Claw - any armour roll of 8 or more

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cbbakke
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Re: Claw - any armour roll of 8 or more

Post by cbbakke »

Sorry my previous post was towards somebody else who was flaming the fact I posted the league.


Season 6
Ragnarok Reavers chaos team.
Best record,
Most CAS by 30% more then 2nd place in league twice the league average.
Most SPP in league which to me is an indicator of attrition.
2nd place record team is Orcs but has 200 spp less then Reavers. The dwarf team in the league isnt in top 10 to show up on list.


The concept has been:
high AV players slow SPP gain but survive longer
Medium AV players medium spp gain mid length survival
Low AV players fast spp gain, shorter life span.

If you look through the other leagues, chaos is top SPP in most of the leagues which would be an indicator to me that their spp gain is out of whack with their attrition. My conclusion being that they have claw for extra spp gain but don't suffer from claw as much so their players last longer.

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mepmuff
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Re: Claw - any armour roll of 8 or more

Post by mepmuff »

Sorry, but I don't see cas records, team rosters or SSP's anywhere on that site.

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Re: Claw - any armour roll of 8 or more

Post by mepmuff »

Ok, looking again I saw some more statistics when scroling down. Still don't see anything that supports your conclusions though. To me they seem to be coming from nowhere.

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cbbakke
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Re: Claw - any armour roll of 8 or more

Post by cbbakke »

If you hit team statistics under Division 1 it will give you the data.

In Division 2a.
The chaos was 2nd place, Had most spp and was 2nd in cas. The top Cas. team had 120 knockdowns compared to 89 by the chaos team. The top Cas team also had 100 less spp points then the chaos team.

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Re: Claw - any armour roll of 8 or more

Post by TuernRedvenom »

cbbakke wrote:If you hit team statistics under Division 1 it will give you the data.

In Division 2a.
The chaos was 2nd place, Had most spp and was 2nd in cas. The top Cas. team had 120 knockdowns compared to 89 by the chaos team. The top Cas team also had 100 less spp points then the chaos team.
Why are you looking at teams individually? And even then why is it a problem that the Chaos team causes more cas then the next team? It was the same in LRB 4, only in that ruleset the cas distribution over its different opponents would be different: low AV teams would get murdered, high AV teams would take some cas vs Chaos. It's a lot more balanced now.

I certainly see no problem at all.

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Re: Claw - any armour roll of 8 or more

Post by mepmuff »

In Division 2a the dwarves got way more casualties than the chaos, so the SPP's for the chaos must have come from elsewhere. The humans only have one cas less than the chaos. 18 cas on 11 matches? come one... that's peanuts.

Still seeing no connection whatsoever to MB/PO/Claw.

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Re: Claw - any armour roll of 8 or more

Post by cbbakke »

Total SPP points is an indicator of the system your talking about working correctly.


Over the course of a league elven teams should gain SPP faster then non-elves but suffer more Cas (hence losing spp)

High AV team sshould gain SPP slowly but have less turnover in players

Hybrid teams should be in the middle of this. Don't gain as fast as elves but live longer. Don't live as long as high AV teams but gain spp faster.

The net number over the course of time should be the same for the three groups.

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Re: Claw - any armour roll of 8 or more

Post by mepmuff »

I think you're misinterpreting those tables. Looking at the experience table there's a massive difference between the teams.
1) I don't think those teams were equally developed at the start of the league.
2) Looking at average experience per race I think chaos (256) comes out very poor.

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Re: Claw - any armour roll of 8 or more

Post by cbbakke »

In Division 2A

Carbb Heart of Midwarvian In his Glorious Name
Record 5-3-3 7-3-1
Touchdowns 13 21
knockdowns 120 89
Cas. 24 18
knockdown per cas 5.0 4.94
Total experience 311 428
times knocked down 63 56
Scored allowed 9 10

The knockdown per cas rate is almost the same. Looking at the stats this is a strong dwarven coach, he gives up few scores, gets in a lot of hits but struggles to score himself. Pretty common experience for dwarves. The chaos coach is able to score easier, gives up only 1 more touchdown, and has the same Cas rate with far less hits and has 117 more SPP (30% more). I cant see on here Cas against so I don't have that info but even this would in my opinion support that Chaos attrition rate is off (Gained SPP - total spp= total spp).

There is no way to see total games played which makes it hard, also there are teams that conceded almost every match. Many of those happen to be chaos so it is hard to sort out those games also.

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Re: Claw - any armour roll of 8 or more

Post by cbbakke »

Different way of breaking down. These are teams that completed season 6 and started in season 1 or 2 or 3.

Played every season

Team race SPP
Carbb Killers human 475
Streetfighters Human 538
Stargazers Human 405
Bloodbay blockers human 336
Ratti Norvegici skaven 553

Started Season 2
Heavy Metal Dwarf 474
Ragnor Reavers Chaos 587
Da Bruisers ORC 370
Stone Crushers Orc 480

Started season 3
In his glory Chaos 428
Har Ganeth Bladerunners Dark Elf 427
Tree shaggers Wood elves 385
Pans Posse Wood elves 182
Beefeaters Chaos 362
Sundancer's Hug Squad Dark elf 349

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EastCoast
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Re: Claw - any armour roll of 8 or more

Post by EastCoast »

cbbakke wrote: There is no way to see total games played which makes it hard, also there are teams that conceded almost every match. Many of those happen to be chaos so it is hard to sort out those games also.
Or you could click on the Hall of Fame link and get that information, genius. I guess when you're working that hard on lying through your teeth, it's hard to look around the site. Or maybe you just conveniently missed the link. :roll:

So IHGN has 428 points in 46 matches or by your busted nonsense calculation 9.3 SPPs per match played (I'd point out that this number is based on experience of current team rosters and is therefore severely impacted by attrition, but I digress.)

so the Streetfighters have 538 points in 55 matches (gasp! That's 9 more matches. Oh NOES!!! and you were working so hard building your little strawman argument around IHGN getting lots of SPPs in two fewer seasons with their massive amount of claw) By your busted nonsense calculation, that means 9.78 SPPs per match played. Nerf HUMANS they is OVERPOWERED!!!!

Hey, by the way, go back one season. The most experienced team in division 1 was a dwarf roster with 623 SPPs in only 42 matches or 14.83 SPPS per match. Nerf DWARFS they is REALLY OVERPOWERED!!! Oh yeah, they finished 3 - 3 - 5.

What does all this mean? Nothing. You're cherry picking nonsense stats. I played in Division 2A for two seasons. Angron only had 1 claw player when I played him. He's successful because 1) He's a stellar coach that makes very few mistakes, and 2) Because he has 5 or 6 +AG players. Try stopping that cage, even if you bust it, he can dodge away and recage. It's a nightmare playing them.

Stop talking about our league and our division like you know anything about what went on besides some BBManager stats.
Maybe you should click on the replay link and watch some of those matches and learn how to play.

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cbbakke
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Re: Claw - any armour roll of 8 or more

Post by cbbakke »

Wow, Any reason your so mad? I got nothing against your league at all. Seems like one of the finest run leagues on the internet. I am not slandering your league in any way. Not sure why your so angry about things but wow, it is a game. Not sure why you feel the need to bash me but whatever.

As far as the actual topic. How was I lying exactly? My arguement has been that claw allows chaos to win, gain spp and not suffer attrition in ways other teams are not. Hence I think how these skills interact should be changed or claw should be adjusted.

I posted all the teams that I could find that were part of those three seasons and end season that had good solid records. It could be by chance that the chaos has the most spp earned by teams that started in season 2 and season 3 to current, but I don't think it is chance.

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Re: Claw - any armour roll of 8 or more

Post by EastCoast »

The reason? You are basically poo pooing very good coaches in an attempt to show that claw is overpowered. That bothers me. The two coaches you use as examples, Moody and Angron would most likely smoke you with any race if you were to play them. That bothers me. I've left all your claw threads in the past alone, but for you to suggest that those coaches got where they were because they had some overpowered ability pisses me off because I've played against them head to head and can appreciate how well they play.

That's what is getting under my skin.

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Re: Claw - any armour roll of 8 or more

Post by EastCoast »

Also, stop using the SPPs. It is experience based on the roster at the end of the season. So if you show on that list with 580 SPPs and your 180 SPP blitzer dies in your next game, you now have 400 SPPs when that stat is updated. It's volatile and completely based on attrition.

That is why I pointed out if you look at season V, you will see the top team actually had 100 more SPPs than the highest experience roster from Season VI. This is an example of you not understanding a stat, but plowing ahead anyway as using it as proof in your crusade. Look at the Ratti Norvegici. 553 SPPs as a Skaven team. You don't think that team saw some roster turn over?

It's a BS stat that doesn't prove anything besides that Moody had a low attrition season in a season when he won the Division title. You also use the Beefeaters in your example. You realize that they took a season off, right? Oh wait, you don't.

Did I mention that bastardizing statistics tends to get on my nerves as well?

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Re: Claw - any armour roll of 8 or more

Post by cbbakke »

How am I saying anything bad about them? In my opinion this skill combo creates an inbalance in the game and I provided some stats that in my opinion support that. Not use SPP? How else do you show attrition? Yes his 180 star player could die but so could players on the other team. Which is more likely to happen? Every team has attrition, the game was designed so that SPP gain and loss of players kept a balance.

I have no doubt that both are good coaches. They have won seasons in one of the top leagues on the internet. The other coaches in those leagues are no push overs though. So your saying that it is just random chance that the chaos show a trend of being top spp?

I am guessing that Moody is a buddy of yours which is why you got so much rage about this, but personal attacks on me really aren't a way to show your side. I also realize that Moody doesn't like me cause he spent a lot of time bashing me on another forum with his line of "If you can't find a league where this is the case then it is not real", then come to find out he was in fact the coach of such Chaos team that was winning, had the most cas, and had the most SPP in the league. This board seems to be a lot more mature then the other board so if you have the need to flame me, go post it over there.

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