Orc with too much luck

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mattgslater
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Re: Orc with too much luck

Post by mattgslater »

I think that AG4/KOR Catcher looks great. Him and one Blitzer, and you have a downright-elfy backfield. Stick the Thrower 3-4 squares behind the LOS, so he can get onto the ball more efficiently if it falls into the danger zone. He can throw to an AG4 guy out of blitzing range, who can deliver the ball to the cage on the next turn. That leaves you NINE men to own the LOS and cage at midfield. You do have to screen off whatever side he plays, but if you get a chain off the line, you can hit two backfielders on that side, making it easy to cover the other two, and only opening up a pass-rush from the backside wing. With nine men, you can position to chain either direction, and be guaranteed to have 2-4 men free to peel off (depending on how you blitz, and whether you get any unwanted pushes).

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Orc with too much luck

Post by Greyhound »

Yeap that's the general strategy. I'm missing frenzy desperately though. It's on the wish list at the very top.

Depending on the race I sometimes don't need to cage and I rely on dump off for the lucky dodges if it happens. There's enough AG4 to catch the ball (4 others)

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Re: Orc with too much luck

Post by mattgslater »

Frenzy and Grab, one each. Then you're stylin'. Except your lack of positioning skills will occasionally make you eat your own medicine.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Orc with too much luck

Post by Greyhound »

Agreed I should have these skills by now by I took the stats on the way up which delayed the Frenzy and Grab by a lot.

My next level are quiet far now:
- About 80 SPP for the most advanced blitzers, around 20SPP for the next to best other blitzers (basically a season)

My best candidate is the AG3 Blitzer who's 10 SPP away from his next level:
He has: Block/Guard/MightyBlow/StandFirm which will be ok-ish for Frenzy.

The Black Orcs, could potentially take that role.
I have a BO with Block/Guard who's 4 SPP away from leveling up, so it could happen anytime. However he won't get Stand Firm after that for a long time, nor Might Blow... so Maybe I'll just focus on getting him Grab.
Other BO with more potential are the Block/MB Black Orc, 8 SPP from levelling up and get Frenzy. I am worried this could take forever.
The baby-Black Orc with just Block could also do, but he's 9 SPP away, and i like to give Guard or MB as second skill to my BO.

Finally the most likely to level up soon is strangely the lino I never thought of scoring with but who's always by chance in the right place at the right time: The AG4 Block Fend Lineorc, only 9spp (3TD) from his next skill. He could get Frenzy as well and with AG4 he can dodge after the blitz from the sidelines.

However with my luck they may get stat increases or double again and I might consider other options.

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Re: Orc with too much luck

Post by mattgslater »

I'd get Grab next for the Block-only BOB. The Block-Guard guy wants Stand Firm and the Block-MB guy wants Guard or Stand Firm, though Frenzy makes some sense (it's easy to get 3d/2d, or 2d/2d in open-field play).

There's no reason you can't engineer garbage time, with a team like this. You should be able to improve just about anybody. Build a 2-0 lead and a man-up position by T12, and run a route-masquerading-as-coverage with a BOB or Lino. Hand off to him, and you've got 2.25 SPP on your BOB. Just make sure you've got your butt covered in case it doesn't work.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Orc with too much luck

Post by Greyhound »

mattgslater wrote:There's no reason you can't engineer garbage time, with a team like this.
The thing is, although I do get luck on the skill roll, the work on the pitch is a totally different story. All this AG4 is very "1" prone since I don't have the skills to reroll (dodge mainly, but catch as well). Leap is a great Team Reroll eating machine as well :lol:

I also have a great track record at getting defender down (yeah!) but rolling very poorly on armour. The black orcs have been here for over 35 games and as you can see have accumulated very little skills on the way up. Only one BO got replaced, but the older version was at 4SPP for 20+ games. The new guy quickly got block, which is a real good news. I have made most of my SPP through TDs, hence why I have uber blitzers.

Finally due to the Cyanide's way to run a league I keep facing the teams who just faced the Chaos-destructor team. So basically a very wounded team which gets massive inducements. I have faced Morg countless times, sometimes with head-splitter and another rat ogre (it felt like playing a chaos pact team), and usually with a Bribed referee and a deathroller.

So over all I must be playing my team badly but I am working hard for every victory. Since I hardly ever break armour (this luck could change any time mind you) or get only stuns, I fail to get pitch supremacy, and moving a black orc in position for the TD has been much harder than I expected.

I hear you though, I should try harder on that front. I am going to face 2 orc teams next, and I expect to be able to work on a Black Orc TD IF I can manage Morg.

SPP source for the team:
MVP: 37
Passes: 51
CAS: 61 (kill 9)
TDs: 59

You see as many CAS as TD!

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Re: Orc with too much luck

Post by juck101 »

Greyhound wrote: I also have a great track record at getting defender down (yeah!) but rolling very poorly on armour. The black orcs have been here for over 35 games
You sir also could benefit from some Pile On. Now the BOB aint the only choice yet 3 BOBs; with Block, MB, Pile On should make a sizeable whole in most teams. Probably with 3 killers you might need less ag4 but not to worry. I cnat see orcs kicking people as hard as chaos at 2000 tv so I would expect Pile On is a must.

I think becasue the BOBs should be hard as f@ck then the blitzers do get to develop as scoring game-winners and thus heros on the pitch. Thats the reason I think the lino with stats need the basics like block but will make you a very happy man if they can pick guard on the way. That should leave 3 BOBS as killers; 1 guard BOB & Gaurd Troll for LOS duty, and plenty of guard tackle BZ for the good stuff. Bung a frenzy or two on a 4 skilled player and I dont expect to see a goblin or thrower anytime unless its a 2 turn drive.
----
Long post but Guard was the correct pick I would say for the lino, almost regardless of what stat he picked if he was lucky.

Please tell us one day how you found the linos

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Re: Orc with too much luck

Post by Greyhound »

I believe my lack of luck at causing casualties is more a statistic anomaly than a lack of pile on. Such statistics anomaly do occur (like the BO who got 20 games about 50-60 knocked down and only 2 cas and no MVP).
Pile on without MB isn't a great idea especially since I primarily face dwarf chaos and orcs. Pile on hasn't been overlooked, it's just that mighty blow and guard took priority. As hinted in your post you tend to take these skills first as well. The blitzers have also taken tackle for the odd games against skaven lizard and 2 seasons ago wood elf. Recently there's been the odd dArk elf as well.

So overall the skills are "late because of stats increase which I won't bitch about. I will have to deal with the fact that I'm going to be overpriced and less bash than other Orc team and focus on scoring tds. I still need frenzy though, at least as a deterrent.

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Morg keeps ripping me a new one

Post by Greyhound »

Ok I'm starting to encounter Morg too often.

I have a serious problem, my opponents meet me right after the "killer" chaos team and are often short of men. I normally concede 200k, but with this extra damage I end up giving enough for Morg nearly every game.

This weekend, I chose to receive because I was facing an orc team with:
Block Troll
ST5 Black Orc
Morg

and I was a little worried they'd tear me apart before I can even start moving. So here I go, and a double 1 1 later the ball is in the hands of an orc, far away from most of my opponent's players, but open to 1 die block from a skilless black orc.

Happens what happens, the ball goes loose, and on my next turn I double skull-double skull.
I'm still playing well defensively and I can still stop him from counter scoring but another double 1 stops me.

So here I go receiving again in turn 8 for the last time. Just enough to complete a pass and enjoy the fact that I took his Blodger Thrower with leader and AG4 out for the game.

Second half, and Morg picks up the ball. deep in his half. I can't do much in turn 9 so I crash the LOS, and move my team around to stop the cage.

Turn 10 I try a 2 dice block against against, with reroll and still manage to pick a skull.
Turn 11 I try another 2 dice block against with my best player and picks up yet more skulls.
Turn 12 Morg scores.

I'm now down 2-0.
Turn 14 Morg will dodge succesfully and blitz my blodger, succeed a reroll to get a pow and knock the ball loose.
Turn 16 I have his team around the ball, so I push the ball out and Morg picks it up on the bounce. :cry:

So how do you deal with Morg!!! Please help as I may face him again several times this season.

Consolation price, my opponent got 1 TD for his team in terms of SPP (3 only)
whereas I got 4 completions, a casualties, so I keep hoarding SPPs compare to the opposition.

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Re: Orc with too much luck

Post by Carnis »

If morg is carrying, tag him with 2 players in such a way, that he cant be chained off their TZs, then he will be stuck (or facing a 3+ loner dodge). If Morg is not carrying, tag with a Wrestle/AV9 lino. In your team probably a BOB, since you do not have a wrestling lino.

Morg is some heavy piece of teamvalue coming at 450k for just one figure, if your opponents are inducing him you should be winning.

Also, you seem to be missing a key skill, piling on. Should have at least 2-3 MB/PO blitzers in a team that value (even if it doesnt work correctly with MB in cyanide, it will still allow you to reroll injuries, which is GREAT).

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Re: Orc with too much luck

Post by Greyhound »

Carnis wrote:If morg is carrying, tag him with 2 players in such a way, that he cant be chained off their TZs, then he will be stuck (or facing a 3+ loner dodge).
I did and he dodged... He made all his dodges this game.
Next time he blitzed, didn't follow then moved.
Carnis wrote:If Morg is not carrying, tag with a Wrestle/AV9 lino. In your team probably a BOB, since you do not have a wrestling lino.
I manage him fine when not carrying, it's the carrying Morg which kills me.
Carnis wrote:Morg is some heavy piece of teamvalue coming at 450k for just one figure, if your opponents are inducing him you should be winning.
That's what I thought but all my AG4 which creates this inducement gap is no use to take on Morg when he's got the ball. I lost the ball in the first half on bad luck (it happens once in a while) but had it been a normal game I think I would still have coped a draw due my inability at taking Morg down.
Carnis wrote:Also, you seem to be missing a key skill, piling on. Should have at least 2-3 MB/PO blitzers in a team that value (even if it doesnt work correctly with MB in cyanide, it will still allow you to reroll injuries, which is GREAT).
I don't have Pile On because I am still behind in guard and MB in the league. If you look at my blitzer they only recently manage to get Tackle which was dearly missed against all the blodgers.
Pile On is a great 3rd or 4th skill. If you look at my blitzers they have AG4 instead (or doubles), and the one Blitzer who could have got it landed Stand firm instead to man the sidelines against frenzy.

It's not like I took strip ball, on shadowing. I think I miss Frenzy more to be fair, it would really help to put a threat on the side lines.

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Re: Orc with too much luck

Post by mattgslater »

Yeah, your lack of toolbox skills isn't your fault, really. How can you turn down stats on Blitzers?

But yeah, you need one Piling On guy. I don't like having a ton of them, because the lost TZ really sucks, but you have to be able to get rid of key opponents. Fortunately, with all your ST and AG, you can really make the most of any matchup hopes.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Orc with too much luck

Post by txapo »

Nice team but in my opinion, you need a rookie goblin, just for having him off the pitch and trying to score when you have just one turn left and oponent just scored.

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Re: Orc with too much luck

Post by mattgslater »

No reason not to. Your TV is insane anyway. What's 40k more?

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Orc with too much luck

Post by Greyhound »

interesting concept, I'll check the TV of my next opponent and see if it will not be the whole difference between Varag and Morg and will consider hiring one.

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