It's relevant in that you cant really rely on a bonehead/loner, to be able to move next turn or take a break tackle dodge. And there are a bunch of situations where piling on this action (which has already worked) is worth more than saving up the TZ & standing up for the next action (which might bonehead, or your opponent might have dodged out, or you might be outpositioned, or you might skull out etc).Joemanji wrote:How is that relevant? To use PO the Ogre must have passed his bonehead. So you either have the choice to retain his TZ or lose it by using PO. Whether he bonehead's on his next action doesn't pertain to this decision.Carnis wrote:Floor or no he still fails an action on a one..
I agree it's mostly a vanity pick, which you end up using against stuns & maybe AV7 players if the rest of your team is well placed. I also agree the human blitzers make better killers. Still after Block/Guard you really only have SF/Break tackle/Grab/Piling on
Personally I rate piling on higher than I should, and usually end up taking it early because it accelerates SPP generation.