Ageing?
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- Darkson
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Re: Ageing?
Gone (thankfully) in the change from LRB4 to LRB5.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- burgun824
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- inkpwn
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- Legend
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Re: Ageing?
It used to be the case that every time that you skilled a player, you rolled 2d6 for his aging roll.
First skill was successful on a 3+ I think.
1st skill 3+
2nd skill 4+
3rd skill 5+
and so on.
If you failed the aging roll, you rolled a second 2D6, and could have suffered any from -Strength, -Agility, -Movement, -Armour and niggling injury.
It sucked.
First skill was successful on a 3+ I think.
1st skill 3+
2nd skill 4+
3rd skill 5+
and so on.
If you failed the aging roll, you rolled a second 2D6, and could have suffered any from -Strength, -Agility, -Movement, -Armour and niggling injury.
It sucked.
Reason: ''
- Joemanji
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Re: Ageing?
It totally sucked.
Coaches like to see their players die on the pitch, not through some random post-match event.
However, I think that this was mainly due to the inclusion of -ST and -AG on the table: injuries that are as good as death on many players. LRB4 niggles were almost as bad too. If you limited it to -MA, -AV and LRB6 niggles I think it would be fine as a mechanism. If you think about it, this is how real sportsmen age. They don't get weaker or less skillful, in fact they often get stronger and more skillful. But they do get slower and easier to injure.
That said, I still prefer the system we have in the current rules, where player growth is kept in check by a worse Apoth and stacking killer-skills.
Coaches like to see their players die on the pitch, not through some random post-match event.
However, I think that this was mainly due to the inclusion of -ST and -AG on the table: injuries that are as good as death on many players. LRB4 niggles were almost as bad too. If you limited it to -MA, -AV and LRB6 niggles I think it would be fine as a mechanism. If you think about it, this is how real sportsmen age. They don't get weaker or less skillful, in fact they often get stronger and more skillful. But they do get slower and easier to injure.
That said, I still prefer the system we have in the current rules, where player growth is kept in check by a worse Apoth and stacking killer-skills.
Reason: ''
*This post may have been made without the use of a hat.
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- Legend
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Re: Ageing?
For those who dont know, the LRB4 niggle resulted in a D6 roll for the injured player at the start of every match, a result of one would mean that he wouldn't play in that game. Although you could waste your apothecary to make him turn up.
Reason: ''
- Joemanji
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Re: Ageing?
There are people here who didn't play LRB4? Now I feel old. 

Reason: ''
*This post may have been made without the use of a hat.
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- Experienced
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Re: Ageing?
From reading the Cyanide forum you wouldn't think that is true! I didn't mind Ageing but the current method is probably better all round.Joemanji wrote:It totally sucked.
Coaches like to see their players die on the pitch, not through some random post-match event.
...
Reason: ''
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- Legend
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Re: Ageing?
Joes a young pup he's barely started shaving
Reason: ''
Propping up the Chelmsford Bunker since 2010
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