Three Die Block - Blood Bowl Podcast

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SunDevil
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Re: Three Die Block - Blood Bowl Podcast

Post by SunDevil »

Thadrin wrote:Can we have the songs as a seperate download PLEEEEEEEASE?
(you guys can actually sing...)
I want to put the edited lyrics up on the pseudoradio forums and I think we might be able to put the songs up for download. I'll have to, of course, check with the man, the myth, the legend, Craig!

I have to admit - I never thought anyone would want to hear them again! Heck, I'm surprised anyone listened through them the first time! :)

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Re: Three Die Block - Blood Bowl Podcast

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I might have been mildly hysterical...i was listening at work..."Mighty Blow" made me giggle a lot.

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van der vaart
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Re: Three Die Block - Blood Bowl Podcast

Post by van der vaart »

love the podcast guys! keep up the awesome work!
you should cover the semis and the blood bowl of both competitions, i love the coverage of the games!

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Re: Three Die Block - Blood Bowl Podcast

Post by inkpwn »

Love the podcast the 2.0 stuff has been great. Gave you five stars on podcast.com keep up the fantastic work.

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van der vaart
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Re: Three Die Block - Blood Bowl Podcast

Post by van der vaart »

Glad you are enjoying the show! The BB title games we cover are a lot of fun...and a lot of work! If we did the same thing for both leagues (we have THREE now!) semis and championship games, that would be ALL we'd do! No more 3DB podcasts for anything else.

Yeah, I know, that might be a GOOD thing (ha, ha!) but we like the variety!

That said, our coverage of the Critical Hit Cup Championship Game should be coming up in early February![/quote]

Haha well i suppose there does have to be time left for us to hear about how best to bash things from you, which helps me alot, as i normally don't bash teams :)

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SunDevil
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Re: Three Die Block - Blood Bowl Podcast

Post by SunDevil »

In our latest episode, we see how much of smeborg's teachings I have absorbed as we cover Nurgle 2.0!

Short answer - some, but not enough. :)

Plus, we argue Pitch Clearing during the Turn 8 Blitz!

Finally, we cover the end of the HGC Season 6 playoffs and BB, the seeds for CHG Season 10 playoffs and go over the several new HGC Season 7 teams! In our upcoming season, we have Nurgle, Ogres, Goblins, Halflings and Chaos Pact but no Elves (except Dark), no Dwarves, no Orcs, no Norse and no Lizardmen!

Also, we voted at our coaches meeting to allow Star Players for just the Tier 3 teams. Pauly played his week 1 match with Deeproot!

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Re: Three Die Block - Blood Bowl Podcast

Post by Lunchab1es »

SunDevil wrote:In our latest episode, we see how much of smeborg's teachings I have absorbed as we cover Nurgle 2.0!

Short answer - some, but not enough. :)

Plus, we argue Pitch Clearing during the Turn 8 Blitz!

Finally, we cover the end of the HGC Season 6 playoffs and BB, the seeds for CHG Season 10 playoffs and go over the several new HGC Season 7 teams! In our upcoming season, we have Nurgle, Ogres, Goblins, Halflings and Chaos Pact but no Elves (except Dark), no Dwarves, no Orcs, no Norse and no Lizardmen!

Also, we voted at our coaches meeting to allow Star Players for just the Tier 3 teams. Pauly played his week 1 match with Deeproot!
Pleasantly surprised with how soon you revisited the Nurgle with respect to the when the first spotlight appeared relative to the other teams. Enjoying the cast as I type!

I think you guys are already aware of the links not working, so I am looking forward to re-listening while looking at the diagrams.

Also, I was curious to hear what you guys defined as the "5 tier" system. Where do you believe the teams fall in this ranking setup?

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Re: Three Die Block - Blood Bowl Podcast

Post by SunDevil »

Lunchab1es wrote:I think you guys are already aware of the links not working, so I am looking forward to re-listening while looking at the diagrams.

Also, I was curious to hear what you guys defined as the "5 tier" system. Where do you believe the teams fall in this ranking setup?
Yeah, we're working on the links. Technology not being my strong suit and all. :)

As for the Tiers, this is just my personal list. I think 3 tiers is too narrow for our wonderfully diverse group of BB races...

Tier 1 - Chaos Dwarves, Dwarves, Orcs, Undead, Wood Elves
Obvious strengths, most weaknesses situational only, good forgiving beginner teams

Tier 2 - Amazons, Elves, Humans, High Elves, Lizardmen, Norse, Skaven
More strengths than weaknesses, weakness can often be addressed by skill choice and/or playstyle.

Tier 3 - Chaos, Dark Elves, Necromantic, Slann, Underworld, Vampires
Many positives but usually one large weakness that is harder to address with skill choice and playstyle

Tier 4 - Chaos Pact, Khemri, Nurgle
Few positives (at least to start) leading to difficulty developing the team. However, these teams can play at higher teirs with development.

Tier 5 - Goblins, Halflings, Ogres
Commonly referred to as Tier 3, these teams have a long list of deficiencies and few strengths. For experienced coaches only, or coaches who do not mind losing often. Even careful development and lucky injury avoidance can only improve these teams moderately.

Again, just one man's opinion. Everyone's mileage will vary. For example, I know Vampires and Slann have performed at a higher level here locally than in other parts of the world.

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Re: Three Die Block - Blood Bowl Podcast

Post by nick_nameless »

SunDevil wrote:Tier 1 - Dwarves,
Obvious strengths, most weaknesses situational only, good forgiving beginner teams
One thing about Dwarves on this list...

Many people talk about Dwarves being a good beginner's team. In my group of miniature gaming Friends, Blood Bowl is surging as maybe the most popular game right now. It's neck and neck with 40K. Many of the guys have been attracted to Dwarves, and we have had maybe 5 or 6 new players pick this as their race of choice. I totally get it...the idea of playing football with Dwarves is awesome. It was my first team when I started playing.

In any event, Dwarves are running a 3/7/15 record around our parts (second to worst, ahead of only Ogres), and I find that the new guys are generally frustrated with them. I think it takes a little bit of time to learn how to move the dwarves around the pitch and not get them out of position. Scoring has been a real problem for the dwarf players.

Once guys start getting an idea what they are doing, their dwarves become much more formidable. My observation (small sample) is that the only thing that really makes Dwarves a good beginner team is that they don't die easily. The flip side is that several guys have gotten really frustrated playing them and not really found the fun of the game. They are forgiving in terms of the block dice, but not so much in playing a positional game or the offensive game. I try to steer newer guys away from them for that reason.

This comment has nothing to do with their 'tier' as listed here, just their friendliness towards BB noobs :)

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SunDevil
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Re: Three Die Block - Blood Bowl Podcast

Post by SunDevil »

Good point, Nick! Though new coaches around here have had more success with Dwarves than new coaches in your area, they certainly shared your coaches' concerns about fun. Put simply, Dwarves aren't. ;)

They bunch up, they hit everything, they plod down the pitch. New coaches looking for excitement would do well to pass up on these guys or only play them for a short :roll: time before moving on.

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Re: Three Die Block - Blood Bowl Podcast

Post by Lunchab1es »

SunDevil wrote: As for the Tiers, this is just my personal list. I think 3 tiers is too narrow for our wonderfully diverse group of BB races...

Tiers
I agree with this statement. The current "Tier 1" has such a wide variety in ease of use as well as competitive potential.

With your Tier system, I think you used how intuitively the team plays as a strong factor. I would probably weight potential more heavily (that is, assume the coach is reasonably talented and experienced when judging all teams). Most of your system would still remain, but I would bump up Skaven to tier 1, and Chaos would get a boost as well (as they are one of the most powerful teams once developed). And of course, there is a lot of quibbling to be had with placing specific teams, but overall I agree with your rankings.

Of course, you guys could dedicate an entire podcast to this issue and still not sort it all out :D

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Re: Three Die Block - Blood Bowl Podcast

Post by nick_nameless »

SunDevil wrote:
Lunchab1es wrote:I think you guys are already aware of the links not working, so I am looking forward to re-listening while looking at the diagrams.

Also, I was curious to hear what you guys defined as the "5 tier" system. Where do you believe the teams fall in this ranking setup?
Yeah, we're working on the links. Technology not being my strong suit and all. :)

As for the Tiers, this is just my personal list. I think 3 tiers is too narrow for our wonderfully diverse group of BB races...

Tier 1 - Chaos Dwarves, Dwarves, Orcs, Undead, Wood Elves
Obvious strengths, most weaknesses situational only, good forgiving beginner teams

Tier 2 - Amazons, Elves, Humans, High Elves, Lizardmen, Norse, Skaven
More strengths than weaknesses, weakness can often be addressed by skill choice and/or playstyle.

Tier 3 - Chaos, Dark Elves, Necromantic, Slann, Underworld, Vampires
Many positives but usually one large weakness that is harder to address with skill choice and playstyle

Tier 4 - Chaos Pact, Khemri, Nurgle
Few positives (at least to start) leading to difficulty developing the team. However, these teams can play at higher teirs with development.

Tier 5 - Goblins, Halflings, Ogres
Commonly referred to as Tier 3, these teams have a long list of deficiencies and few strengths. For experienced coaches only, or coaches who do not mind losing often. Even careful development and lucky injury avoidance can only improve these teams moderately.

Again, just one man's opinion. Everyone's mileage will vary. For example, I know Vampires and Slann have performed at a higher level here locally than in other parts of the world.
With respect to the tiers...

Plasmoids team power chart makes an interesting comparison to these tiers. Without going through the whole list (and not even saying the list is "right"), the team that jumps out at me first is the Necromantic team. We consider Necromantic to be a top team around here. For what reason would you put it as a tier three team? Personally I love it's balance and it's ability to do run many different development paths.

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Re: Three Die Block - Blood Bowl Podcast

Post by Drool_bucket »

SunDevil wrote:As for the Tiers, this is just my personal list. I think 3 tiers is too narrow for our wonderfully diverse group of BB races...
<SNIP>
You should so do a show on this topic alone. Great for debate and I know that I'd have to send in my votes to you guys....


But I'm with Nick re: Plasmoids chart, I think its pretty spot on. Humans slide a little from "Beginner-itis" but everything else seems to fall in line. The one that jumps out at me is the Creepers. Give them a good coach and some time and I think they would slide upwards.... Mutations + Stunty equals not bad.

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Re: Three Die Block - Blood Bowl Podcast

Post by Xtreme »

SunDevil wrote: they certainly shared your coaches' concerns about fun. Put simply, Dwarves aren't. ;)
:evil: What's more fun then crushing a goblins head under your boot?

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Re: Three Die Block - Blood Bowl Podcast

Post by Lunchab1es »

Xtreme wrote:
SunDevil wrote: they certainly shared your coaches' concerns about fun. Put simply, Dwarves aren't. ;)
:evil: What's more fun then crushing a goblins head under your boot?
Decapitating a Dwarf runner with a chainsaw! :orc:

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