Thadrin wrote:I don't find it funny that people honestly claim that coaches who simply exploit the rules and build the best teams for ruining everyone's enjoyment of their league, due to an extrordinarily boring skill combo they offer access to (which is perfectly balanced in normal tabletop leagues, as has been made explicitly clear multiple times by the voices of a great number of experienced coaches), would be denounced as anti-social or something and that everything would be ok with the rules (just don't use the same boring combo on every damn player, lol). I really can't help it, but, to me, that sounds like living in the real world, and ignoring the fact that the powergamers of the world will always try to win by any means in the rules.
All competitive magic-players are lamers then? RandomOracle, Carnis and Garion are lamers too? People are supposed to pick far worse skills than they could?
Apart from the fact that Clawpomb is everything but "perfectly balanced":
This is 2011. Every Joe and Morg has access to the internet and will check out what strategies and tactics will work for the new tabletop-game he just acquired minis for.
With regard to rule-exploiting: How can you exploit a rule which game-designers have created deliberately to cause mass-attrition ("I'm just saying we knew exactly how powerful PO was"
Galak S.)? Where exactly lies the exploit in just exactly playing the game the way it was intended (I mean, Clawpomb isn't exactly a loophole or something)? And how do you exploit "perfectly balanced" rules anyway? Or is a "normal tabletop league" supposed to last 20 games and then be reset? The rules were written with
perpetual leagues in mind (at least as far as I know) so they should be supposed to work at high/max TV as well.
I can fully understand why you'd side with your buddies, your argumentation doesn't seem to make much sense though.