Wrestle, dodge, SS are all on my list. There are places for Guard on the right doubles. I have Block on 2 players where it fit the way I wanted it to.mattgslater wrote:Power skills. All teams need power skills. Block/Wrestle, Dodge, Guard, positioning skills (SS/SF). When in doubt, always take a power skill. That doesn't mean you can only take power skills; there's something to be said for toolbox-building with Kick, Tackle, Frenzy, whatever, but you should generally make power skills the bulk of your selections, and only go off the power skill track when you have a good reason for it. That's not Slann-specific, but it is at least as true for Slann as it is for any other team.
I am talking about mixing in some other things along the way. Things that will create unexpected moments (a little more than the Slann already do)
You're a little funny in that regard, because you generally advocate positioning skills above other skills. I assume that comes from some experience on the pitch. You play that game well. So far my play style with the Slann has been all about maximizing their mobility, and especially on defense. I get people into cages and watch my opponents roll their eyes and start sweating it out. I get around their defents and get a screen up where they wouldn't expect to find one.
Granted I am just below .500 with the team at this point so I am not claiming to be an expert yet, but I want to try and build something with them that's a little "out of the box". I'm going to get hit. I'm going to get out hit if I try to mix it up. Teams are going to be faster than me. I'll lose plenty of foot races. The team's big edge is in mobility, and that's where I want to increase my edge. I can reposition this team faster than a dash team, and without having to push through opponents like a bash team