Minotaur 4th skill
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Minotaur 4th skill
I need just 1 more SPP for my chaos teams Minotaur to get his 4th skill. Its a MM online team (so not having a minotaur in the first was probably the right thing to do) Ive been very blessed with this guy though:
1st: Block
2nd: +1 ST
3rd: Tentacles (after playing nurgle i couldent resist taking tentacles after getting those 2 skills)
what to take on doubles / nondoubles?
My 4 CW all has Block, Mb, Claw, Guard and even though you can never have to much claw i dont think i want him to get that.
Im thinking stand firm on a nondouble since its great with both frenzy and tentacles. Do i take dodge on a double or just stick to the SF? Dodge is not as usefull but a 6 ST blodger with t
Regards
Anton
1st: Block
2nd: +1 ST
3rd: Tentacles (after playing nurgle i couldent resist taking tentacles after getting those 2 skills)
what to take on doubles / nondoubles?
My 4 CW all has Block, Mb, Claw, Guard and even though you can never have to much claw i dont think i want him to get that.
Im thinking stand firm on a nondouble since its great with both frenzy and tentacles. Do i take dodge on a double or just stick to the SF? Dodge is not as usefull but a 6 ST blodger with t
Regards
Anton
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- inkpwn
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Re: Minotaur 4th skill
On a regular role you should take claw, because he has ST6 so it should be rare he will get hit enough for stand firm to matter, and with claw he can kill those stuck to his tentacles.
On a double (you lucky so & so) pro, because wild animal sucks.
On a double (you lucky so & so) pro, because wild animal sucks.
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- Joemanji
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Re: Minotaur 4th skill
I don't think this is true. With ST6 Tentacles a half dice block looking for pushes is going to be the only way for some teams to get away from him. At 69% with a reroll it isn't the worst option in the world if he's in a jam.inkpwn wrote:On a regular role you should take claw, because he has ST6 so it should be rare he will get hit enough for stand firm to matter ...
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- inkpwn
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Re: Minotaur 4th skill
Very true joe.....but I just want to see him take claw 
Never really seen the mino as a wall, more of a giant blitzer.

Never really seen the mino as a wall, more of a giant blitzer.
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- garion
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Re: Minotaur 4th skill
Claw and stand firm are both good options. I think the choice is dependant one which races are in your league and which you still have left to play. If there are lots of orcs dwarves etc... take claw if there is lots of elves skaven etc... stand firm is better.
Edit: Just seen that you said it was a MM team online, so in that case I would take Claw.
Edit: Just seen that you said it was a MM team online, so in that case I would take Claw.
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- Piousman
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Re: Minotaur 4th skill
Break Tackle?
With S6 he can go into cages with Frenzy. And tie up everyone else in there.
- Piousman
With S6 he can go into cages with Frenzy. And tie up everyone else in there.
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- DoubleSkulls
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Re: Minotaur 4th skill
I'd take Claw. Not too many people want to try 2 dice against blocks against a Block, Claw, MB player 

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Ian 'Double Skulls' Williams
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Re: Minotaur 4th skill
It just feels to easy to take claw, but it might be the right thing to do
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Re: Minotaur 4th skill
I like claw as a reg skill. Pro for doubles. Scary team.
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Re: Minotaur 4th skill
Your CWs all already have Claw, so there's really no huge need for that in my view. Getting him Break Tackle and Stand Firm will make him much better at his designated role. Kinda difficult to choose between those two as the first one, though. Break Tackle and its ability to totally screw up a cage here is very tempting. Stand Firm on the other hand could multiply the amount of actions the opponent needs to get out of the "tar-pit". Those two together on a ST6 Tentacles player is just sweetness.
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Re: Minotaur 4th skill
With 4 Chaos Warriors with the mentioned skills breaking into a cage is often not much of an issue. Gonna go with claw/stand firm on a normal and pro/dodge on a double depending on my mood at the time.
Thx for the input
Thx for the input
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Re: Minotaur 4th skill
I would go Stand Firm. The team as a whole appears very short of Tackle, so you need a road block to tie up agile opponents. Stand Firm also means you are likely to have opponents to block, so you do not need to commit your blitz action to the Minotard.
All the best.
All the best.
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Smeborg the Fleshless
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Re: Minotaur 4th skill
I generally play Dark Elves, but I hate seeing a Tentacled Minotaur with Stand Firm.
He has Block which makes things tougher, but without Stand Firm I would risk a 1/2d Block to try and free up my players, usually with a Wrestler.
Stand Firm makes him much deadlier against Elves.
He has Block which makes things tougher, but without Stand Firm I would risk a 1/2d Block to try and free up my players, usually with a Wrestler.
Stand Firm makes him much deadlier against Elves.
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Re: Minotaur 4th skill
I've always wanted to try a Block Stand Firm Tentacles chaos minotaur, playing as a Beast of Nurgle who never loses his tackle zones, instead of a blitz waster.
Can't dodge away, can't push him away, and if he gets marked he can push his opponent towards the action each turn without risking a loss of tackle zones.
If you go that route, let us know how it works out!
Can't dodge away, can't push him away, and if he gets marked he can push his opponent towards the action each turn without risking a loss of tackle zones.
If you go that route, let us know how it works out!
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- mattgslater's court jester
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Re: Minotaur 4th skill
I'm with Break Tackle, brilliant idea.
S6 = AG 6 needing '1+' target. Basic cage has 3 TZs and +1 for dodging giving an over all roll -2 or a 3+ on a die.
What cage mino coming through.
S6 = AG 6 needing '1+' target. Basic cage has 3 TZs and +1 for dodging giving an over all roll -2 or a 3+ on a die.
What cage mino coming through.
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The Scrumpers (Wood Elf)
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Fast and Furry (Skaven)
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Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)