I'm going to run this team for at least one more season before retirement to another race, so any suggestions for what the team is lacking are appreciated.
DOWNTOWN VAMPIYAZ
1. M.C. Munny (vampire)-Hypnogaze, Regen, Bloodlust, Block, Dodge, MB, Tackle (60spp)
2. Straight Diddy (vampire)-Hypnogaze, Regen, Bloodlust, Block, Dodge, +ag, Leap (56spp's)
3. Baby 2 Fly (vampire)-Hypnogaze, Regen, Bloodlust, Block, Dodge, MB, -Mv (40spp's)
4. Notorius B.A.T. (vampire)-Hypnogaze, Regen, Bloodlust, Block, Dodge (19spp's)
5. Old Dirty Bloodsucker/O.D.B (vampire)-Hypnogaze, Regen, Bloodlust, Dodge (13spp's)
6. Booger (Thrall) rookie
7. Test (Thrall) rookie
8. Meat (Thrall)-Block, Frenzy (18spp's) for gaze-surfing
9. Garth (Thrall)-Dirty Player (6spp's)
10. Wilbur (Thrall) rookie
11. Skank (Thrall) Kick, Leader (16spp's)
12. Blood Puppy (Thrall) Dirty Player, Sneaky Git, -Mv (16spp's)
13. Stretch (Thrall) Block, 1xNiggle (13spp's)
14. Charlie (Thrall) rookie
15. Crackerz (Thrall) Block (6spp's)
16. Snooky (Thrall) Block, +Str (16spp's)
6-Team Rerolls
11-Fan Factor
3-Assistant Coaches To deny opponent's RR's
3-Cheerleaders To deny opponent's RR's
1-Apothacary
100,000 in team treasury
TV-2,200,000
I play this team totally defensive/reactionary running a 3/4/4 defense with Snooky, Crackerz, and Stretch on the line of scrimmage. I've got no problems with defense, so far all season I've only allowed 4 TD's against me.
I'm considering a 6th vampire after next games winnings...but I'm also considering keeping the money to use on inducements to make sure that I win in the seasons playoff's/finals.
6 RR's and a Leader ensure that I've got Bloodlust under control....there are those times though when there's nothing you can do of course. (3 failed BL's on a crucial turn two games ago...kept me from a 3rd TD)
My Frenzied Thrall is Hilarious. When people try to guard with two guys in the wings, my AG5 will run up into both their tackle zones, gaze one, then the thrall will blitz using the vamp as an assist for an easy episode of crowd-surfing.

I've seen people say that LEAP on a vampire, even an agility 5 one, is a waste when you have access to Hypnogaze. I completely beg to differ. Imagine a player with agility 5 and dodge. Logic alone says that LEAP is hugely useful. I would NEVER take that skill back for something other than LEAP. Noone is able to dictate where this vampire goes...ever...unless you knock him out.