Human Blitzer AG 4

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Human Blitzer AG 4

Post by SBG »

Hey guys!

I got lucky and got AG increase on the first skill on a blitzer. Now, where would you go from here?

I got something in mind, but would like some inputs.

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Re: Human Blitzer AG 4

Post by mattgslater »

I'd use him as an Ace back. Build a Thrower as a retriever, get him the ball, and use him to deliver it to the carrier. You can build him like a safety from here, with Stand Firm and Tackle, or you can try to make him into a better all-round baller with Pro. Pro's not a very good skill on an AG3 player, but on a single AG4 player on an AG3 team it's worth considering, especially if it's a guy who blocks. Still, I'd probably take Stand Firm next, keep a mobile zone with maximum zone value.

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Re: Human Blitzer AG 4

Post by Ulthuan_Express »

If you want him to be a human superstar, then Stand Firm is a good normal skill choice over the doubles of Sidestep. Dodge on doubles, Or, if you want Dan Marino, take Pass on doubles and follow it up with Strong Arm later. If you want an all-star Wardancer-esque guy, then Leap is a nice double skill, with Tackle and Strip Ball to make sure he gets the ball when he wants it.

Otherwise go the regular Humie Blitzer strength route of things like Mighty Blow, Frenzy, Guard etc, and just have the benefit of him being able to pick up the ball and move around at will. I'd say it's a shame to waste the AG4, though.

So many different ways to take him, though, depending on your preference.

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Re: Human Blitzer AG 4

Post by Smurf »

I'm using mine as a stealth player. I only use his AG4 stats to suprise my opponent. Otherwise he hides in the ruck. Mind you 3 other blitzers have dodge and the AG4 is coming up on his 2nd skill soon.

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Re: Human Blitzer AG 4

Post by nazgob »

Well, I think that using him as a blitzer/ball hunter/safety makes sense.

But building him to take the ball and carry it to your receiver? Seems a bit pointless to me.

I like strip ball as the next choice, followed by stand firm. Really screws with the opposition's attacks.

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Re: Human Blitzer AG 4

Post by Joemanji »

Guard for me. Humans love a mobile Guard.

Stand Firm means getting your AG4 guy blocked. Minimise the amount of times that happens.

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Re: Human Blitzer AG 4

Post by solarflare »

Agree with JM. Mobile guard is awesome.

Strip ball can be good too. And dodge on doubles is pretty obvious.

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Re: Human Blitzer AG 4

Post by mattgslater »

Guard is a good choice. I agree, it's better than Stand Firm.

Yeah, if you're inclined to Strip Ball, you could do worse than to get it to this guy. The value of Strip Ball is highly format-dependent: some races and strategies are vulnerable to it, while others are less so. I don't like Strip Ball on AG3 teams, though Humans have SH Throwers, so I could make an exception. That's very much a style thing.

On doubles, I'd say DON'T TAKE PASS! You've got two Throwers, right? Unlike Catchers, Throwers are unequivocally better bargains than Linemen, so you should always max out if you can fill your LOS.

Side Step is good on this guy, as he's a natural winger with his high AG, and the inverted structure lets him lean into the ball on the first turn and pick up that extra square. Also, it helps ensure dodges go into the clear. That, Dodge or maybe Leap.

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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Human Blitzer AG 4

Post by Ulthuan_Express »

mattgslater wrote:On doubles, I'd say DON'T TAKE PASS! You've got two Throwers, right? Unlike Catchers, Throwers are unequivocally better bargains than Linemen, so you should always max out if you can fill your LOS.
Dude: board game. Game = emphasis on fun, enjoyment and general good times. Try not to suck any more life out of BB for me, will ya?

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Re: Human Blitzer AG 4

Post by mattgslater »

Oh, man. I'm sorry if I'm sucking the life out for anybody. I'm sorry if I offended you. In fact, as I think about it, I kind of see it. Follow with Strong Arm... if you want to run three Throwers, it makes sense. But you've got two guys who do the job already, is what I'm saying.

How to factor something SHOUTED by some overenthusiastic JACKASS for the relative importance of what's being said: Take volume level (ALL CAPS = 10), multiply it by importance factor (board game = 1), and ZOOM TO TASTE!

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Human Blitzer AG 4

Post by Ulthuan_Express »

mattgslater wrote:Oh, man. I'm sorry if I'm sucking the life out for anybody. I'm sorry if I offended you. In fact, as I think about it, I kind of see it. Follow with Strong Arm... if you want to run three Throwers, it makes sense. But you've got two guys who do the job already, is what I'm saying.
A highly mobile, blocking, AG4 human who can chuck it for 2/2/3/4 down the passing template with skill re-roll just screams awesome to me. A progression, too, of what you suggested by building a KOR Thrower just in order give it to this fella. With Pass and Strong Arm he suddenly becomes Michael Vick without the dogs (and everything else), which is rule of cool in my book.

My thread-jacking point was really that there's a lot of people on TFF who treat this game way, way too seriously and I, for one, just don't want to have it worked out for me that a Fan Factor of 9 earns me approximately 4508gc per game, k? ;)
mattgslater wrote:How to factor something SHOUTED by some overenthusiastic JACKASS for the relative importance of what's being said: Take volume level (ALL CAPS = 10), multiply it by importance factor (board game = 1), and ZOOM TO TASTE!
I never was any good at maths... :D

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Re: Human Blitzer AG 4

Post by Joemanji »

Ulthuan_Express wrote:A highly mobile, blocking, AG4 human who can chuck it for 2/2/3/4 down the passing template with skill re-roll just screams awesome to me. A progression, too, of what you suggested by building a KOR Thrower just in order give it to this fella. With Pass and Strong Arm he suddenly becomes Michael Vick without the dogs (and everything else), which is rule of cool in my book.

My thread-jacking point was really that there's a lot of people on TFF who treat this game way, way too seriously and I, for one, just don't want to have it worked out for me that a Fan Factor of 9 earns me approximately 4508gc per game, k? ;)
So everyone you disagree with should just shut up? :wink: This is a forum entitled "tactics and team development", and so anyone posting here might want sensible and rational advice. Telling him what you personally would find most fun (which is entirely subjective) isn't that useful for him, since what he finds most fun might be something else. However, we can have a discussion (probably without consensus) about what the optimum skill choice is.

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Re: Human Blitzer AG 4

Post by Ulthuan_Express »

Joemanji wrote:
Ulthuan_Express wrote:A highly mobile, blocking, AG4 human who can chuck it for 2/2/3/4 down the passing template with skill re-roll just screams awesome to me. A progression, too, of what you suggested by building a KOR Thrower just in order give it to this fella. With Pass and Strong Arm he suddenly becomes Michael Vick without the dogs (and everything else), which is rule of cool in my book.

My thread-jacking point was really that there's a lot of people on TFF who treat this game way, way too seriously and I, for one, just don't want to have it worked out for me that a Fan Factor of 9 earns me approximately 4508gc per game, k? ;)
So everyone you disagree with should just shut up? :wink: This is a forum entitled "tactics and team development", and so anyone posting here might want sensible and rational advice. Telling him what you personally would find most fun (which is entirely subjective) isn't that useful for him, since what he finds most fun might be something else. However, we can have a discussion (probably without consensus) about what the optimum skill choice is.
Hence me saying "or, if you want X, take Y", outlining three completely different types of progression, because of the very nature of how many different ways you can take this particular AG4 Blitzer to be mobile roadblock, ball hunter or solid passing turret.

And, you might notice, that mattgslater even came around to see my line of thinking, despite the initial 'DON'T TAKE PASS!' reaction, so a qualified statement of several options that has been discussed to amicable conclusion obviously means I think I'm always right and everyone else should take a running jump :roll:

Or is Multiple Block the real skill we should be choosing next, here? ;)

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Re: Human Blitzer AG 4

Post by TuernRedvenom »

My thread-jacking point was really that there's a lot of people on TFF who treat this game way, way too seriously and I, for one, just don't want to have it worked out for me that a Fan Factor of 9 earns me approximately 4508gc per game, k?
Well then the tactics board is probably one you should skip because this is what this forum section is all about. It isn't about suggesting cool and fun skills: it's discussing about what you think works best and why (and yes, sometimes math is needed for that).

That said, I fully agree with Joe and go Guard. You'd want Guard on the blitzers anyway (after you build 1 with MB/PO) and on AG 4 it's really awesome because he can move his Guard where it's needed.

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Re: Human Blitzer AG 4

Post by Nippy Longskar »

How about frenzy followed by juggs? I know block + juggs is generally seen as suboptimal, but...

With M7, Ag4, frenzy and block this guy is a really good threat to players out wide, and people will have to be very careful not too give you surfs - even more so with juggs, he then has a decent pop at one and even half die blitzs, which while you might not particularly want to throw them, your opponent will still have to respect.

The upshot will be that play tends to be more central, which suits the rest of your blitzers and ogre quite well, if they go the guard stand firm route.

Finally, block+juggs hard counters wrestle so you can go after those annoying guys with impunity too.

Just an idea :) Mobile guard also v v useful for humans, as already stated.

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