So everytime you move a player with Sprint you must make 3 GFIs??? I think you need to re-think your statement.Ullis wrote:Sprint is worded to the effect that it seems that there isn't anything optional about it.
Tom
Moderator: TFF Mods
So everytime you move a player with Sprint you must make 3 GFIs??? I think you need to re-think your statement.Ullis wrote:Sprint is worded to the effect that it seems that there isn't anything optional about it.
Ullis wrote:Sprint is worded to the effect that it seems that there isn't anything optional about it.
My bold.Rule Book pg23 wrote: SKILLS
This section of the rules includes lots more skills for players to
use. The specific rules for each skill can be found on pages
63 to 68. Each entry also lists which category the skill belongs to
(i.e. Passing, General, Mutation, etc). A skill"s category affects
which players can access it, as described later on in the rules for
Blood Bowl leagues (see pages 26 and 27). Unless otherwise
stated in the skill description, the following rules apply to
all skills:
1. All bonuses/modifiers from skills can be combined.
2. Skills may be used an unlimited number of times per Action.
3. Some skills refer to pushing a player back in order to work.
These skills will work as long as you roll a result of !Pushed",
!Defender Stumbles", or !Defender Down" on the Block dice.
4. Skill use is not mandatory.
5. You can choose to use a skill that affects a dice roll after
rolling the dice (e.g., Diving Tackle does not need to be used
until after seeing the result of the Dodge roll).
6. Only Extraordinary skills work when a player is Prone or
Stunned.
7. A skill may only be taken once per player
However BBis not logical (the whole intercept before actually throwing argument).Smurf wrote:The logic extends that if you must throw the second block,
No, you're wrong. Frenzy says: you have to throw a second block unless you can not GFI again. Ergo, if you CAN go for it, the wording of frenzy says that you HAVE to. Sure, GFI is normally optional, except in this case due to the wording of frenzy.Smurf wrote:Then you do not have to GFI at all as it is also optional?
No, you just haven't read the rules properly.Smurf wrote:Sorry this is where rules lawyerism is about to contradict the meaning of the skill.
No. You CAN'T GFI again, unless you CHOOSE to use sprint. The rulebook specifically says that ALL skills are optional unless the skill states otherwise. Neither frenzy or sprint say anything about mandatory sprint use.Smurf wrote:It could be that frenzy negates the optional use of sprint becuase you have to GFI if you can!
The wording was clear in 5th, as it is clear now. Just because you don't understand it as it's written doesn't mean the rulebook has a problem.Smurf wrote:They should have thought about this in CRP as it was brought up in 5th and not post script it.
No. Sprint remains optional, and unless you choose to use sprint, you CAN'T GFI. Frenzy does not say anywhere that it forces the use of sprint.Smurf wrote:Frenzy clearly states that you must if you can. Thus removing the option of not using a skill.
A player with the Sprint skill can not GFI it three times. They are limited to 2 GFI just like everyone else. Until they use the Sprint skill they must stop moving.Can a player with Sprint GFI again (after 2 GFI's)? The answer is unquestionably yes.
Well if you actually read the thread you would have see I have accepted a decision.Wylder wrote:*shrug* he was wrong, got told he's wrong (with evidence) and continued arguing.
I think that's the perfect time to ram it down his throat.
This is an old issue that's been debated many times, always to the same logical conclusion.