4th Skill for really lucky Norse Runner and 3rd for Yehtee

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Post Reply
AntonLunau
Rookie
Rookie
Posts: 29
Joined: Mon Feb 14, 2011 3:59 pm
Location: Copenhagen, Denmark

4th Skill for really lucky Norse Runner and 3rd for Yehtee

Post by AntonLunau »

Its a MM Naggaroth open Norse team. 2 RR

2 Unskilled Norse Werewolf
2 Berserkers MB, one with PO
6 Linemen 1 Tackle, 1 Dp, (1 kick just died)

Runner:
+ST, +AG, Dodge, rolled a double for 4th skill. I was pretty sure id take sure hands one a non-double, but what now? Guard, Pass/Accurate (whos going to catch it), leader? Im still leaning towards sure hands since hes my main ballcarrier

Yehtee:
MB, Block, non-double for 3rd skill. Guard is the sensible choice, but im really considering PO since people tend to run away from him and hes more of a smasher than a supporter, but then again not having guard sucks

Team Development:
Im really considering firering the 2 werewolves and the 2 berskerkers since a 10 linemen with the yehtee and runner mentioned above will be a really really competetive squad at TRf120.

The Berserksers and werewolf add alot of fun and flavor (and potential guard) but im not sure guard is needed with those 2 players at TR120. Also my 2 star players will be alot safer at that rating.

Id love to hear feedback both og the skills and on the team develpoment

Regards

Anton

Reason: ''
Urb
Super Star
Super Star
Posts: 863
Joined: Sat Nov 06, 2004 3:06 am
Location: The Great White North

Re: 4th Skill for really lucky Norse Runner and 3rd for Yeht

Post by Urb »

Hmm tough choices. I'd be inclinded to take MB on the runner. But that's just me. str4 blodge gaurd is great too. With ag access SS would make him a royal pain.

Gaurd on the yeti sound pretty good. Frenzy into a cage then touch the outer players for many 2 d you choose. I don't think I would want to lay him prone being WA ut PO does make a lot of sense.

Wolves needs skills asap. Atleast block. Hurts me to think you would fire the players but tv matters.

Reason: ''
Young Caine: Old man, how is it that you hear these things?
Master Po: Young man, how is it that you do not?
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: 4th Skill for really lucky Norse Runner and 3rd for Yeht

Post by mattgslater »

Berserkers are potentially good, but in a TV-matching format they're very optional. Same with the Snow Troll. Ulfs with Block are awesome, but not the most TV-efficient. However, given your lack of Guard, the ST4 could be well worth it.

Guard for the Runner. Help keep guys off him when he gets doubled.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
User avatar
Jimmy Fantastic
Super Star
Super Star
Posts: 780
Joined: Fri Jan 01, 2010 3:38 pm

Re: 4th Skill for really lucky Norse Runner and 3rd for Yeht

Post by Jimmy Fantastic »

The 3 last skills for your runner would be Surehands SS Fend, I don't think a double beats these, but seeing as you are focused on TV efficiency you could take leader as the double and get rid of a reroll.
Pomb berserkers are pretty good for their TV actually and can get guard too, but ulfs are bloaters.

Reason: ''
User avatar
Drool_bucket
Veteran
Veteran
Posts: 274
Joined: Fri Jul 11, 2003 7:47 pm
Location: Boston, MA USA

Re: 4th Skill for really lucky Norse Runner and 3rd for Yeht

Post by Drool_bucket »

I'd take Grab on the Runner, sounds kinda funny but let's him put a guy closer to a sideline and then the Blitzers/Ulfs/Snow Troll can just shove him off the pitch...

I like Standfirm on the Snow Troll, let's him safely patrol the sidelines if needed, especially if you're not playing with Ulfs and your Blitzers are constantly Piling On.

Guard is never a bad choice for Norse, however, and putting it on every piece that can get it, doubled up Runners and normal skill'd Blitzers, Ulfs and SnTrolls can appear boring, but efficient.

Reason: ''
Member of the DorkaMorka Blood Bowl League (DMBBL) of the Greater Boston Area
Carnis
Super Star
Super Star
Posts: 1124
Joined: Thu Apr 09, 2009 8:50 pm

Re: 4th Skill for really lucky Norse Runner and 3rd for Yeht

Post by Carnis »

Jimmy Fantastic wrote:The 3 last skills for your runner would be Surehands SS Fend, I don't think a double beats these, but seeing as you are focused on TV efficiency you could take leader as the double and get rid of a reroll.
Pomb berserkers are pretty good for their TV actually and can get guard too, but ulfs are bloaters.
This.

+ guard on the snowtroll. Take multiple block (YES, multiple block) on the 4th skill. Dont ever take piling on on a block-Snow troll. He will be wasting half his games off position due to WA if you do.

Multi is great as it forces your opponent to rethink his line, or let you take 2 multiblock claw mb hits on the starts of halfs. This is especially brutal against av9 teams.

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Re: 4th Skill for really lucky Norse Runner and 3rd for Yeht

Post by DoubleSkulls »

With the snow troll I'd be tempted by Stand Firm to help keep him in the action. Guard is also good. Multiple Block is tempting, but since you can't get grab it means he's likely to end up without anyone to hit.

The runner... I'd probably take Guard. You can never have too much and it will really help clear the TZ off him when he's marked up.

Reason: ''
Ian 'Double Skulls' Williams
AntonLunau
Rookie
Rookie
Posts: 29
Joined: Mon Feb 14, 2011 3:59 pm
Location: Copenhagen, Denmark

Re: 4th Skill for really lucky Norse Runner and 3rd for Yeht

Post by AntonLunau »

Jimmy Fantastic wrote:The 3 last skills for your runner would be Surehands SS Fend, I don't think a double beats these, but seeing as you are focused on TV efficiency you could take leader as the double and get rid of a reroll.
Pomb berserkers are pretty good for their TV actually and can get guard too, but ulfs are bloaters.
QFT.

Im gonna take Surehands, SS, Fend unless i ger some silly statincrease. Seem like the most sane thing to do. Gonna go with guard on the Y.

Im gonna cut 1 Berserker and 2 wolves and keep the Pomb one. Gonna give him tacle next since the team really struggles against blodgers

Thanks for all the advice

Reason: ''
AntonLunau
Rookie
Rookie
Posts: 29
Joined: Mon Feb 14, 2011 3:59 pm
Location: Copenhagen, Denmark

Re: 4th Skill for really lucky Norse Runner and 3rd for Yeht

Post by AntonLunau »

Fun Fact:

Skill suggested by the game itself: Pass Block

Reason: ''
stashman
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1611
Joined: Tue Mar 15, 2005 12:12 am

Re: 4th Skill for really lucky Norse Runner and 3rd for Yeht

Post by stashman »

Get Juggernaut with the Runner. Makes him a real runner, a train (dauntless, juggernaut, ST4)

Reason: ''
Post Reply