If by "silly" you mean "awesome" then I agree.
That's a frickin' dream team. All of the improvements he has are potential game-changers. He can play a 2TTD passing game like an elf team, in fact like a Dark Elf team's wet dream. He can stall like an Orc team. He can bash for a numerical edge and if he takes a couple cas in the process he can still deliver the ball and zip to safety. The best part is, all that AV9, all those easy 2d blocks, and regular 2+ dodging when the blocking isn't working means the body counts against him will be consistently very low. This in turn will lead to even better blocking in the second half.
Needs more positioning skills to go along with all that AG and Mighty Blow. Block/MB/SF/AG4/AV9 is disturbingly good. But as is, it rocks.
would you turn down Stats if you had too many?
- mattgslater
- King of Comedy
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- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: would you turn down Stats if you had too many?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- B SIDE
- Veteran
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- Location: Lost Wages, NV
Re: would you turn down Stats if you had too many?
Yep, awesome too! Without a doubt.
IMO the nicest part about getting a few +AG's on a bashy team is that your linemen (who don't need it) don't have it; all of your players fill their roles nicely, and TV stays relatively manageable. With all 4 Blitzers (!) and the Thrower having +AG, I am resistant to the idea of giving even one +AG to a 5MA lineman (on a team without Kick, no less), and I would only have laughed when I rolled the second increase.
But yeah, the team is as awesome as it is uncommon.
IMO the nicest part about getting a few +AG's on a bashy team is that your linemen (who don't need it) don't have it; all of your players fill their roles nicely, and TV stays relatively manageable. With all 4 Blitzers (!) and the Thrower having +AG, I am resistant to the idea of giving even one +AG to a 5MA lineman (on a team without Kick, no less), and I would only have laughed when I rolled the second increase.
But yeah, the team is as awesome as it is uncommon.
Reason: ''
Tu ne cede malis sed contra audentior ito.
- Greyhound
- Star Player
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Re: would you turn down Stats if you had too many?
To end the debate, my AG4 Lineman just got the sack 
I received one injury in my last game for the whole game and it was death apo'ed to Broken Collarbone. on a one die block from a wrestle human lino. I am quick happy it was him rather than any other player. I can now restart building a normal lino.
My only problem is loosing kick, Fend and block lino. The rookie on the LOS is not as efficient now!

I received one injury in my last game for the whole game and it was death apo'ed to Broken Collarbone. on a one die block from a wrestle human lino. I am quick happy it was him rather than any other player. I can now restart building a normal lino.
My only problem is loosing kick, Fend and block lino. The rookie on the LOS is not as efficient now!
Reason: ''
