Chaos Pact - Trollblanc asks for advice
- mattgslater
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Re: Chaos Pact - Trollblanc asks for advice
You can't go wrong with Side Step. Sure Feet is a good follow-up at 51 SPP. Leap makes an okay alternative, but Side Step is more applicable.
I don't like Sure Hands with that player, because he catches on a 2, so you don't need to pick up with him. That's a job for a Marauder.
One advantage of having Blodge/SS on your carrier is that if he can get next to the endzone, your opponent can't blitz him without risking a TD.
I don't like Sure Hands with that player, because he catches on a 2, so you don't need to pick up with him. That's a job for a Marauder.
One advantage of having Blodge/SS on your carrier is that if he can get next to the endzone, your opponent can't blitz him without risking a TD.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos Pact - Trollblanc asks for advice
What would you give with a double Bert that's better than what would be available normally for him?
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- Bert
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Re: Chaos Pact - Trollblanc asks for advice
I said doubles just so I wouldnt be corrected lol, got me the other way. Maybe NOS if he was catching but for this role he isnt. There isnt really much that you would give him for doubles.
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Re: Chaos Pact - Trollblanc asks for advice
hehe thought so. Don't think I'd ever give him NoS I think side step, sure feet is the way to go. Just need to skill up my skaven now 

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- Bert
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Re: Chaos Pact - Trollblanc asks for advice
I just need players to stop dying... My poor scaven has a td but the bugger cant make it through the first half. Elf has no spp's,died first game and the gob is taking all the spp's. Only bad thing about the renegades is that they stand out and tend to get targetted.
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- mattgslater
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Re: Chaos Pact - Trollblanc asks for advice
Have you tried scoring with Marauders?
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos Pact - Trollblanc asks for advice
They fall under the stop dying part. I was fortunate that the marauder doing the passes got an agi up. So as long as I take care of him it should get better. Teams still young and I definitely havnt played enough games for it yet. Just had alot of setbacks for a starting team is all. 

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Re: Chaos Pact - Trollblanc asks for advice
My marauders hardly touch the ball tbh. If they do some how end up with it it's normally a quick hand off to the delf anyway. I never really leave my skaven & delf in places they can be blocked to avoid them being targeted. I've also found it better to not have my Big Guys on the LoS if i'm defending... Always seems like a good idea but it just doesn't work. Might try giving a marauder sure hands, would love to get the extra agi though. Was also thinking if I did get Agi 5 on the Delf i'm not sure i'd take it as I'd only end up taking riskier moves with him that o wouldn't normally do! Extra movement would be good
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Re: Chaos Pact - Trollblanc asks for advice
But then of course there is the agi 5 delf with leap...
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- Bert
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Re: Chaos Pact - Trollblanc asks for advice
Ahahaha, Nice... One reason to play Pact eh! My friends and I have had lengthy debate on taking the +str or block. And damnit I cant remember how we settled it. This could start a new thread lol.
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Re: Chaos Pact - Trollblanc asks for advice
Heh, edit found the thread... Could be a tough choice give this is Pact and not Chaos. Thought about it tho and if your not far off another skillup take the +str. Juggernaut can make up for block and at STR 7 hes busting cages even against guard.
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Re: Chaos Pact - Trollblanc asks for advice
I dunno this thread seems to have become about Chaos Pact in general (sorry Trollbanc). I've thought about the Strength 6 or Block & I think in general the Strength 6 just causes so many more problems for your opponent so it's worth it in the end & you have a better chance of rolling a double later on so being able to get block anyway but quite unlikely to roll extra str again.
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- Bert
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Re: Chaos Pact - Trollblanc asks for advice
LOL, just rename it Troll/Planet ask for advice
And ya those are some good points. One strength of this team is the 3 big guys that opponents have to deal with. I think the way to look at is that Block gives you reliability, mostly on defense. The mino doesnt lose tacklezones when he WA's unlike the other twos BH/RS. With block he can still hold his position. But damn its more fun to have the Str 6 and for Pact its trying to find an identity for your team. Str 6 mino sounds like a good place to start. Enjoy 


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Re: Chaos Pact - Trollblanc asks for advice
Get Juggernaut and Break Tackle on him, and he's a one Minotaur Cage Breaker.Bert wrote:LOL, just rename it Troll/Planet ask for adviceAnd ya those are some good points. One strength of this team is the 3 big guys that opponents have to deal with. I think the way to look at is that Block gives you reliability, mostly on defense. The mino doesnt lose tacklezones when he WA's unlike the other twos BH/RS. With block he can still hold his position. But damn its more fun to have the Str 6 and for Pact its trying to find an identity for your team. Str 6 mino sounds like a good place to start. Enjoy
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