after i got a little bit ripped apart by another Orc team my guys are now facing a hard match against Chaos Pact.
So far my little team got abit unlucky (5 games 3 major injuries including death).
My Team:
1 BoB - Guard - 8 SSP
2 BoB - - 2 SSP
3 BoB - - 0 SSP
4 BoB - Guard - 7 SSP
5 Blitzer -Guard - 14 SSP --- MNG -1 AG
6 Blitzer -Guard - 7 SSP
7 Blitzer -Guard - 8 SSP
8 Blitzer - - 0 SSP ---- MNG -1 AV
9 Troll - - 5 SSP
10 Thrower - Block 11 SSP
3 Rerolls and 3 Journeyman
TV 117
Currently I think its best to kick the -1AG Blitzer (even if he was my most SPP player) and most likely kick the -AV Blitzer aswell.
Now about my next game:
I have to face a well trained Chaos Pact Team with a couple of Stat increases (1 S4 Marauder, 2 AG4 Marauders and an AG4 Skaven) combined with a Block,MB,Claw Marauder and Guard on the Mino/Troll and a couple of other minor skills on the team and 4 TRR.
That team has a TV of 191
What kind of inducements would you suggest me.
My main problem atm is that i have basicly apart of Journeyman only 3 ball handlers for that game 2 Blitzer 1 Thrower and i fear they will draw alot of blitzes to take them out... i kinda feel like a dwarf team with only a minority of ball handlers nearly
