cbbakke wrote:So anyways. Dodes you asked how I would come up with a way to account for the attrition difference and your response makes no sense to me.
My first response (to your changes to claw) was that I already gave you the numbers for making claw a roll of 9+ to break armour.
My second was that your changes to PO would marginalise it as a skill even further - it's already last choice of many bash teams due to the downside it has.
My third response (to your changes to DP/fouling) was that it is not simple (a design requirement) and it effects all AVs equally, which is NOT what I asked for. What I asked for was a "simple (simplicity being a design requirement for JJ as has been stated by Galak - I'll try to find the link if you like) on-field mechanic (the removal of off-field mechanics being a design goal for later LRBs and the CRP) [which would] increase that attrition rate back to where it should be."
Now, what exactly do you not understand?
Yes it is a nerf on those teams, they are the teams that you have always been most worried about so it makes them not live as long.
The changes to piling suggested as well as Mighty blow effect everybody equally so it helps the 7 av players too.
The changes need to NOT effect AV7. AV7 attrition is where it should be. So are all the other attrition rates, but you want to change claw and change those rates, so I am asking how you will leave AV7 attrition where it should be and reinstate the attrition for AV8+ back to where it should be after you nerf claw.
I also never understood why dwarf lineman got tackle as a base skill. It is part of why they are such a pain in the arse at low team values especially for finesse teams. I had a game today with my amazons against dwarves. I ended up tying 1-1 but it took quite a bit of luck on my part to make it happen.
take tackle of lineman and put it on blitzers or troll slayers. Give lineman maybe stand firm since it makes more since with their holding formation theme.
combine that with lowering the AV blitzers would balance things nicely.
Ona completely unrelated note, big guys having loner, doubles for general skills and a negative seems like a little overkill. They are just so painful to use. But that is coming off my game of my ogre watching the flowers for half the game. Pretty colors.......
Is there any relevance of this section to claw?