I have since then changed my opinion. I think norse are competetive against AV9 teams at higher TV, even as high as TV1900's, provided the teams are similar in TV. I haven't got enough experience at even higher TVs, but I suspect this team will remain competetive there as well.
There's a bunch of stuff working in favour of viable higher TV norse teams. For one, norse expect to lose players, hence a good norse team should have no irreplaceable key players.
Also here's some minor stuff I've changed my mind since writing that playbook:
Reckless use of MB/PO is fine early and late in a half, but never reroll KOs if the game isnt 100% won, don't reroll armor with PO, if the opponents ballcarrier is near/tacklezone could be used for something useful or you will get gangfouled next turn. Foul instead.
Fend is GREAT.
Both runners are worth buying to be used for tagging frenzy/MB/PO (with dodge/fend).
Piling on is mostly a poor pick for snow trolls (not because it'd be ineffective, but because the norse team bashes strong enough without it and losing the ST is BIG), take multiblock instead if you want to maximize Claw usage.
Here's some stuff that'll win games at high TV with norse:
Against low # of players teams, against ALL basher teams - always receive. I'm normally a kicker, because winning the def round will mean you can spam TDs on offence. And winning defence is easier with a full squad.
3 Fend on the LOS is big, the opponent's best round to pile on is the first one. Expect the linemen to die nonetheless.
Foul. Get 2 dirty players, 1 for each half (my team has one, but the other died, and I was playing <16 players earlier so didnt have two).
The receiving half you will dominate more often than not by taking the three MB/PO or MB/Claw blocks from the LOS, taking a MB/PO blitz and fouling first turn (if done right, it's 4-8 armor rolls, 1 gangfoul with DP - usually enough to get rid of 1-2 players).
For the kicking half I use two formations. One is against bashers
Code: Select all
-- -- -- --|-- -- Fe Fe Fe -- --|-- -- -- --
-- -- -- --|-- -- -- -- -- -- --|-- -- -- --
-- -- -- --|Ru -- -- Bl -- -- Bl|-- -- -- --
-- -- -- --|-- Uf Gu St Dp Uf --|-- -- -- --
Fend/no skill linemen = Fe
Runner = Blodge/Fend
Bl = non-doubles blitzers or Blodge blitzers
Uf = Ulfs
Gu = Guard lino
St = Troll
Dp = dirty player
Against flair I use standard ziggurat 2 squares back. There I try to protect my star ulf & my rarest lineman (in my team +ST/Tackle/Guard/+AV).
Your toughest matchups will be orcs, chaos dwarves & dwarves. They are all teams that cannot lose their positionals (Bulls, Blitzers, Runner/Trollslayers). Foul out the positionals in your offence half and you should at *least* draw.