Lunchab1es wrote:I think you guys are already aware of the links not working, so I am looking forward to re-listening while looking at the diagrams.
Also, I was curious to hear what you guys defined as the "5 tier" system. Where do you believe the teams fall in this ranking setup?
Yeah, we're working on the links. Technology not being my strong suit and all.
As for the Tiers, this is just my personal list. I think 3 tiers is too narrow for our wonderfully diverse group of BB races...
Tier 1 - Chaos Dwarves, Dwarves, Orcs, Undead, Wood Elves
Obvious strengths, most weaknesses situational only, good forgiving beginner teams
Tier 2 - Amazons, Elves, Humans, High Elves, Lizardmen, Norse, Skaven
More strengths than weaknesses, weakness can often be addressed by skill choice and/or playstyle.
Tier 3 - Chaos, Dark Elves, Necromantic, Slann, Underworld, Vampires
Many positives but usually one large weakness that is harder to address with skill choice and playstyle
Tier 4 - Chaos Pact, Khemri, Nurgle
Few positives (at least to start) leading to difficulty developing the team. However, these teams can play at higher teirs with development.
Tier 5 - Goblins, Halflings, Ogres
Commonly referred to as Tier 3, these teams have a long list of deficiencies and few strengths. For experienced coaches only, or coaches who do not mind losing often. Even careful development and lucky injury avoidance can only improve these teams moderately.
Again, just one man's opinion. Everyone's mileage will vary. For example, I know Vampires and Slann have performed at a higher level here locally than in other parts of the world.