so...
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0-16 Hobgoblins 6 3 3 7 G / APS
0-2 Assassins 6 3 3 7 G / APS - shadowing, stab

Moderator: TFF Mods
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0-16 Hobgoblins 6 3 3 7 G / APS
0-2 Assassins 6 3 3 7 G / APS - shadowing, stab
Greyhound wrote:in that case can we give him Jump Up for free?
Jump Up combines well with Stab, and will make him awesome, in a mediocre team.
If you think it's too powerful and you want to nerf the team into tier 3, give the Rogue a lesser skill, like... mmh shadowing is too "dark Elve", maybe diving tackle?
You could let them buy bribes at 50 k or getting the first one for free or very cheep!!!Greyhound wrote:There is no foul-dedicated team. Give them sneaky git. Or make a sneaky git positional
They were created to be the ultimate slaves but rebelled with the other greenskins. The Hobgoblins betrayed the rest so are not trusted by other greenskins so they wouldn't play in the same team.tzoscey wrote:put a 0-2 Black orc , for defender positional
they are both (BO and hobs) chaos dwarf slaves,
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0-16 Hobgoblins 6 3 3 7 G / APS
0-2 Assassins 6 3 3 7 GA/PS - shadowing, stab
0-2 Gitz 6 3 3 7 G/APS sneaky git, DP.
legowarrior wrote:I'm totally new to this, but I can't help but wonder if bugbears are common to warhammer mythology, and connected to hobgoblins, as they are in some mythology, including but not limited to d & d.
Cost 90000
M - 6
S - 4
Ag - 3
AV - 8
Skill - Bonehead
Access GA. Would make interesting blocker.
Another idea would be for the Sneaky get to start with Sneaky Git, and be played as an expandable piece, (does nothing but foul)
50000
M - 7
S - 3
Ag -3
AV - 6
Skill Sneaky Git
Access only to General.
In some ways worse then Hobgoblins, so you have to decided whether you want to have him on the pitch at all.
Since 1st edition D&D is still about using folklore and existing tales. Even the "new" races are usually a re-interpretation of a old story or a new version of a common theme (demon/lycanthrope and so forth)arthurinkpen wrote:Whoops just re-read your post and yeah, I should have put 'invention of gary gygax' or 'invented for dnd'. I'm a big dnd fan but sometimes I stumble. Of course its not an invetion of wizards of the coast they wernt around for the early editions plus they are just a publisher.