I fancied a break from my Nurgle and Dark elf teams, so decided to start a fresh Gobo team and hit it on Cyanide on Nagg. I couldn't see any strategies/tactics/developement discussion so have decided to create one (Lets face it this team really needs one).
My starting team was 2 trolls / Loney / Fanatic / Pogo / 9 Gobs and 4 RR.
High Elves
As I was kicking I didn't deploy any weapons and a 2 turn TD proved me right. I scored within this half to make it 1-1. Annoyingly both of his KO's returned and he used an Apoth on a dead so started 11 vs 10 for the second half. But trolls and gobs pulled their weight and I was 7-10 within a matter of turns. He still managed to loosen up the ball a few times and 1 diced my fanatic to KO him. Last turn I was down to 5 men and one star player managed to dodge in, pick up the ball under two elves, dodge out of 3 tackle zones, hand off to another player marked and then he dodged away to get the TD. Amazing!
Win 2-1 - CAS 4/4.
Ogres
Not much to say - his team was missing 2 ogres so only started with two. A first turn block CASed one of them and my Gobs were very very mean to his snots. Loney was a star here but my fanatic could only play one turn due to no bench! Gobs I think have got the easiest game vs ogres as long as you can roll more open stars then him.
Win 2-0 - CAS 7/2
Orcs
By this time I have 1 guard troll, AG4 Gob and AG4 Pogo. It was his drive. and the enemy spent a lot of time trying to get my trolls down and throwing blocks on my gobs to KO them. I managed to loosen the ball with the looney and stop him from scoring during this half. Second half and after getting the ball around the middle him swamped me and knocked the ball out. His thrower got it and headed back field while his guys pounded on mine. A critical block made an opening and three gobs made 3 dodges each to blitz the carrier. With a lot of his guys tied up he couldn't get free and I scored in my last turn easily.
Win 1-0 - CAS 1/3
Current Team - 4 RR / 1 Apo
Troll - Guard
Troll
Pogo - +1 AG -miss next game

Loney
Fanatic
Gob - +1 AG
Gob - Side Step
Gob - Side Step
Gob - Dirty Git
Gob
Gob
Gob
Gob
Gob
Some thoughts...
1. Weapons - Although really good, basically cost you a player after a drive or if they get blocked. Are they worth the TV? This is mainly directed at the fanatic as hes been useless 70 TV. Any general hints with him?
2. Skills Selections - Why oh why couldn't basic gobs have access to General? Apart from building really fast catchers I am struggling to find a point to the list. I see people say drop the gob after LV3 if he doesn't roll a double...
3. Trolls - With these guys I am always throwing their blocks first after moving into areas. I also always have them on the LOS. Any advice on these guys?
4. Purchases - What do I need next? If anything...
I would like to hear from experienced and new goblin coaches, so pipe up!