2Questions: about +MA & skilling DP players

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Overhamsteren
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2Questions: about +MA & skilling DP players

Post by Overhamsteren »

I've seen somewhere that all +MA aren't the same value, I think it was going from 5 to 6 and 7 to 8 that wasn't that hot or something? Any insights?

Also I guess giving +MA to linos when you got faster positionals isn't that great?

Any other general wisdom which is good to have about +MA?


I've seen some dirty players with several skill ups, I've also read about the wrestle+dirty player combo, is it a good idea to take a skill or two extra on a dirty player? I just see the extra 40+k of team value going out the window when he is ejected that's (almost) an extra player for fouling on some teams. My thought would be to fire and rehire when he gets to 16ssp unless going for the dirty player and sneaky git combo.

So yeah any thoughts on that?

Thanks. :)

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Re: 2Questions: about +MA & skilling DP players

Post by mattgslater »

My view has always been that +MA is better than it would otherwise be if it's on one of the fastest guys on your team, or if it's on MA6 (going to 7).

It depends on how many Dirty Players you run and what their base value is. For some teams, getting Wrestle or Block on your DP makes a lot of sense; for others, not so much.

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Re: 2Questions: about +MA & skilling DP players

Post by DoubleSkulls »

+MA depends. On blocker types that sit on the LOS its not really that useful (other than Trees). On mobile players (runners, receivers) its very handy. On blitzers its very good because anything that increases range is vital to the threat of the player.

There is also a skill level element. On a Black Orc I'd not take MA until I'd already got a couple of skills (Guard, Block) but once I'd got those I'd happily take it. On an Orc Blitzer or thrower I'd always take it.

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Re: 2Questions: about +MA & skilling DP players

Post by Wanchor »

+MA depends on the player type and the team composition. The jump from six to seven is usually considered a big deal, though, as a general rule.

I don't have a lot of experience with Dirty Player as a combo with anything other than Sneaky Git. That combo is of course recommended.

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Re: 2Questions: about +MA & skilling DP players

Post by Ullis »

If a +MA gives you a faster player than anyone else on the team, then it's usually definitely worth taking.

The jump from MV6 to 7 helps a lot with those situations where you only have two turns for a TD as that player can reach the opposing endzone from farther away and doesn't necessarily have to GFI a single time, but that obviously is important for those team that only have MV6 players such as Chaos and Orcs.

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Re: 2Questions: about +MA & skilling DP players

Post by mattgslater »

At MA7+, an MA bump on your fastest player can give you a 1TTD option.

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Re: 2Questions: about +MA & skilling DP players

Post by Wanchor »

Well, it can be done with six MA, it's just really difficult.

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Re: 2Questions: about +MA & skilling DP players

Post by Smeborg »

Scariest Orc team I ever saw had all 4 Blitzers with MA7. And that was after just 5 games...

Although we all like our ST and AG, MA is the single most important characteristic.

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Re: 2Questions: about +MA & skilling DP players

Post by Wanchor »

Smeborg wrote:Although we all like our ST and AG, MA is the single most important characteristic.
I begin to believe this more and more.

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Re: 2Questions: about +MA & skilling DP players

Post by B SIDE »

8MA OTTD? It's possible, but I've never seen it in a game.

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Re: 2Questions: about +MA & skilling DP players

Post by DoubleSkulls »

I've done it once with rookie humans, but its hard.

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Re: 2Questions: about +MA & skilling DP players

Post by mattgslater »

B SIDE wrote:8MA OTTD? It's possible, but I've never seen it in a game.
I've gotten 3x chainpushes before. You kind of need Leap or your odds suck anyway, but it's not that hard.

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Re: 2Questions: about +MA & skilling DP players

Post by Overhamsteren »

Thanks for the answers.

I guess you could have a dirty player with an extra skill or two and only foul very key players with several assists. Maybe it's just my cautious nature. Of course with sneaky git you could opportunity foul key players.

I will probably play dark elves mostly for the coming time, so maybe I will get a dirty, sneaky blocker/wrestler, still 130k on eject. :cry:

I of course took +MA on my blitzer but just wondered if I should take +MA on a line elf when I already got 7 MA7+ players.

Good thing I mostly roll +AG so I don't have to think about it. :smoking:

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Re: 2Questions: about +MA & skilling DP players

Post by Carnis »

Wrestle + dirty player is fine, it's when your DP begins getting 4 skills that it starts becoming an issue-.. BUT there's a silver lining, even my Jedi-fouler Mara Jade has use for all 4 of hers:

1) Dirty player (obvious)
2) Sneaky git (can foul without assists, and more effectively with assists)
3) Wrestle (if you blitz me, I foul you back next turn + I can blitz ballcarriers)
4) Foul app (if you blitz me, you might waste action).

There's definedly wisdom in limiting your DP to 2 skills in online-play, probably less so in tabletop as building a new dp can be hard.

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Re: 2Questions: about +MA & skilling DP players

Post by Carnis »

Overhamsteren wrote:Thanks for the answers.

I guess you could have a dirty player with an extra skill or two and only foul very key players with several assists. Maybe it's just my cautious nature. Of course with sneaky git you could opportunity foul key players.

I will probably play dark elves mostly for the coming time, so maybe I will get a dirty, sneaky blocker/wrestler, still 130k on eject. :cry:

I of course took +MA on my blitzer but just wondered if I should take +MA on a line elf when I already got 7 MA7+ players.

Good thing I mostly roll +AG so I don't have to think about it. :smoking:
I would not take +MA on the team's average ma players, adding to peak-ma is always great, but losing dodge or block for ma6->7 in a ma8 team (blitzer with +ma) and 6 ma7 players I just dont see it..

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