12 players on the pitch after kick off (and further turns)

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daz
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12 players on the pitch after kick off (and further turns)

Post by daz »

Hi mates what is the rule to apply in this case? I did'nt find it in Rule book.
Is their any official rule on this issue?

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inkpwn
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Re: 12 players on the pitch after kick off (and further turn

Post by inkpwn »

Lots if clubs have there own '12th man' rule. But at the club i go to its usually just an apology followed by removing the player that has had the least involvment in the turn thus far.

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Re: 12 players on the pitch after kick off (and further turn

Post by daloonieshaman »

Yes Page 1. Pick up the New York Phone book and whack your opponent across the head, then roll for injury.

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Re: 12 players on the pitch after kick off (and further turn

Post by Papa Sebco »

Hi Nico.

This is a copy-paste from the Q&A :

Q: My friend set up with 12 players on the pitch, what should we do?
A: If by accident, remove any surplus players as soon as possible; If by intention, find someone else to play with.

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Re: 12 players on the pitch after kick off (and further turn

Post by Darkson »

There is nothing in the rulebook about what to do if this happens, because the rulebook assumes you both check at each kick-off.
There's a line about it somewhere in the rulebook (the counting), but I don't have a copy on this laptop.

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Re: 12 players on the pitch after kick off (and further turn

Post by daz »

Thank you for your answers.

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Re: 12 players on the pitch after kick off (and further turn

Post by Smurf »

Your mistake... I allow my opponent to choose a player randomly. And tough.

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Re: 12 players on the pitch after kick off (and further turn

Post by Urb »

Smurf wrote:Your mistake... I allow my opponent to choose a player randomly. And tough.
Exactly what we do. Randomly remove a player.

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Re: 12 players on the pitch after kick off (and further turn

Post by Coachbalrog »

In our tabletop league we allowed it. It's your job to check before each kick-off. This is Blood Bowl after all. 12th player goes off at the end of the drive, just like a secret weapon.

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Re: 12 players on the pitch after kick off (and further turn

Post by littlejonnyfrostbite »

Doesn't that just encourage people to try to sneak an extra player on to the pitch though?

I agree with the remove random player approach.

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