Now the same player has gone and rolled a 12! A str3 mv10 piece is just wonderful but it immediately started to impact the future skill choices.
He's now a big target (already has a bounty on his head

Sprint and then Sure Feet are still good skills for him to give that OTS threat that people hate the skaven for, but do they use up too many skills (and take too long to get)?
Side-Step and Shadowing are nice skills for him, SS defensively and shadowing as he's going to stick to most receivers and be a pain to shift (so do I add Diving Tackle to that list?).
Horns becomes awesome, delivering a str4 hit with a range of 10+GFI is great.
He's gone from a very clear skill progression (into an efective but quite dull player) to a wide open skill set range but with many possibilities. I actually think it would be pretty easy to get greedy with him and try for too much, I think he needs block next but what happens if that's a double and I've got the chance of horns? But if block/horns are the next one or two skills then it's a long time until he sees Sprint/Sure-Feet, am I missing the whole point of the move boosted GR by not taking Sprint as soon as humanly possible?
What I want to know is why it wasn't one of the other GR who got the str boost? That would have been so much easier.