New Undead Team

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Tackledummy
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New Undead Team

Post by Tackledummy »

I've just set up an Undead Team in Blood Bowl (the computer game) so I can play my brother in Sydney and hopefully get a little more Blood Bowl experience outside my local club...ok a lot more experience outside my club. I'm not that keen on games that last 3 or 4 hours which seems to be a common theme where I game.

Anyway I digress. This is the team that I'm starting with:

2 Mummies
2 Wights
3 Ghouls
5 Zombies

2 Re-Rolls

I'm someone who likes to keep it simple and searching for Undead tactics in this forum is becoming a little like finding a needle in a haystack, even with the search tool. So I thought I'd ask you all for advice.

If you have one piece of tactical advice, that's right only one, that you can explain in one sentence when talking about Undead teams. What would it be..?

Much appreciate your help everyone.

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Re: New Undead Team

Post by Smurf »

I always enjoyed starting with:

2 Mummies
2 Wights
2 Ghouls
3 Zombies
3 Skeletons
x rerolls.

IMO the skeletons give you little extra movement that helps. Sure Zombies are 'more durable' but they can be left behind.

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Ulthuan_Express
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Re: New Undead Team

Post by Ulthuan_Express »

Tackledummy wrote:If you have one piece of tactical advice, that's right only one, that you can explain in one sentence when talking about Undead teams. What would it be..?
The Mummies are a tag team. Use them to support each other, hold the centre of your line, and they shouldn't fail you. Don't let your Ghouls get hit, because they don't have Regen and even an armour roll for them is really scary.

OK, two sentences.

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Re: New Undead Team

Post by garion »

Smurf wrote:I always enjoyed starting with:

2 Mummies
2 Wights
2 Ghouls
3 Zombies
3 Skeletons
x rerolls.

IMO the skeletons give you little extra movement that helps. Sure Zombies are 'more durable' but they can be left behind.

This is also my prefered set up.

Tactics hmmm - really it depends on the team you are playing against. But Mummies can really cause a lot of damage to low TV teams just make sure you use the skeletons or zombies to get them 3 Dice blocks so you are not wasting many re-rolls on blocks. Don't let them get isolated and just be patient.

For me at least Undead are the masters of the 1-0 win against most races early on, they are really well equiped to shut your opponent out completely. Try and force your opponents team down one wing early on then pin them against the side lines with your mummies and Wights.

Undead are also quick enough to pull of two turn touch downs if need be. You shouldnt need much help though, they pretty much play themselves at a low TV and only become tricky to use once your surpass the 1800 TV mark.

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Re: New Undead Team

Post by spubbbba »

I don’t think undead need to start with 12 players, you have regen on most of them and it is easy enough to recruit new players (though I don’t think Cyanide have got that yet). I favour zombies over skeletons, maybe take 1 or 2 skellies if you are low on ghouls but their role is to get hit and zombies do that a little better.

As to tactics I’d advise you to stay flexible and adaptable. Undead are mostly a bashing team but you have the ability to take 4 MA7, AG3 dodge players and 2 MA6, AG3 block ones so you can run, dodge and pass with a reasonable chance of success if the slow grind isn’t working for you.

You have some fast players for a bashing team so can use the threat of that to give the other team extra difficulty on defence. Ghouls can make great blitzers once they get things like block, tackle and strip ball leaving wights to get guard, MB and PO. Just don’t expect ghouls to live very long as they are key targets so treat them accordingly.

Even with the changes to fouling it is still worth the risk of losing a zombie to try and take out key players, if it’s something really dangerous like a wardancer then even a stun can be important.

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Re: New Undead Team

Post by txapo »

http://bbtactics.com/tag/undead/

for any staring players bbtactics.com is best option!!!

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Tackledummy
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Re: New Undead Team

Post by Tackledummy »

Thanks everyone for your advice. Had my first game last night and while I made a few mistakes I managed to come out with a 3 - 0 win. The grinding game worked a treat. My brother was playing Norse and while the casualties weren't high I had about half his team in the knocked out dugout by the end of the first half.

I did run into one serious issue which is more to do with the game than anything tactical. The copy of Legendary Editions I got off Steam doesn't seem to let me choose my players for each set up. It puts 11 players on the field and I can't find anywhere to switch with those in reserve. This wasn't a problem with the original copy of the game I have which was store bought. Is this a glitch or does anyone know what I might be doing wrong?

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Re: New Undead Team

Post by Piousman »

To switch players you click on the ones in reserve (usually their names are listed on the right hand side of the screen), and then hover over the player you want to switch out. As double arrow should appear, and when you click, the players should be switched out.

- Piousman

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Re: New Undead Team

Post by Tackledummy »

Ah sweet, thanks for that.

Ok with that sorted, can someone help me with moving money from treasury to inducements. I type in the amount I want to transfer as in '10000' or '30000' and click ok but it doesn't transfer. Am I doing something wrong?

Also I've bought my first extra player which was just a zombie to help cover any casualties during the game but where do Undead players generally go with their money as I figure I'm not going to have to replace players much with the exception of ghouls. I figure I made a mistake not getting 3 re-rolls so I'll be saving up for that at the moment. If you think this is a good idea or if you have a better idea can you please post?

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Re: New Undead Team

Post by mattgslater »

Matt's Undead roster
2 Mummies
2 Wights
4 Ghouls
1 Skeleton
4-5 Zombies
RRs to taste (I like 3 most of the time, 4 if I can't keep Sure Hands in stock or if my Zombies aren't progressing)
Cash to replace Ghouls and Wights (mostly)

I never hire Zombies, preferring instead to earn them, or to run Journeyzeds. I take an AC and a CL if I can't tell whether I need 3 or 4 TRRs, especially if my FF is in or below the pack (unless others are doing it; only Halflings and Skaven should compete in the AC/CL sweepstakes if that's the way it's going). Undead have a relatively low expected meaningful drives rate, but they pay a lot for TRRs, can't spare doubles for Leader, and get a lot of value for TRR denial.

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