Well, Khemri are meant to be one of the "handicapped" teams, i.e. challenging and more difficult to play than most. This seems to apply especially at the start. Some other teams are slow starters too, although perhaps Khemri are towards one end of this spectrum.nerdkingdan wrote:It feels like with khemri all you can do is block a few people, hope for casualties and wait for mvps. I was hoping someone could tell me I was wrong about that, I like restarting teams, but this one is boring at the start.
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With skills I could get block, mighty blow, guard, break tackle, fend, grab, etc... what can I do with no skills and 2 ag with this team?
They look like a bash team to me, i.e. one that aspires to play the numbers game. With only 2 starting Block, no starting M-Blow, and relatively low AV, the quickest route to this aspiration would appear to combine a couple of early D-Player Skellies, M-Blow as first skill on the TGs, and a deep roster. I don't easily see how a full-roster Khemri team could be developed other than as a bash team designed to win on numbers. They are in good company - plenty of BB teams have this as their main hope. Perhaps this style of play does not appeal to you (I understand, I can tire of it myself)?
All the best.