Goblin Fanatic rolls 6+6 ??
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- mattgslater
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Re: Goblin Fanatic rolls 6+6 ??
And it's wicked on that guy. Positively wicked.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- B SIDE
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Re: Goblin Fanatic rolls 6+6 ??
Block. But... can you use TRR or Pro to reroll the move direction for a Fanatic?
Reason: ''
Tu ne cede malis sed contra audentior ito.
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Re: Goblin Fanatic rolls 6+6 ??
I'm looking for clarification on this but my gut says no. This dice roll has no fail option attached to it.B SIDE wrote:Block. But... can you use TRR or Pro to reroll the move direction for a Fanatic?
Reason: ''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?
Master Po: Young man, how is it that you do not?
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Re: Goblin Fanatic rolls 6+6 ??
No where does it say a roll has to fail in order to be rerolled. In fact it specifically says you may reroll even if the dice roll was successful. But it does say you can't reroll direction, scatter, distance, armour, injury, or casualty rolls. I would assume fanatic movement counts under direction and can't be rerolled with either a team reroll or Pro.Urb wrote:I'm looking for clarification on this but my gut says no. This dice roll has no fail option attached to it.B SIDE wrote:Block. But... can you use TRR or Pro to reroll the move direction for a Fanatic?
Reason: ''
- mattgslater
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Re: Goblin Fanatic rolls 6+6 ??
Pro seems to imply you can. It says that the player may re-roll any one dice roll he makes other than AV, injury or Cas.
This seems to indicate that you can Pro it, but not TRR it.
Not worth it, unless you've got Block. Even then, Grab might be better.
This seems to indicate that you can Pro it, but not TRR it.
Not worth it, unless you've got Block. Even then, Grab might be better.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Goblin Fanatic rolls 6+6 ??
Understood and you're 100% correct however I did not state my thoughts clearly. I should've stated there is no success or fail with this roll. Without any supporting evidence this leads me to believe you cannot rr.Gerard wrote:No where does it say a roll has to fail in order to be rerolled. In fact it specifically says you may reroll even if the dice roll was successful. But it does say you can't reroll direction, scatter, distance, armour, injury, or casualty rolls. I would assume fanatic movement counts under direction and can't be rerolled with either a team reroll or Pro.Urb wrote:I'm looking for clarification on this but my gut says no. This dice roll has no fail option attached to it.B SIDE wrote:Block. But... can you use TRR or Pro to reroll the move direction for a Fanatic?
With Matts comments this only fortify's my need for clarification.
Reason: ''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?
Master Po: Young man, how is it that you do not?
- mattgslater
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Re: Goblin Fanatic rolls 6+6 ??
Nowhere does it say you can't RR a success or non-failure. You could make an argument that you can't TRR the move on a Ball and Chain because it's a Direction roll, but not an argument that you can't Pro it, because you can re-roll Direction rolls your Pro player makes. It's just that players without Ball and Chain never roll Direction.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Goblin Fanatic rolls 6+6 ??
Actually the wording of Pro would indicate you can reroll a direction roll for a fanatic. Well spotted. Still wouldn't take it before Block and Sure Feet all the same. I just wish they could use Juggernaut and Multiple Block!mattgslater wrote:Nowhere does it say you can't RR a success or non-failure. You could make an argument that you can't TRR the move on a Ball and Chain because it's a Direction roll, but not an argument that you can't Pro it, because you can re-roll Direction rolls your Pro player makes. It's just that players without Ball and Chain never roll Direction.
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Re: Goblin Fanatic rolls 6+6 ??
I think you can use pro to reroll direction
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Ian 'Double Skulls' Williams
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Re: Goblin Fanatic rolls 6+6 ??
I agree with ignoring the +ST.
Other than that, I think it depends on what you'll be facing more often. Lots of bashy opponents, go Block to keep you standing longer, especially as you won't get as many 3-dicers, so you'll get skulls more.
If you'll face lots of Dodge/Wrestle, consider Tackle. A both down against Wrestle still leaves you knocked out automatically, so Block is no protection. It's worth even more against Dodge-heavy teams, giving you the knockdown on a Stumble and possibly forcing more failed dodges as they try to get out of your range. Elves will hate this choice.
If you're gonna be facing a mix of the two, I'd probably favour Tackle slightly myself just to get the most damage potential during his short life (I don't see much point in assuming Goblin SWs will live very long
).
Other than that, I think it depends on what you'll be facing more often. Lots of bashy opponents, go Block to keep you standing longer, especially as you won't get as many 3-dicers, so you'll get skulls more.
If you'll face lots of Dodge/Wrestle, consider Tackle. A both down against Wrestle still leaves you knocked out automatically, so Block is no protection. It's worth even more against Dodge-heavy teams, giving you the knockdown on a Stumble and possibly forcing more failed dodges as they try to get out of your range. Elves will hate this choice.
If you're gonna be facing a mix of the two, I'd probably favour Tackle slightly myself just to get the most damage potential during his short life (I don't see much point in assuming Goblin SWs will live very long

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Re: Goblin Fanatic rolls 6+6 ??
I was not expecting people to say yes to the Pro reroll. I also never considered how awesome wrestle is against Fanatics. I knew I was participating in these forums for a reason!
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Re: Goblin Fanatic rolls 6+6 ??
I would agree.DoubleSkulls wrote:I think you can use pro to reroll direction
Tom
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Re: Goblin Fanatic rolls 6+6 ??
I'd definitely take Block first. As for Pro vs. Sure Feet, it depends on how much you value those two moves. GFIs are by far the biggest hazards your Block Fanatic faces, except perhaps against very strong teams, which may knock him down. If you GFI with him every turn, take Sure Feet on second doubles. If you see a Block Fanatic as a 3d hit machine and go early with him, so you can position accordingly, you may be afraid to GFI, instead treating his action as "free". In that case, Pro is better, but I'd not take it in favor of Grab or MB.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Coachbalrog
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Re: Goblin Fanatic rolls 6+6 ??
Fanatic skill progression is fairly straightforward:
Normal: Grab, Mighty Blow, Guard, Stand Firm
Doubles: Block, Sure Feet, Sprint
Stat: +MA
Normal: Grab, Mighty Blow, Guard, Stand Firm
Doubles: Block, Sure Feet, Sprint
Stat: +MA
Reason: ''