I realize this is getting semantic, but my point was that the statement "+Str can be taken away, but block can't" is not a true statement. Wrestle can bypass block and put a defender or attacker on the ground with a skull-pow. The reason people take block is to get past the skull-pow. It's essentially a +1 on the block die.mattgslater wrote:I acknowledge that it's semantic, but I'm not sure that's important. In our world of language, semantics are real things. I think it matters.
My definition of "negates": "Cancels, preempts, renders worthless or deters all uses of." Tackle negates Dodge.
I don't think Wrestle exactly negates Block. There are uses (or rather, tactical non-uses) of Wrestle that work against non-Block players, but not against Block players. That could also be interpreted to mean that against non-Block players the use of Wrestle is sometimes worse than nothing. This is because Wrestle, when used, comes with a cost (going prone) and denies a benefit (no AV roll) as opposed to a knockdown, and because its use may also prevent a turnover for the acting team, for better or worse. I play a lot of Bonehead and Stupid Big Guys, and since they're always acting late in the turn, and have Mighty Blow, I can't imagine somebody not using Wrestle if they had it, just to make me waste maybe an action or two and get a crack at AV9. But I've declined to use Wrestle against Mummies before.
I do think that Wrestle does something very close to negating Block, however, because its main feature prevents some benefits of Block. Do you prefer "counters" or "neutralizes" instead? Because what it really is is a not-quite-universal pseudo-negating of Block. Against a player without Block, there's no time you'd rather have Wrestle than Block. Against a player with Block, you'd usually prefer Wrestle to Block if you really need a knockdown, or if you're more mobile. You'd prefer Block if you really need your TZ, or if you're slow. On-topic, you'd prefer Block against a non-Block big guy and Wrestle against a Block one. Both are always better than nothing.
Perhaps it does not bypass it well enough to get an armor roll or cause a turnover, but it is a tactical counter. If the argument is "Which is better, +str or block?" and part of that argument surrounds how to counter each progression, then wrestle is as relevant to the conversation vs. block as getting an extra assist is against +str.