Where to go with Werewolves

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Harry Buddha Palm
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Re: Where to go with Werewolves

Post by Harry Buddha Palm »

Digger Goreman wrote:Leap is the most busted skill for Ag4+... use it... your opponents surely would....
An AG 4 leap has a 1 in 3 chance of failure and that failure not only puts the player on the ground, but causes an armor roll and potential injury. I've seen countless elves and slann get injured or even killed on fail leap rolls. It's nice and all, but hardly 'busted'.

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Re: Where to go with Werewolves

Post by Gaixo »

Thanks, everyone. I'm definitely not going with Leap (as noted, too great a chance of hitting the ground), but may very well choose Dauntless for the one with MB. Each of them needs a couple of points to level, so I have at least another week to decide.

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Re: Where to go with Werewolves

Post by Bert »

Bah dont listen to them, 1 in 3 of failure is fine odds. Lots of crap fails in this game. BTW dont you have to roll dauntless a second time with frenzy, probably also fails on a 1 in 3.

Hes AV 8 and has regen, lots to protect him from failed leaps. Also only do them with a reroll to spare. And just because you have leap doesnt mean you always use it. Just the threat of having it will affect how your opponent plays.

Leap gives you a unique ability that you cant do in game. It falls in line with skills like frenzy, hail mary pass. The awesomeness of a leaping werewolf will be terrifying to your opponents trust me.

And this crap carebear attitude towards OMG he might die... This is the reason we have BS rules for fouling. And good god if they had their way nobody would die in BB.

So seriously dont be a Carebear :puke:

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Re: Where to go with Werewolves

Post by mattgslater »

The Werewolf has a 10/36 chance to get hurt if he falls, a 10/512 chance to suffer a Cas after Regen. That's 2%. 2% times 1/3 is 2/3 of 1%. With a TRR, it's less than a quarter of a percent. You don't want to do it habitually, but it can have a huge impact on the game, given that a Leap/Dodge with Dodge is 35/54, or 65% before rerolling. But you need a re-roll if you plan on Leaping into anything less than a pair of 2d blocks, or your chance goes down the drain. Against a Block opponent, 1d/1d with Frenzy is 4/9 to work without a TRR. With the leaping dodge, it's 140/486, or 2/7, about 29%. But on 2d/2d, that's 20/27 5o knockdown, 700/1458, almost 50%. It's only slightly worse on 1d/1d against a rookie, though your chances of falling are worse. Even then, two pushes after an MA8 Leap means you can open up all sorts of crazy chains, extremely handy when busting cages by letting you drive the carrier into the Zombies.

Dauntless is okay. It makes a Werewolf scary against guys who cost as much as he does and in practice aren't quite as tough (because they don't have Dodge).

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Re: Where to go with Werewolves

Post by Bert »

Thx for putting numbers to it, most of my decisions come off of instinct and the situations presented to me, heh so who needs math. Ill present my argument another way aswell. You chose to take an agi up on a werewolf, a position suited to being the necro teams blitzer. The werewolf will only be using that agi for dodges and picking up the ball. I dont think you will be throwing passes or making catches (handoffs at the most). From what youve told us about your team, you have been depending on him for scoring. For the added TV of taking agi+ you really should be maxing out its use. If your going to give dauntless to an agi+ werewolf then what was the point of taking the agi up? Dauntless for the MB wolf, sure go for it there is cohesiveness. For an added 40k in value id be taking skills that complement it.

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Re: Where to go with Werewolves

Post by Gaixo »

I have no intention of giving Dauntless to the AG werewolf. I still plan to give him Jump-Up.

Maybe coaching slann spoiled me, but leaping on a 3+ sounds like a sucker bet. Especially if I have to make a 2-die block afterwards. When I play against elves, nothing makes me happier than a witch elf trying to leap into my cage. There's a fair chance she'll fall down on the leap or the first block, and if she doesn't manage to hurt herself I can foul her with several assists. Maybe I am a Care Bear, but I don't want to put a game changing player into that situation on a regular basis. I'm sure he'll die soon enough without taking those sort of chances.

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Re: Where to go with Werewolves

Post by Bert »

Well I wouldnt call once or twice a game regular. As stated above you pick you moments to use it and just having it makes your opponent worry. Im not saying that you should be doing 2 die blocks against, only when the game is on the line would I do that and even then the odds of failing arnt unacceptable (ive 2 die'd with goblins alot and been successful). And if it worried me that much I would only leap with a reroll in hand, a guy could even make that his personal rule with such a player. As for the witchelf remark, ive dodged her into cages and the odds for that are 50%.

Jump Up would be a decent choice, does make use of the agi. But in your shoes Id be all over leap. Its not like you have only one werewolf and comparing him to a wardancer would make a WE coach weep. You would have a MB werewolf that kills players and another that could hit anybody at any time. Id love to have that but in the end its your team.

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Re: Where to go with Werewolves

Post by Gaixo »

Well, I will consider it, and didn't mean to give the impression that I don't appreciate the advice.

I understand that the risk in using leap carries the chance of a great reward, but I'm having trouble equating the two. I must admit that my defense isn't where I'd like it to be, however, and your suggestion might be the answer.

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Re: Where to go with Werewolves

Post by Bert »

Heh, well that really is just my opinion and everyone has one. The leap is more chances suggestion and im pretty much offering up what it will give you. Aggressive play in BB tends to reward you and wins games. Personally I favor an aggressive defence so leap has alot of value to me. I plan on having it on my darkelf rene. on my pact team. Just because its another tool for you to use in your game play. And that is really the point im trying to make. :D

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Re: Where to go with Werewolves

Post by Gus_the_hut »

my ww on my necro team (named fluffykins) has mighty blow, AG+, block, leap and tackle. He has become an absolute machine scoring no less than 16 TD and 15 CAS in his two season career, far more than any other player in the team.

So i would say leap all the way :D

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Re: Where to go with Werewolves

Post by dines »

Gus_the_hut wrote:my ww on my necro team (named fluffykins) has mighty blow, AG+, block, leap and tackle. He has become an absolute machine scoring no less than 16 TD and 15 CAS in his two season career, far more than any other player in the team.

So i would say leap all the way :D
Wow and no dodge to keep him alive? If I was an opponent I would go all in to get rid of that player!

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Re: Where to go with Werewolves

Post by Piousman »

I did go Leap on my AG4 WW and he was blessed with another AG+ right after.

Now he is an absolute beast, and can free the ball in 1-2 turns nearly whatever happens. Does not hurt that the other WW also is AG4.

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Re: Where to go with Werewolves

Post by Gaixo »

Just a brief update.

I took Tackle on the MB wolf and couldn't be more pleased. Pretty much every team I play against (even the orcs), have ballcarriers with Dodge, and being able to bring them down has made all the difference.

My +AG wolf got another +AG. So...you know, 100 SPPs down the road I'll definitely take Leap.

I also won my league championship. I know that's not worth a single FUMBBL win or whatever, but I was glad of it.

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Re: Where to go with Werewolves

Post by Digger Goreman »

Congrats on the win!

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Re: Where to go with Werewolves

Post by Bert »

Hey, grats on the win! Oh and that agi 5 thing is what you get for not listening to old Bert :orc:

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