Human Blitzer AG 4

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Coach
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Re: Human Blitzer AG 4

Post by Coach »

Block and Juggernaut is very much optimal as it lets you target Wrestle players which are becoming more common.

I would take Guard cause you need it anyway, being able to move it around easily with AG4 is bonus.

Every Human team imo should get a Frenzy + Juggernaut Blitzer on it though. It may be more useful on an AG4 one as he can get to required targets easier.

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Nippy Longskar
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Re: Human Blitzer AG 4

Post by Nippy Longskar »

Coach wrote:Block and Juggernaut is very much optimal as it lets you target Wrestle players which are becoming more common.

I would take Guard cause you need it anyway, being able to move it around easily with AG4 is bonus.

Every Human team imo should get a Frenzy + Juggernaut Blitzer on it though. It may be more useful on an AG4 one as he can get to required targets easier.
The other thing I forgot to say was that quite often with frenzy surfs you end up in a tackle zone by the sideline - which makes life difficult unless you have stand firm. But with AG4 you can reasonably confidently carry on your blitz move by dodging to a safe square; which in turn means you can do the blitz earlier in your turn.

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Re: Human Blitzer AG 4

Post by Smurf »

Why not 4-5 grab dudes, just moving people out of the way?

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Re: Human Blitzer AG 4

Post by mattgslater »

Ulthuan_Express wrote:And, you might notice, that mattgslater even came around to see my line of thinking...
Okay, but whatever the case...

DON'T TAKE PASS!

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What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Human Blitzer AG 4

Post by Ulthuan_Express »

mattgslater wrote:
Ulthuan_Express wrote:And, you might notice, that mattgslater even came around to see my line of thinking...
Okay, but whatever the case...

DON'T TAKE PASS!
:P

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Re: Human Blitzer AG 4

Post by Carnis »

Smurf wrote:Why not 4-5 grab dudes, just moving people out of the way?
because grab doesnt work while blitzing?

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Re: Human Blitzer AG 4

Post by Smurf »

Carnis wrote:
Smurf wrote:Why not 4-5 grab dudes, just moving people out of the way?
because grab doesnt work while blitzing?
I think it can be used eventfully to exploit that weakness.

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Re: Human Blitzer AG 4

Post by mattgslater »

I'm a big proponent of Grab, but even so I think you hit the point of diminishing returns after two.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Human Blitzer AG 4

Post by SBG »

Hey guys! Thanks for the replies; even though I might have started an unexpected fire! ;)

Let me tell you what I think, and then you can add on this if you wish:

I love having a mobile Guard, this was my main idea when posting here. BUT, I did like the Frenzy idea, although I'd take Stand Firm before Juggernaut, just to avoid the crowd surfing.

One other idea that I was leaning to was to go Leap/Strip Ball/Pro with this guy. Leaping succesfully 50 % of the time sounds appealing. Doesn't it?

Fred

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Re: Human Blitzer AG 4

Post by Joemanji »

You would be leaping successfully 67% of the time with AG4. It's not how I'd play, but it might work. Nuffle knows Humans are quite limited so maybe an option play like that would benefit them more than the odds would suggest.

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