Goblin Fanatic rolls 6+6 ??

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Skagen42
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Goblin Fanatic rolls 6+6 ??

Post by Skagen42 »

Ok so my fanatic just gained a new skill and rolled 6 & 6 ..

What to do ?

He has Mighty blow allready from his first level up..

Do i take the block skill to make sure he doesnt go down as often ?

Do i take the sprint for one extra chance to block ?

Do i take sure feet for safety on going for it?

or do i take the strenght for the awsomeness of blocking with str 8!?

I really really dont know heh..

Any input?

Cheers
~Skagen

PS: This is on the cyanide computer game if it makes any difference.

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inkpwn
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Re: Goblin Fanatic rolls 6+6 ??

Post by inkpwn »

Block, its the sensible choice.........before I hit him with a lightning bolt.

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Insane_Prophet
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Re: Goblin Fanatic rolls 6+6 ??

Post by Insane_Prophet »

I'm going to have to say block as well. At STR 7 the Fanatic is already stronger than almost every other model you'll meet, so STR 8 just seems like diminishing returns to me, and not worth the extra two points of TV on a team that wants as many inducements as possible.

Block is even more valuable (to my mind) because once you hit the floor you're out of the drive, so anything that reduces that issue can only be an asset.

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Lunchab1es
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Re: Goblin Fanatic rolls 6+6 ??

Post by Lunchab1es »

Absolutely, no question at all, 100% block. +1 Strength will make a difference sometimes... block will make a huge difference, often.

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Re: Goblin Fanatic rolls 6+6 ??

Post by mattgslater »

Block!

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Re: Goblin Fanatic rolls 6+6 ??

Post by MKL »

Block, or ditch the double and take Grab

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Re: Goblin Fanatic rolls 6+6 ??

Post by stashman »

Wrestle :lol:

Block is great, but I would consider PRO for a 50-50 reroll on pushback dices.

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Dzerards
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Re: Goblin Fanatic rolls 6+6 ??

Post by Dzerards »

Block, block, block!

I'll go 2 dice uphill all day long against a Fanatic if I have block, though I usually can manage two in my favour as no-one ever seems to support them. You stick block on him and you've got a better chance of him staying on the pitch than with ST 8.

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Re: Goblin Fanatic rolls 6+6 ??

Post by Wanchor »

Block. Pro does not even come close.

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Corvidius
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Re: Goblin Fanatic rolls 6+6 ??

Post by Corvidius »

Tackle?

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Re: Goblin Fanatic rolls 6+6 ??

Post by Carnis »

Sure Feet? ;)

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Skagen42
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Re: Goblin Fanatic rolls 6+6 ??

Post by Skagen42 »

Thanks for all the tipe :) I descided to go with Block, and the next match after that i was against a Chaos team, and on the first 2 turns my fanatic managed to seriously injure 2 beastmen and a chaos warrior ! one of which was all thanks to block :) (extremely lucky i know) and it was AWSOME :)

Really love it when goblins do those crazy things and the stars align and you just bulldoze the opponent hehe.

Cheers all

~Skagen

PS: Now to get really really lucky and get a few more dubles to get a MiGBlow Block Tackle Grab Sure feet Sprint fanatic :evil: :evil:

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Dzerards
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Re: Goblin Fanatic rolls 6+6 ??

Post by Dzerards »

Well you really need to get doubles otherwise you run out of skills.

I'm I right in thinking only 4 of the 10 strength skills can be, realistically, used on a fanatic?

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inkpwn
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Re: Goblin Fanatic rolls 6+6 ??

Post by inkpwn »

A ball and chain piece can't gain grab can it?

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Re: Goblin Fanatic rolls 6+6 ??

Post by Carnis »

inkpwn wrote:A ball and chain piece can't gain grab can it?
It can.

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