Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
Dodge for me. Give him Stand Firm at 31, and NOBODY gets in.
Or Side Step, for a lesser version of the same thing NOW. Then, at 31, get him Grab.
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Pro for me. Many would argue but dodge seems like a waste. In theory if you're positioning well your opponent would have to expend a lot of resources to hit the troll leaving you with many opportunities on your own turn. Gaurd is atleast possible to obtain on his next skill as far off as that may be. Same as break tackle. I think I'd take sidestep before dodge but pro before that. Pro barely over gaurd in my book/
Reason:''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?
On a 2d Block action, with Pro to re-roll skulls and stupid only:
Stupid: 7/72 (9.7%)
Skull: 5/1944 (0.25%)
With Pro to re-roll skulls, stupid and pushes against non-Block:
Stupid: 7/72
Knockdown: 5/6
Skull: 5/648 (0.7%)
With Pro to re-roll skulls, stupid and pushes against Block:
Stupid: 7/72
Knockdown: 1275/1944 (65.6%)
Skull: 95/7776 (1.2%)
Reason:''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
VonGoldkokse wrote:
Besides if he would roll snake eyes on a Block i wouldnt consider Pro just to be more sure.
What, you would just go spat without taking the reroll chance?
But then Pro is more than just for double skulls, it's also for when you get push-push, skull-push, etc. Plus for one turn TTM attempts, you can even risk rolling for RS without a minder if every thing has gone to hell! You can use Pro every one of the 16 turns, I don't know if you can say the same for side step, tackle or dodge. Well maybe dodge if you get Break Tackle, but....
VonGoldkokse wrote:
Besides if he would roll snake eyes on a Block i wouldnt consider Pro just to be more sure.
What, you would just go spat without taking the reroll chance?
But then Pro is more than just for double skulls, it's also for when you get push-push, skull-push, etc. Plus for one turn TTM attempts, you can even risk rolling for RS without a minder if every thing has gone to hell! You can use Pro every one of the 16 turns, I don't know if you can say the same for side step, tackle or dodge. Well maybe dodge if you get Break Tackle, but....
I think he might have meant that he'd use a TRR to be sure that the RR would succeed, but considering the Troll has loner, it's the same risk of failure either way.
If I misunderstood, I apologize
+1 to pro. I like the idea of dodge, but that's easily negated by tackle. Stand Firm is a decent replacement for Side Step. Guard can be picked up on most other orc players to fill the gap if needed. Pro neutralizes loner on the important rolls and makes him a more reliable knockdown machine (by trying to reroll double push, or defender stumbles against a dodge target)
I would even say 1 in 16 or less actions rather than turns. If you just move that's one but to block or blitz that's 2 actions. With break tackle potentially 3 actions. Pro does so many good things for a BG.
Reason:''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?