Ditto, as I've found the AG4 so useful that my Dark Elf hangs around behind my front line, waiting for someone to knock the ball free so he can then grab it and start a fresh drive. Someone else makes the turnover, and he picks up the pieces. As such, he gets the all-round skills that are useful as much as possible, with Sure Hands in there somewhere too, for him to grab the ball when receiving.Overhamsteren wrote:My plan is a bit boring block, dodge, sidestep
Trollblanc, if he's being stupid so often (assuming it's the 2+ you're failing, otherwise get players next to him!), try and resist the drive to actually activate/use him on some turns, just so he doesn't lose that all-important TZ. Plus, why is he not standing on the line, hitting things?