Mighty Blow or Block 1st?

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Greyhound
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Re: Mighty Blow or Block 1st?

Post by Greyhound »

No hard evidence on this thread so far, but if I read correctly it's best to start with Block, and to eventually give MB to the last non-blocks in your team. Having 1 unreliable player skilling up fast is probably ok, rather than have a whole saurus team on MB and not a single block.

So I could potentially give MB to my second last and last saurus skilling up if I have a reliable 4 RR and 4 other Block Saurus... right? right?

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dines
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Re: Mighty Blow or Block 1st?

Post by dines »

Greyhound> Kinda makes sense to me. I would probably do like that, unless I needed a break tackle or frenzy saurus more.

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Re: Mighty Blow or Block 1st?

Post by Carnis »

Greyhound wrote:No hard evidence on this thread so far, but if I read correctly it's best to start with Block, and to eventually give MB to the last non-blocks in your team. Having 1 unreliable player skilling up fast is probably ok, rather than have a whole saurus team on MB and not a single block.

So I could potentially give MB to my second last and last saurus skilling up if I have a reliable 4 RR and 4 other Block Saurus... right? right?
Hard evidence.. Has been talked over in other threads.

Anyway, block puts your KD chance vs non blocker from 55% to 75%, about 33% increase in killingpower. MB doubles your chance of CAS/KO when you get the opponent down, so purely from a 1-block perspective MB is better.

However, if you face stunties or dodgers, the KD chance goes from roughtly 30% to 55% with block, and they already are pretty squishy to begin with.

So:

If you face a lot of dodgers, then block gives you almost the same SPP as having MB. Otherwise MB is about 3x more likely to generate SPPs, but sometimes you have to take turnovers or use RRs because of lack of block. It's about what your aim is with the player & how your team can manage double-bothdowns.

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Re: Mighty Blow or Block 1st?

Post by Skarsnikk »

I'll give a bit of feedback on my situation. I play in two leagues, one long and one short though in both leagues teams can continue from one season to the next. Both are currently fresh leagues with starting teams, well my short league is 4 games in.

One of my Black Orcs has levelled and I took Block for him and I can safely say he's used it to down players quite a lot and then proceeds to roll = target AV, how I wish for MB then! :lol:

It's quite interesting to see the split of opinions, though I think I agree with the Block first on the majority in a low TV league, then MB on the last one to skill if he's getting left behind.

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Re: Mighty Blow or Block 1st?

Post by Blammaham »

I like to mix it up the MB guys have always skilled up faster in my experience but it is necessary to have that guy who is a reliable blocker first, then I usually alternate and mix a guard in early too.

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Re: Mighty Blow or Block 1st?

Post by stashman »

It depends alot in wich TV the team is within. If the teams are at higher TV, around 170+ then Mighty Blow will be less valuable than if its around 100-140 TV.

It depends alot on how other teams have developed.

I will always go Block, then Guard. Migthy Blow only on some players. Mighty Blow is not a good "team" skill. It's good to have on 2-3 players that do the bashing. Other players shall be around for the team.

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Re: Mighty Blow or Block 1st?

Post by Asperon Thorn »

nazgob wrote:I seem to recall that someone on fumbbl once did some statistics and realised that mighty blow will cause your BoB to reach 16 SPP quicker than block. Not sure whether it took into account turnovers though.
It doesn't take turnovers into account. It only takes number of blocks. So if a player with block and a player with MB take the same number of blocks the MB player will level faster. However that is not the case. A TEAM that went with block before MB will take more blocks than a team that went with MB first. That is to say that if you took MB on one BoB and used him last every turn you'd be fine. But if you took MB on two or more you are likely to have enough turnovers before they all got a chance to hit.

Not to mention the frustration of not being able to reliably hit when you really just need to send a guy face down on the pitch, rather than off the pitch.

I did the experiment with lizards with the old PO which was far more devestating than MB, and while I devestated teams early on, I couldn't reliably perform. So I always say take block first.

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Re: Mighty Blow or Block 1st?

Post by Spasmbot »

Here's some more personal experience. In playing my current Chaos team I went MB/PO/Block for my warriors. After 20 games they are all on the cusp of 51 SPP's, with one already at his 4th skill (Claw!). I felt that they skilled up very quickly compared to other hitting teams who go a more traditional route.

Edit: I should add that my record was I think.. 14-3-3, so I was scoring a fair number of touchdowns as well. When considering how to play with MB s4 pieces I found that you really need to only handle as little as possible because block/skull or skull/skull or block/block is gonna come up 11% or so of the time, and generally you're going to want to re-roll it.

Orcs I think have a bit more inventive to go for MB on BORCS because they cannot reliable feed them TD's due to AG2, and you already have block on the team via the blitzers for when you need safe hits.

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