The elf doubles conundrum
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The elf doubles conundrum
Conventional wisdom, says that if your line-elf rolls a double on his first skill then you give him Guard. I've noticed a problem with this choice. My Guard elves aren't picking up any more SPPs, since all they do is assist blocks. I'm either left waiting for them to get two lucky MVPs or (when using the EXP system) waiting for them to get old.
Would it be more sensible to give a line-elf who gets doubles Dauntless on his first skill and save Guard for the second skill (goes well with Dodge and Block for example, the former makes your Guard mobile while the latter makes him difficult to remove from the pitch).
Martyn
Would it be more sensible to give a line-elf who gets doubles Dauntless on his first skill and save Guard for the second skill (goes well with Dodge and Block for example, the former makes your Guard mobile while the latter makes him difficult to remove from the pitch).
Martyn
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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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Some should get guard. I always mix up my traits when i get doubles. What i mean by this is, for elves there are a bunch of good doubles skills/traits. They include leader, nerves of steel, guard, mighty blow, piling on, and dauntless. Of course u dont want more than 2 leaders (and the second is so the 1st isnt targeted, and then very late in team development). Any elf team should try to have 2-3 each, if they can, of the guard and dauntless. An elf team should also try to get at least one piling on as well.
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Hermit Monk of the RCN
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That's an awful lot of Doubles, Sean! My MBBL team has completed 9 matches and only got 3 doubles (in 12 skill rolls) while my MBBL2 team has completed 12 matches and again got 3 doubles (in 15 skill rolls).
How do I get my Guard players to their second skill when all they end up doing is lending assists?
Martyn
How do I get my Guard players to their second skill when all they end up doing is lending assists?
Martyn
Reason: ''
Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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I realised the same thing with my guarding Elf linemen - so I started sending them up with the receivers as "support" - naturally my opponent marks/blitzers the catchers so the guard is often left free to pick up the odd TD.
The other thing was when they got near critical thresholds (i.e. 11 SPP where they only need the MVP, and of course 16 SPP) deploy them deep with the thrower, use the guard to make a quick pass to thrower at the same time putting themselves in position to form the cage.
The other thing was when they got near critical thresholds (i.e. 11 SPP where they only need the MVP, and of course 16 SPP) deploy them deep with the thrower, use the guard to make a quick pass to thrower at the same time putting themselves in position to form the cage.
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Ian 'Double Skulls' Williams
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guarding is not an action, after they guard they should try scoring. Be the line then dodge out and catch the winning td. The first post was just to show how many other possibles than guard.
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Hermit Monk of the RCN
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
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Hmmm... I must be using my Guard wrong - He usually performs a Move action so that I place him where he can lend an assist. (Usually I find that he is flat on his back at the end of my opponent's turn... after all he doesn't have Block or Dodge to help prevent him being knocked over.)sean newboy wrote:guarding is not an action, after they guard they should try scoring.
Martyn
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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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Sounds like your guarding every single time u can think to do it. Having a guard on your team doesnt stop u from being elves, avoid alot of iffy hits and dodge dodge dodge. Your guards should be for the 1 or 2 hits u think are necessary and u cant dodge others to give normal assists for. Think of them as safety assists not moving walls.
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Hermit Monk of the RCN
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
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Ah, another thing I'm probably doing wrong. I usually try to throw a block if I can get an assist if it will allow me to push the player away rather than try to dodge away from him. Dodge has a 1 in 6 chance of failing (or 50% usuallysean newboy wrote:Having a guard on your team doesnt stop u from being elves, avoid alot of iffy hits and dodge dodge dodge.

Martyn
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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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I've never really though about that skill choice - its a pretty effective way of getting even, especially when you've got Jump Up too. Nice as it draws the fouls away from your vulnerable players too.sean newboy wrote:A piling on should be an elves response to dirty player.
However the ECBBL plays old style PO so its nothing like as effective.
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Ian 'Double Skulls' Williams
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Well, that´s 2 doubles on an elf lineman. Doesn´t really happen that much, does it?ianwilliams wrote:
I've never really though about that skill choice - its a pretty effective way of getting even, especially when you've got Jump Up too.
Pretty wicked combination, though, if it does happen!!!

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