Skill discussion for a 3 stat up Wardancer

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dsavillian
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Re: Skill discussion for a 3 stat up Wardancer

Post by dsavillian »

Got lucky today with the SPPs on this player. TD + Int + MVP puts her well on her way to the 76 spp level.

Rolled doubles, picked up Mighty Blow.

Frenzy next for sure I think.

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Drool_bucket
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Re: Skill discussion for a 3 stat up Wardancer

Post by Drool_bucket »

amazing... what's her TV?

120 + 50 + 40 + 40 + 30 = 280? That's almost my Halfling Team!

Man, I want to be there when someone Chainsaws/Fouls her to AG 3.... then I'd love to see what you do with the player...

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dsavillian
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Re: Skill discussion for a 3 stat up Wardancer

Post by dsavillian »

Drool_bucket wrote:amazing... what's her TV?

120 + 50 + 40 + 40 + 30 = 280? That's almost my Halfling Team!

Man, I want to be there when someone Chainsaws/Fouls her to AG 3.... then I'd love to see what you do with the player...
260. +MVs are 30k


AG3? Probably keep her. She'd just not score (or leap) as much. I'd probably sack her on a -ST because 4ST is why she's so effective. -MV? Tough call. She'd be carrying 40k extra, but I'd probably not roll another +ST on a rookie.

Honestly, if she's going to get an injury I would be ok with her dying... but only because it saves me making a tough decision. I'd prefer if she played out her career in once piece though :)

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mattgslater
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Re: Skill discussion for a 3 stat up Wardancer

Post by mattgslater »

I'd take Side Step over Frenzy. Keep the player alive, man the WZ with authority.

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Drool_bucket
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Re: Skill discussion for a 3 stat up Wardancer

Post by Drool_bucket »

dsavillian wrote:AG3? Probably keep her. She'd just not score (or leap) as much. I'd probably sack her on a -ST because 4ST is why she's so effective. -MV? Tough call. She'd be carrying 40k extra, but I'd probably not roll another +ST on a rookie.
I was just making the cut/keep question for interesting discussion.

I would agree STR is a cut, MV and AV a keep. to me it'd be the AG which would make the difference. Not having a 2+ dodge, or 3+ w/ 1 TZ can make for some ugly Turn Overs for your WE.

But definitely enjoy it, I couldn't imagine having that player. (I have *never* gotten a STR increase, on any player, on any tabletop team I have played... and I've had at least 100 skill ups, at least!)

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Re: Skill discussion for a 3 stat up Wardancer

Post by dsavillian »

mattgslater wrote:I'd take Side Step over Frenzy. Keep the player alive, man the WZ with authority.

Hit the 76 spp level today. Went with your advice and picked Side Step! At this rate, she might live to see the 176 SPP skill...

The SPP hogging isn't really on purpose, but when the game is on the line, who better to give it to than a 4ST Blodge Leaper with 10 MV? Even still, I really need to start scoring with my rookies again.

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Re: Skill discussion for a 3 stat up Wardancer

Post by TuernRedvenom »

dsavillian wrote:
mattgslater wrote:I'd take Side Step over Frenzy. Keep the player alive, man the WZ with authority.

Hit the 76 spp level today. Went with your advice and picked Side Step! At this rate, she might live to see the 176 SPP skill...

The SPP hogging isn't really on purpose, but when the game is on the line, who better to give it to than a 4ST Blodge Leaper with 10 MV? Even still, I really need to start scoring with my rookies again.
I would have picked Frenzy first. I once had a MA 9, STR 4 , Frenzy wardancer. Probably the best player I ever had.

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