Norse - one turn touchdown

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Oxynot
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Re: Norse - one turn touchdown

Post by Oxynot »

voyagers_uk wrote:erm.... Ulf + Troll = Grab access....
+berserkers for that matter matt...
Before someone else beats me to it, I'll correct this minor oversight. A quote from the description of Grab:
A player with the Grab skill can never learn
or gain the Frenzy skill through any means. Likewise, a player with the
Frenzy skill can never learn or gain the Grab skill through any means.

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mattgslater
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Re: Norse - one turn touchdown

Post by mattgslater »

Oxynot wrote:
voyagers_uk wrote:erm.... Ulf + Troll = Grab access....
+berserkers for that matter matt...
Before someone else beats me to it, I'll correct this minor oversight. A quote from the description of Grab:
A player with the Grab skill can never learn
or gain the Frenzy skill through any means. Likewise, a player with the
Frenzy skill can never learn or gain the Grab skill through any means.
It's even worse than that. You can't take Grab on doubles for linemen: they're your best Guard targets. You need either a few Guard players or a second double on a lineman in order to even consider Grab. Like High or Pro Elves, only without MA8 to make it feasible. And if you get doubles on your Guard lino, and don't take SS or Dodge or some other survival/power skill, I'll fly to your house, smack you upside the head, and bill you for the airfare.

Hey, if you build a Blodge/SS Runner, he'd be good with Grab as a #3 skill if he gets doubles. Can't you just see him marking big guys with Blodge/SS and then Grabbing them into the Snow Troll or a bunch of foul assists? Still, I'd only consider it if I had a ton of Guard already (if he already has Guard, it's a no-brainer, because the other power skills are all normal for him).

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Norse - one turn touchdown

Post by Carnis »

Smeborg wrote:MA6 = no chance in practice, even with Frenzy, although possible in theory, especially if you get some help from your opponent!

Note that many teams require just one upgrade on a player (e.g. +MA on a Dwarf Runner) to give them a viable chance of a one-turn-score. I have never seen or heard of an MA6 team achieving the feat in actual league or tournament play. Chaos Dwarfs have a Frenzied player (the Minotard), and players with MA6 + Sprint/S-Feet (equivalent to MA7). This creates chances in theory, but not in practice (mainly because the Bull Centaurs are AG2).

Hope that helps.
Mumbojumboist' link shows a nurgle team scoring a oneturn TD with a rookie MA6 beastman (LRB4), so clearly doable, and has been done in practice =), just takes a lot of luck.. err skill.

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txapo
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Re: Norse - one turn touchdown

Post by txapo »

http://bbforum.info/forum/topic/3554-se ... entry61067

here you have one with khemri posted by frikipe in the italian forum (it's written in english though)

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Re: Norse - one turn touchdown

Post by Carnis »

Falesh's Blog has the basic 7MA OTT too, btw:

http://fumbbl.com/FUMBBL.php?page=blog&coach=2274

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Re: Norse - one turn touchdown

Post by Smeborg »

For the sake of clarity - I was talking tabletop. I haven't seen or heard of a one-turn-score by an MA6 team in a competitive tabletop game (whether league or tourney). That's all. Are any of the referenced games tabletop?

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Re: Norse - one turn touchdown

Post by mattgslater »

Smeborg wrote:For the sake of clarity - I was talking tabletop. I haven't seen or heard of a one-turn-score by an MA6 team in a competitive tabletop game (whether league or tourney). That's all. Are any of the referenced games tabletop?
Yeah, really. In practice, a working 1TTD machine begins with:

Step 1: Get yourself an MA8 player with Sprint or an MA9 player.
Step 2: Get yourself some means of making up the 2-square difference (or hope for a Quick Snap).
Step 3: Get a ball-carrier who can deliver it from any lie.

Step 1 is very hard for Norse without major investment. The team can roster the Chevy version Step 2 (Frenzy) in abundance, but the Caddy version (Grab) is mostly off-limits. (Note, I'm not saying that Grab is a better skill than Frenzy; just that it's better for 1TTD games.) Step 3 is buildable by the time 1 and 2 get fulfilled.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Norse - one turn touchdown

Post by Carnis »

Smeborg wrote:For the sake of clarity - I was talking tabletop. I haven't seen or heard of a one-turn-score by an MA6 team in a competitive tabletop game (whether league or tourney). That's all. Are any of the referenced games tabletop?
So your claim is that tabletop BB is more competetive than online BB? My experience is the opposite, although I haven't tried the tournament scene, mainly because it's dead where I live.

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Re: Norse - one turn touchdown

Post by Smeborg »

Carnis wrote:So your claim is that tabletop BB is more competetive than online BB? My experience is the opposite, although I haven't tried the tournament scene, mainly because it's dead where I live.
Not at all - yet another misunderstanding between us. I did not say or imply that tabletop is either more or less competitive than online BB. I don't play online, so I have no basis for comparison. I am fortunate to play in 5 or 6 tournaments a year, some of them highly competitive (50-70 coaches). But I live wholly in the tabletop world, so that is the perspective from which I write. I average probably 3 league games a week. The leagues and tournaments in which I play are competitive (in the sense that nearly all coaches try to win each game they play - admittedly a small minority play for other reasons, for example they enjoy team development, or causing casualties, or both). I have never seen or heard of a one-turn-score by an MA6 team in the environments in which I play (I acknowledge that it is possible).

Hope that helps.

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Re: Norse - one turn touchdown

Post by Carnis »

Smeborg wrote:
Carnis wrote:So your claim is that tabletop BB is more competetive than online BB? My experience is the opposite, although I haven't tried the tournament scene, mainly because it's dead where I live.
Not at all - yet another misunderstanding between us. I did not say or imply that tabletop is either more or less competitive than online BB. I don't play online, so I have no basis for comparison. I am fortunate to play in 5 or 6 tournaments a year, some of them highly competitive (50-70 coaches). But I live wholly in the tabletop world, so that is the perspective from which I write. I average probably 3 league games a week. The leagues and tournaments in which I play are competitive (in the sense that nearly all coaches try to win each game they play - admittedly a small minority play for other reasons, for example they enjoy team development, or causing casualties, or both). I have never seen or heard of a one-turn-score by an MA6 team in the environments in which I play (I acknowledge that it is possible).

Hope that helps.
Well do you figure online BB is in some way different from tabletop BB then? Because if it's implemented correctly I do not see the difference at all..

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Re: Norse - one turn touchdown

Post by Smeborg »

Carnis - I rely on other people's reported experience regarding online BB. For example, Porkus Maximus on the Nurgle thread says:

"Like I said, a lot of online players have a strong "pixel hugger" mentality and will concede at the first sign of blood on the pitch. Unfortunately the 51spp rule for star players is not in effect because it would kind of suck to have a bunch of players quit if you lost internet connection for some reason, however this does make conceding a viable method of team preservation. Since concessions are much more common place, killer teams end up with ridiculous treasuries up in the millions which means that spiralling expenses rarely affect them and if they wish to concede against an even more brutal team, then they can afford to. Alternatively you also have people who are attempting win streaks to attain higher rankings and they'll concede as soon as the dice turn sour, they're not interested in sticking around if they think they've already lost. Concede, delete the team and start again. :roll:

This is the unfortunate problem of introducing Blood Bowl to a MASS online audience, who don't seem to have the "Blood Bowl spirit" that you'd expect from tabletop players. Thankfully there are plenty of successful private leagues where this kind of behaviour is frowned upon."

I hear similar reports from friends of mine who have played online BB. I agree with you, however, that there should be little difference between private leagues in tabletop and online, provided the same ruleset is used. But it would appear that a significant proportion of online games does not fall into this category. That's all.

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