Gutter runner with big hand rolls 1+1 @ 16spp

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
Porkus_Maximus
Experienced
Experienced
Posts: 125
Joined: Tue Sep 22, 2009 8:52 pm

Gutter runner with big hand rolls 1+1 @ 16spp

Post by Porkus_Maximus »

Just wondering what other people would pick given the choice. Another mutation? Passing? Strength? Ignore it and take block? Personally I'd consider this a fantastic skill roll for this player... if it was @ 51spp. Big hand, block, leap and very long legs would be excellent... but big hand, very long legs, leap, block leaves him extremely vulnerable with the added problem of very long legs being almost useless until leap is rolled. In addition I'm almost forcing myself to take leap as a third skill no matter what, and Nuffle will probably taunt me by giving me 6+6 at 31spp.

So far 3 out of the 4 GRs have been blessed with at least 1 +Stat or double on their first 2 rolls.

+MA, Wrestle
+AG
Big hand, (1+1)
Wrestle

This is more of a happy go-lucky team designed for fun and shenanigans, I'm not too concerned with optimal development but I also never like to waste a skill combo. Feel free to give suggestions for both the most optimal choice and the most fun/quirky/unique choice.

Reason: ''
User avatar
inkpwn
Raspberry Mage
Posts: 3534
Joined: Tue Jul 20, 2010 11:26 am
Location: Bristol

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by inkpwn »

Fun option? Two heads. Good skill in game, makes you a dodging machine. That and the possibiity of model conversion :D

Reason: ''
User avatar
Khail
Emerging Star
Emerging Star
Posts: 462
Joined: Mon Sep 09, 2002 12:24 am
Location: Bellingham, WA
Contact:

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by Khail »

I'd say Two Heads as well.

Reason: ''
Commissioner of the Cascadia Blood Blowl League
Bellingham, WA USA
Image
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by mattgslater »

Ditto.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
nazgob
Legend
Legend
Posts: 2737
Joined: Tue Nov 10, 2009 8:31 am
Location: Somerset

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by nazgob »

fourthed.

who needs leap when you dodge in tackle zones on a 2?

Reason: ''
User avatar
Insane_Prophet
Star Player
Star Player
Posts: 662
Joined: Fri Mar 19, 2010 11:43 pm
Location: London

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by Insane_Prophet »

I like two heads. An outside option could be Hail Mary Pass, so that if you pick the ball up in all those tacklezones you can chuck it out on anything other than a 1, but that still leaves you with the problem of getting to the ball in the first place. Two Heads on the other hand should find plenty of use.

Reason: ''
SierraKiloBravo
Veteran
Veteran
Posts: 288
Joined: Fri Dec 19, 2008 6:34 pm
Location: California Lovin'

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by SierraKiloBravo »

Another vote for Two Heads. Generally, skaven play by the mantra, "If the ball is on the ground, it's mine and I'm gone." Big Hand and Two Heads make it easier for you to get in, get out and get gone.

Reason: ''
Control the lightning.
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by Darkson »

Left head says "+1 to Two heads"
Right Head says "I agree with Left Head"

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Rutger
Rookie
Rookie
Posts: 6
Joined: Sat Oct 02, 2010 10:56 am

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by Rutger »

Agreed, two heads combos really well with big hand.
After that block and then side step.

Reason: ''
User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by Thadrin »

two heads and big hand is an awesome combo and should give your opponents fits.

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Harry Buddha Palm
Experienced
Experienced
Posts: 107
Joined: Mon Jun 01, 2009 5:37 am

Re: Gutter runner with big hand rolls 1+1 @ 16spp

Post by Harry Buddha Palm »

I have a two-headed big-hander and he is awesome indeed.

Reason: ''
Post Reply