Skill discussion for a 3 stat up Wardancer

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dsavillian
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Skill discussion for a 3 stat up Wardancer

Post by dsavillian »

I've been very fortunate with my star Wardancer in my tabletop league.

10MV, 4ST, 4AG, Blodge + Leap
Skill 1: +ST
Skill 2: +MV
Skill 3: +MV

I realize that I have a very special player here and I will probably never have a player like this again.


She's 2TDs or so away from her next skill, but I've been agonizing over what skill to choose when I get there. There are a few "great" choices I have in mind, but my limited experience is probably clouding my judgement a bit. So I figured I'd post the question here and hopefully see some options that I hadn't thought of before.

Now, I haven't rolled yet, but it's easy enough to breakdown the choices for each roll:

My thoughts so far:

12 = +STR. I think this is a no brainer. Essentially turns her into a blodging, leaping, no-nega trait big guy that can hit anything on the field from pretty much anywhere. Only downside is the TV bloat.
11 = +AGI. Also a no brainer. Gives her incredible ball recovery and cage breaking skills.
10 (no doubles). +AV? I don't think so. If she's going to die, it'll likely be to a gang foul in which the 1 armor isn't likely to save her. Although, it might be nice for when she falls over after a bad leap or something. Thoughts?

Doubles =
Mighty blow? - She blitzes 90% of the time, so would get a lot of use.
Grab? - Can't picture how useful this would be, but only because I haven't really thought about it much.
Guard? - Don't want to keep her in contact with opponents that often, but perhaps I should change my strategy? A 10MV, 4ST guarder would be pretty hot.
Juggernaut? - Haven't seen this in action, so I'm a newb in regards to this skill.

Normal =
Sprint? - I'm not really too keen on one-turners, but I can see the advantages for sure.
Sure feet? - I think I like this more than sprint from a reliability standpoint. She basically becomes MV11 or MV12 with a little extra risk.
Tackle? - Would frenzy would be more useful than tackle?
Frenzy? - Helps out vs dodge players, makes her a threat for crowd surfing. She currently blitzes on 90% of my turns, so this would be used very frequently.
Pro? - Helps out for everything, but I'm worried I'd still use a TRR over pro on the really important things (failed leaps, etc). Would be nice to be able to have a shot at getting a better block result without using a TRR though.
Sidestep? - I don't think it compliments her stat-ups.
Fend? - Would help keep her alive in case of piling on and such, but I can also avoid that by keeping her out of conatct and blitz range.
Strip ball? I think frenzy, pro or tackle would be better than strip ball, but not sure. And I can always put strip ball on my other wardancer.
Shadowing? - No, don't want her in contact with opponents.




Thoughts? :)

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Joemanji
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Re: Skill discussion for a 3 stat up Wardancer

Post by Joemanji »

Tackle or Frenzy = awesome. - ST4 blodgers with Side Step also awesome.

Sprint a waste, you can chain push for the extra square on OTS easily enough.

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Re: Skill discussion for a 3 stat up Wardancer

Post by mattgslater »

Side Step or Frenzy, for my $. ST4/Blodge/SS = AV12.

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Re: Skill discussion for a 3 stat up Wardancer

Post by solarflare »

I like frenzy. It will be a huge headache for your opponents. After that, I think sidestep is also awesome.

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Re: Skill discussion for a 3 stat up Wardancer

Post by Joemanji »

dsavillian wrote:+AV? I don't think so. If she's going to die, it'll likely be to a gang foul in which the 1 armor isn't likely to save her. Although, it might be nice for when she falls over after a bad leap or something. Thoughts?
She'll probably die from a 1D block from an unskilled zombie on turn 16.

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Re: Skill discussion for a 3 stat up Wardancer

Post by dsavillian »

Joemanji wrote:
dsavillian wrote:+AV? I don't think so. If she's going to die, it'll likely be to a gang foul in which the 1 armor isn't likely to save her. Although, it might be nice for when she falls over after a bad leap or something. Thoughts?
She'll probably die from a 1D block from an unskilled zombie on turn 16.
And the Apo roll will fail as well...



The more I think about frenzy, the more I like it. It will not only be a benefit when blitzing with her, but may also force my opponent to worry about her more and change strategy... which is never a bad thing.


What about on doubles though? If I rolled a doubles, I could spam TDs with her (provided she lives of course) and pick up frenzy at the next SPP level.

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Re: Skill discussion for a 3 stat up Wardancer

Post by Joemanji »

On this particular Wardancer, I don't think MB or Guard would be any better than Frenzy or SS.

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Re: Skill discussion for a 3 stat up Wardancer

Post by mrmojoz »

Bleh, with that stat line already I don't think it matters. :o I vote for sneaky git.

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Re: Skill discussion for a 3 stat up Wardancer

Post by Drool_bucket »

Frenzy

Might Blow on doubles.

All stats, I would take the AV 8.... My WD rarely get booted so heavily because I keep them behind other elves....

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Re: Skill discussion for a 3 stat up Wardancer

Post by Aliboon »

Frenzy or MB on doubles.

ST4 Frenzy is great, and she'll be your main blitzer so MB on doubles, frenzy next. Strip ball is good, but i'd imagine that you're in quite a developed league, so sure hands is likely to be quite common.

MV >> AV imo.

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Re: Skill discussion for a 3 stat up Wardancer

Post by txapo »

mrmojoz wrote:Bleh, with that stat line already I don't think it matters. :o I vote for sneaky git.
KICK!!!! :orc: :orc: :orc:

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Re: Skill discussion for a 3 stat up Wardancer

Post by dsavillian »

txapo wrote:
mrmojoz wrote:Bleh, with that stat line already I don't think it matters. :o I vote for sneaky git.
KICK!!!! :orc: :orc: :orc:
I can picture the look on my opponent's face when I announce that my wardancer, who is set up in the middle zone, has kick

:o

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Re: Skill discussion for a 3 stat up Wardancer

Post by Bert »

I was waiting for this post to go up :-?

You forgot to tell them what her name is aswell :wink:

This wardancer amused me by blitzing my chainsaw, failing to knock it over, and still having enough movement to run back to the safe side of the pitch. Chainsaws dont like elfs taking sniper shots at them :o

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Re: Skill discussion for a 3 stat up Wardancer

Post by Smurf »

I would have gone for AV... protect it.

With ST4 then it is a toss up between MB and Frenzy.

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Re: Skill discussion for a 3 stat up Wardancer

Post by dsavillian »

Bert wrote:I was waiting for this post to go up :-?

You forgot to tell them what her name is aswell :wink:

This wardancer amused me by blitzing my chainsaw, failing to knock it over, and still having enough movement to run back to the safe side of the pitch. Chainsaws dont like elfs taking sniper shots at them :o

Haha... man, I hate chainsaws. A wardancer death to a chainsaw would have ruined my day ;)

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