon Thorn »

Get your -av linelf block and use him as line fodder.

I have a fumbbl blodging linelf that has 2 -av's (AV6) that I have been trying to kill for years. He gets all the hard assignments, like squaring up on Rat Ogres and Minotaurs. . or just star Saurus's, BOB's, CW's, etc.

He's great at it, because he is tough to knock down, and if he dies . .it's really no loss to me.

Asperon Thorn

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Looking for Fair and Balanced Playtesting of the DE Runner 7347 Surehands G,A,Pa 90K - Outdated and done.
dines
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Re: Dark elf development

Post by dines »

Well I reached the finals by beating a underworld team 3-0. He only had one tackle guy so I had a field day of controlling the pace of the game. He started out with the ball, but after I applied some pressure, his formations fell apart and I could grab the ball and score the first td by turn 8. Second half I scored quickly by turn 2 and then grabbed the ball from him again and scored by my turn 16 and his troll went really stupid, so no chance of 1-turn td. The only annoying thing was that my kick, guard dude got MNG, so I'm missing a kick guy in the finals.

I'm meeting my nemesis in the finals! The only opponent I have not beaten in this season and the only team I lost to in the last season. A really annoying skaven team and both his ag5 pass block gutter and wrestle, leap, strip ball gutter are still alive and the last one got a double 5 after his last game so might look forward to meet either a horned or very long legged dude. Below is my team as it is. He will probably get around 300k of inducements, so seing a wizard is quite likely.

I have some cash (260k), so could just buy a starplayer, wizard or the second assassin for the match. What do you think is it worth it?

witch block, ST, side step
witch wrestle, tackle [side step]

blitzer dodge, side step [tackle/diving tackle]
blitzer dodge, side step, guard [tackle/diving tackle]
blitzer guard, dodge, side step [tackle/diving tackle]
blitzer dodge, strip ball, tackle, leap, niggle [side step??]

runner pass, accurate, dodge

lineman kick, guard [dodge/block] MNG
lineman wrestle, dauntless, niggle [dodge]
lineman wrestle [tackle/dodge]
lineman dodge, side step, niggle [block]
lineman dodge, side step [block]
lineman dodge, side step, -AV [block]

assassin dodge [block/side step]

The league is somewhat continuous as you can choose to bring your old team for the next season or make a new one. You can also store your old team and bring it back for another season. I will probably make a new team, as I won last season and haven't lost a single game in this season (yet).

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Bathoz
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Re: Dark elf development

Post by Bathoz »

I didn't want to open up yet another "what skill should I take" thread, so I'm slipping it in here.

I'm playing a Dark Elf side in a Cyanide league. Open ended, multiple tiers. But for now, in the short term, I've played 5 games of a 9 game season. I am undefeated, through a combination of skill, luck, and my opponent's newness.

The reason I'm asking here, is after only playing passing teams (wood elves twice, dark elves, humans and goblins), I've now got to play an Orc, then two Chaos side. All these teams started fresh, for the record. So the Chaos teams aren't over developed.

The team looks like this:

Blizter - Blodge [New Skill] (Probably side step)
Blizter - Block Guard
Blizter - Block
Blizter - Block
Witch - Jumpup, Frenzy, Dodge, Wrestle
Line Elf - Guard
Line Elf - Guard
Line Elf - Kick
Line Elf - +AGI, [New Skill]
Line Elf - -MV (And no SPP)

2 rerolls and an apothecary. 100k in the bank.

So there are two questions.

One: what skill to give the plus AGI linelf. My boring head says dodge or sure hands. My crazy gut say pass block (though that won't help at all in the upcoming games).
Two: Buy a runner. Or... fire the -MV lineelf and buy a runner. Or fire the -MV lineelf and buy a line-elf.

As much as I love the assassin (I'm aware I'm alone in this), the upcoming run of games does not suit him.

Note, as I'm dominated, I'm about 100 to 200 TV ahead of the teams I'm going to be facing. So, if that plays into your view... let it.

Thanks.

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mattgslater
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Re: Dark elf development

Post by mattgslater »

AG5 guy, I'd give Dodge, probably. Linemen have to be workhorses: having an AG5 guy means you get one less positional, so I do see the argument behind Sure Hands. But still, Dodge first. Except for a kicker or passer or something, stick to power skills (Dodge, Sidestep, Block, Wrestle, Guard, MB, Stand Firm) until you're loaded on them.

Alternately, you could build him as your #2 winger with Side Step, following with Block at 31 and Dodge at 51; since he's AV8 and too valuable for the line, that spares you from having to get any more Side Step Blitzers, letting them all focus as sackers/hunters/ballhawks. SS/AG5 isn't a conventional combo, but it's better than it sounds, as he can take pushes as free movement, and he's frequently going to scoop balls in TZs, so having that SS on return blocks is a big deal. Also, SS has more deterrent value than Block or Dodge, helping you protect your player by keeping the blocks off him in the first place. I had a Pro Elf team with an AG5 Blitzer, and he was spectacularly annoying.

Side Step on the Blitzer. Boring? Maybe. Effective? Without doubt. Can't have too much; "enough" is 5x.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Smeborg
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Re: Dark elf development

Post by Smeborg »

I would be inclined to buy a Runner, to be used as a "Leader caddy".

You have the makings of a good team there with 3 early Guards.

I would keep the -MA Lino and put him on the defensive LoS. He won't last forever.

I don't have a strong opinion for the +AG Lino (I don't give +1AG to DE Linos). +AG invites Dodge.

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Bathoz
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Re: Dark elf development

Post by Bathoz »

Thanks.

For the record, I like having at least one +agi on a DE team. And I rolled the line-elf first. I've since turn down a further roll. Should he die, I won't weep crocodile tears, but until then, he's a useful player.

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