Human underdog inducement choices updated
- Insane_Prophet
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Re: 610 induements humans -underdogs- vs liz
I'd suggest Helmut with a couple of bribes, to ensure you get maximum use out of him, but I do think that Zug would be a really good addition as well. You're quite right to be concerned about his lack of speed against the Lizards, but *if* you get get a crack on a Skink with him that'll be your best shot at removing them outside of the chainsaw. Moreover his block adds something reliable to your unskilled rookie team and his St5 will help at the line, lest his Saurus just punch holes through you.
Zug will give you shots at knocking down a Saurus from time to time, and they make great foul targets (especially with a chainsaw and a bribe in hand). Just as the Lizardmen team struggles without Skinks it's equally reliant on the Saurus to do their job, anything you can do to stop that will only help. Having one or two bribes in hand will give you the option to foul any juicy targets and even a lowly stun will slow his team down.
You needn't be too concerned about his speed overall. With only 4 Skinks on his team you should be able to cover them comfortably with your four Blitzers and Two Catchers. So long as his Saurus don't have break tackle you can work on marking them out of the game using your linemen and throwers, but without some additional muscle like Zug you run the risk of being punched around and hurt. You want to do everything you can to ensure that you have the man advantage and make him pay for running an 11 man roster, so try to avoid getting beaten up yourself.
Good luck, whatever you decide to take,
Zug will give you shots at knocking down a Saurus from time to time, and they make great foul targets (especially with a chainsaw and a bribe in hand). Just as the Lizardmen team struggles without Skinks it's equally reliant on the Saurus to do their job, anything you can do to stop that will only help. Having one or two bribes in hand will give you the option to foul any juicy targets and even a lowly stun will slow his team down.
You needn't be too concerned about his speed overall. With only 4 Skinks on his team you should be able to cover them comfortably with your four Blitzers and Two Catchers. So long as his Saurus don't have break tackle you can work on marking them out of the game using your linemen and throwers, but without some additional muscle like Zug you run the risk of being punched around and hurt. You want to do everything you can to ensure that you have the man advantage and make him pay for running an 11 man roster, so try to avoid getting beaten up yourself.
Good luck, whatever you decide to take,
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- mattgslater's court jester
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Re: 610 induements humans -underdogs- vs liz
HHP is cheap for them because they are crap. The chef is the real price for others.bouncergriim wrote:I don't really like the chef for non-halflings, too costly IMHO. Cards are sadly out in my league, but which would be better if I took a merc, one with DP or one with tackle? He also has 9 more FF than I and 1 AC and 1 CL and 4 RRs to start, so even if I took two RR away he would still have two and probably only use them on the pick up then smash forward with sauri until he is close enough to score. But none of his players have surehands. And I am not liking zug against the speed of the lizards.
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Re: 610 induements humans -underdogs- vs liz
chainsaw was a bust, but bribes worked well, he played 4 drives. I lost 3-1, had craptacular rolls the first 4 turns of the game. Actually not to bad for the point differential.
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new inducement issues.
800k inducements for a human team vs a Norse.
I tried the chef in a previous game this season, really like him.
I am thinking of inducing 1 chef and then as many merc linemen with Wrestle as possible to disrupt the norse's heavy blocking ability.
Any other thoughts?
I tried the chef in a previous game this season, really like him.
I am thinking of inducing 1 chef and then as many merc linemen with Wrestle as possible to disrupt the norse's heavy blocking ability.
Any other thoughts?
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- Ex-Mega Star, now just a Super Star
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Re: new inducement issues.
I think I'd start off with at least a wizard and a bribe, especially if you have a Dirty Player. You're faster than the norse and norse generally use a cage. A fireball can even hurt a few guys (which usually doesn't happen and is something you shouldn't expect) due to low AV when you hit his cage. Fouling norse is nice because they have low AV on expensive players. Maybe even induce a Dirty player merc lino.bouncergriim wrote:800k inducements for a human team vs a Norse.
I am thinking of inducing 1 chef and then as many merc linemen with Wrestle as possible to disrupt the norse's heavy blocking ability.
Any other thoughts?
The chef is just too expensive against norse. Norse can do fine with low rerolls due to Block on everyone (including the ulfwereners on such a high TV team) and they probably have someone with Sure Hands as well. And humans don't generally need a lot of rerolls either because you have a nice smattering of Block yourself as well as ball handling reroll skills.
To round it off you could take one of the human stars. Zug or Griff. Both are great.
Babes would also work well.
So:
Wizard 150k
Bribe 100k (=250k)
DP merc lino 130k (=380k)
Griff 320k (=700k)
Then another bribe or 2 babes. I'd probably take the bribe because you get two extra players, the merc lino and Griff, anyway.
Helmut can be nice against AV7 but I've never gotten good value from chainsaws myself and they just tend to disrupt my own offence or defence.
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- mattgslater's court jester
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Re: Human underdog inducement choices updated
Robbing rerolls really affects the other team.
Go Chef.
Go with Helmut, he's cheap and they have low army
Take a bribe
Either take 2 100K cards or a 200K card. Add some randomness to the game
Or how many Cards makes it interesting.
Go Chef.
Go with Helmut, he's cheap and they have low army
Take a bribe
Either take 2 100K cards or a 200K card. Add some randomness to the game

Or how many Cards makes it interesting.
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Re: Human underdog inducement choices updated
he only has 13 players total and 4RR and his tv is now 1940 and mine is 1050, and I am missing a blitzer this game.
So
1wiz 150
chef 300
Blitzer 120
What else (and I don't like cards)
So
1wiz 150
chef 300
Blitzer 120
What else (and I don't like cards)
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Re: Human underdog inducement choices updated
This from someone who plays 0 reroll wood elves?Smurf wrote:Robbing rerolls really affects the other team.
Go Chef.
I'd steer clear of the chef. Too random and even if you get lucky and steal three rerolls, that won't win you any drives by itself against Norse. You could get Mighty Zug or Griff Oberwald for the same price!
And I'm not too sold on a merc blitzer either. It's expensive and you won't make good use of his speed. At least you should give it a skill if you take one.
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- Jimmy Fantastic
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Re: Human underdog inducement choices updated
Woah 890 ! Have to take Morg and Zug.
This Leaves you 200 probably for Wiz and a babe/card, or maybe 2 babes + bribe/apo.
Chef will be of limited use seeing as all his guys have block and surely he will have surehands too.
Morg and Zug should give you a chance in the bash game and use the wiz to turn him over.
This Leaves you 200 probably for Wiz and a babe/card, or maybe 2 babes + bribe/apo.
Chef will be of limited use seeing as all his guys have block and surely he will have surehands too.
Morg and Zug should give you a chance in the bash game and use the wiz to turn him over.
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- mattgslater's court jester
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Re: Human underdog inducement choices updated
Hey I might buy one after the 23rd game. Won 16, lost 4 and drawn 1This from someone who plays 0 reroll wood elves?Ullis wrote:Smurf wrote:Robbing rerolls really affects the other team.
Go Chef.
.
2 Games away and then I'll decide. I might be able to afford it

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- mattgslater
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Re: Human underdog inducement choices updated
+1. That's what I'd do.Jimmy Fantastic wrote:Woah 890 ! Have to take Morg and Zug.
This Leaves you 200 probably for Wiz and a babe/card...
Or, if you think Morg is overpriced, and given that you don't like cards,
Zug
Helmut
Wizard
Bribe
and choice of
a) Blitzer w/Guard
Apo/RR/Bribe/2xBabe
b) Ogre w/Guard
Babe
c) Apo/RR/Bribe
Apo/RR/Bribe
Babe
But Zug and the Wizard for sure. Then you can talk about the other 480k. Zug saves lives and sometimes wins games. Wizards win games. Morg is awesome; even more than Zug, his ability to turnover only 1/216 on blocks makes him the most reliable Loner of all time (even more than Deeproot, because Deeproot is much more likely to need a GFI). He's just so expensive! Compared to Helmut+Bribe+Guard Ogre, he's still kind of respectable, but it's a bit of a judgment call.
I wouldn't bother with a Master Chef on a non-Halfling team unless I was down by at least a million, or I was up against a foe with a conspicuous lack of TRRs. That does occasionally happen; Nurgle, for instance, sometimes languish at 3 RRs for a long time, and if you catch them without a SH or Block player, the Chef can be a gamebreaker. But for 300k you need multiple turnovers, and I'm not convinced the Chef will pull it off against an all-Block team with 4 RRs.
EDIT: Saw the part about where you're afraid to induce Mercs because they're eligible for MVP and Stars aren't. I'm not sure how much of a factor this is for you, as you were talking about Merc Wrestlers. If that's a problem, take Morg.
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Human underdog inducement choices updated
And it really matters what team you're playing vs. If they have many built in rr's like zons the chef is sub par to say the least. Norse fall into this category. If thier ulf have block they don't need that many rr's.
Morg is a game changer. With zug? getting a bit one sided. Although I rarely get the chance, evertime I fielded one of the big stars I have won easily.
Morg is a game changer. With zug? getting a bit one sided. Although I rarely get the chance, evertime I fielded one of the big stars I have won easily.
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Re: Human underdog inducement choices updated
maybe i will try the real heavy hitters:
Morg, Zug,
and merc an Ogre
Okay I think I am settled on th Morg and Zug, but what to do with the other 180 do I go ogre or wizard?
Edit= consensus is pretty much a wizard over an ogre.
Morg, Zug,
and merc an Ogre
Okay I think I am settled on th Morg and Zug, but what to do with the other 180 do I go ogre or wizard?
Edit= consensus is pretty much a wizard over an ogre.
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Re: Human underdog inducement choices updated
Wizard.. as matt said, game winner most of the time.
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- mattgslater
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Re: Human underdog inducement choices updated
Wizard.
I thought you had 20k more, for a Babe.
Tactical advice: receive if you win the coin-toss. Set up diagonal blocks to get 3d.
Because of your big guy stars, this game will have a lot of matchup potential. If you get a chance to plow the Snow Troll with Morg or Zug, that's great, but don't let them mark him; try to keep a lino in the way, either by marking, prone-marking, or just keeping the big guys out of his way.
Does he have a non-Block/Wrestle Ulf? If so, wreck him with the big stars. If not, turn those guys on the Blitzers, or whoever gets close. One of his matchup objectives will be Runner vs Zug; it's not terrible if he gets it, but it's not what you want unless you're the one doing the hitting. Morg, not so much; 4+ Dauntless, and he needs 3x assist to get 1d if it fails.
I thought you had 20k more, for a Babe.
Tactical advice: receive if you win the coin-toss. Set up diagonal blocks to get 3d.
Because of your big guy stars, this game will have a lot of matchup potential. If you get a chance to plow the Snow Troll with Morg or Zug, that's great, but don't let them mark him; try to keep a lino in the way, either by marking, prone-marking, or just keeping the big guys out of his way.
Does he have a non-Block/Wrestle Ulf? If so, wreck him with the big stars. If not, turn those guys on the Blitzers, or whoever gets close. One of his matchup objectives will be Runner vs Zug; it's not terrible if he gets it, but it's not what you want unless you're the one doing the hitting. Morg, not so much; 4+ Dauntless, and he needs 3x assist to get 1d if it fails.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.