1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
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1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
So my team just finished it's second game and once again a thrower has completed two passes and received an MVP.
Thrower 1 already has Accurate, and now thrower 2 has rolled doubles ones. Normally Strong Arm is an essential to take but as I already have one thrower with accurate, would it not be tactically advantageous to start this one with Block? Or maybe even Nerves of Steel?
Next up is a more open ended question. After game 2 I have 110K in the bank. I have an apothecary, 2 throwers, 2 catchers, 4 blitzers and 3 linemen (a fourth died on the first play of game 1). I'm now faced with a choice: should I wait and get myself an Ogre or should I buy an extra lineman, maybe even two? In the past I haven't found the Ogre very useful, generally staying on the line on offense with the plan to get the ball moving, and on defense off the line to act as a linebacker (if the bastard will move). I've recently been having the thought of why even bother? He costs as much as almost 3 linemen so if there is ever any damage to him (which there usually is) I'm out a key player. Has anyone else ever given up on Ogre's and just focused on linemen? How does that work?
At present in my division I have 2 Dwarves, 2 Chaos, an Undead and a Khemri player so it's not like I'll ever be pushing anyone around, I feel like my best bet might just be to load up on linemen so I'll have enough players to survive the game! In game 1 I had FIVE casualities against me, and in game 2 I had FOUR. This, combined with my inability to break armour more than twice a game has left me often playing down. (Before you start to assume, I am even hitting more than my opponent, the dice have just not been my friend, games 1 and 2 have been against Chaos and Dwarves).
Thoughts?
Thrower 1 already has Accurate, and now thrower 2 has rolled doubles ones. Normally Strong Arm is an essential to take but as I already have one thrower with accurate, would it not be tactically advantageous to start this one with Block? Or maybe even Nerves of Steel?
Next up is a more open ended question. After game 2 I have 110K in the bank. I have an apothecary, 2 throwers, 2 catchers, 4 blitzers and 3 linemen (a fourth died on the first play of game 1). I'm now faced with a choice: should I wait and get myself an Ogre or should I buy an extra lineman, maybe even two? In the past I haven't found the Ogre very useful, generally staying on the line on offense with the plan to get the ball moving, and on defense off the line to act as a linebacker (if the bastard will move). I've recently been having the thought of why even bother? He costs as much as almost 3 linemen so if there is ever any damage to him (which there usually is) I'm out a key player. Has anyone else ever given up on Ogre's and just focused on linemen? How does that work?
At present in my division I have 2 Dwarves, 2 Chaos, an Undead and a Khemri player so it's not like I'll ever be pushing anyone around, I feel like my best bet might just be to load up on linemen so I'll have enough players to survive the game! In game 1 I had FIVE casualities against me, and in game 2 I had FOUR. This, combined with my inability to break armour more than twice a game has left me often playing down. (Before you start to assume, I am even hitting more than my opponent, the dice have just not been my friend, games 1 and 2 have been against Chaos and Dwarves).
Thoughts?
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
Doubles on a Human Thrower...well, you could give him Strong Arm as well as have a little bit of redundancy, or give him Dodge, maybe Leader later. That's all that comes to mind, not that I'm an expert with the Humans.
I understand both sides of the ogrish coin and I'm still for them. If you don't roll doubles for him and get Block, then he'll always be a liability, but he can be a pretty useful liability anyhow. Stand Firm, Guard, Break Tackle down the line, plus the mere fact that giving him a little bit of protection can allow him to hold down key spot by virtue of having five Strength alone. It's totally legit not to take an Ogre, but I would.
I understand both sides of the ogrish coin and I'm still for them. If you don't roll doubles for him and get Block, then he'll always be a liability, but he can be a pretty useful liability anyhow. Stand Firm, Guard, Break Tackle down the line, plus the mere fact that giving him a little bit of protection can allow him to hold down key spot by virtue of having five Strength alone. It's totally legit not to take an Ogre, but I would.
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
If you are in a long league then strong arm makes sense. Otherwise dodge making him a even better ball carrier. Gaurd is a option.
I think the ogre is infinitely better than a lineman. str5, av9, thick skull. Not the easiest of guys to take off the pitch. A gaurding ogre is just that much more annoying to deal with.
I think the ogre is infinitely better than a lineman. str5, av9, thick skull. Not the easiest of guys to take off the pitch. A gaurding ogre is just that much more annoying to deal with.
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
I always start with an Ogre, as that ST5 is golden for the Humans. Then getting any of Guard, Break Tackle, Stand Firm (of course Block on doubles) sets him up nicely.
And I'd say Strong Arm is the best choice for Thrower doubles.Turning the passing template into 3+/3+/4+/5+ is never a bad thing. Throw it around until he's got Accurate and then you're laughing with accurate Long Bombs 75% of the time.
And I'd say Strong Arm is the best choice for Thrower doubles.Turning the passing template into 3+/3+/4+/5+ is never a bad thing. Throw it around until he's got Accurate and then you're laughing with accurate Long Bombs 75% of the time.
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- van der vaart
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
I'd also say strong arm because at the end of the day, two guys that can throw are better than one! Im speaking from experience here, as i had an all star thrower who had accurate and strong arm and another thrower who i tended to ignore a bit. Playing in the semi-final of the league and bam! Minotaur blitzes and kills my star thrower, no apoth and hes gone! (i had 4 players killed that game! Stupid chaos dwarves and stupid brother!) So now i go into the final with one thrower, who cant really throw as well as he should/could be able too. I guess it sort of depends on your game too. I know i love the air game so i rely on my throwers quite a bit but your mileage may vary 

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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
Dodge for the thrower. Only the dwarves start with any Tackle (and the positionals don't have it) and the other teams need Strength skills against each other more thatn they need Tackle. You really do not need redundancy on the throwers. If the first thrower with Accurate would roll doubles, then I'd be tempted to take Strong Arm. Especially in that division a passing option should work nicely. The teams you're facing are slow so you can even just throw the ball downfield as far as you can and race the opponent to it.
I'm a firm believer in ogres for humans, but I almost always stick it on the los because it is hard to remove from the game and some teams struggle to even get a 2d block on it (your current opponents will not have trouble with that). In that division against those opponents however I might reconsider. You're unlikely to win with bashing unless against those Chaos and Khemri teams but you can't rely on it. Humans get good inducements and a bench to replace injuries will likely serve you better than the ogre.
I'm a firm believer in ogres for humans, but I almost always stick it on the los because it is hard to remove from the game and some teams struggle to even get a 2d block on it (your current opponents will not have trouble with that). In that division against those opponents however I might reconsider. You're unlikely to win with bashing unless against those Chaos and Khemri teams but you can't rely on it. Humans get good inducements and a bench to replace injuries will likely serve you better than the ogre.
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- Jimmy Fantastic
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
Guard on the thrower, humans need all the guard they can get, plus you already have a passer so you aren't losing out on the positional really.
Ogres are awesome, need all the ST and guard you can get on a human team, plus they give you 3D MB blitzes early.
Ogres are awesome, need all the ST and guard you can get on a human team, plus they give you 3D MB blitzes early.
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- spubbbba
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
NoS is a complete waste as you will rarely use it, same with Strong Arm as you already have an accurate thrower. Humans should avoid throwing the ball if possible unless it is totally safe as it fails a lot.
If your league is short term and mostly low TV then take dodge, if it’s long term and high TV then take Guard. In either case Block should be the next normal skill.
I’d advise saving for an ogre before spirally expenses kicks in, he’ll take hits meant for your squishy players and his armour is more useful now before claw and DP become more prevalent. The extra strength and Guard are welcome too, after that he doesn’t have many great normal skill choices, SF and BT are both ok but not really worth the extra TV.
If your league is short term and mostly low TV then take dodge, if it’s long term and high TV then take Guard. In either case Block should be the next normal skill.
I’d advise saving for an ogre before spirally expenses kicks in, he’ll take hits meant for your squishy players and his armour is more useful now before claw and DP become more prevalent. The extra strength and Guard are welcome too, after that he doesn’t have many great normal skill choices, SF and BT are both ok but not really worth the extra TV.
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
I'd go for Strong Arm. If the teams in your league were more of a mix and there were a few agility teams you wanted to grind against then I'd go dodge and make him into a blodge, sure hands ball carrier. There aren't so you want to be using your speed and (comparative) agility to go for more of a passing game. When you get Accurate (and Safe Throw) for him, then long bombs on a 3+ aint bad. Guard is ok, but sort of wastes him as a thrower.
You also need the ST of the Ogre imo.
You also need the ST of the Ogre imo.
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
I like dodge on the thrower. Next skill is block, and you have an awesome runner. I like guard less because I want to keep my thrower out of tackle zones as much as possible. (Of course, guard is always a good thing.)
I also like the ogre. He soaks damage, leaving your other players to run around and make plays...
I also like the ogre. He soaks damage, leaving your other players to run around and make plays...
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- mattgslater
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
Disagree. When he's in the pocket, it's much easier to block guys off of him to free up his action. Also, after he delivers, you want to cage with him.Aliboon wrote:Guard is ok, but sort of wastes him as a thrower.
But if you get him Guard, get him Block as fast as you can. And get another Thrower to retrieve, with Accurate and maybe KOR as a #2-3 skill (it's borderline on Humans, sort of a poor-man's Strong Arm rather than the drivesaver it is for Orcs and Dwarfs).
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- van der vaart
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
[quote="spubbbba"]NoS is a complete waste as you will rarely use it, same with Strong Arm as you already have an accurate thrower. Humans should avoid throwing the ball if possible unless it is totally safe as it fails a lot.quote]
Give em the right skills and they can throw like an elf
Even with one skill they are pretty reliable as long as you arent throwing too far...
Give em the right skills and they can throw like an elf

Even with one skill they are pretty reliable as long as you arent throwing too far...
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
Strong Arm for the Thrower.
make him the offence and skill him for big throws
first thrower, design him for defence. Trying to grap a loose ball and getting it to a good receiver.
make him the offence and skill him for big throws
first thrower, design him for defence. Trying to grap a loose ball and getting it to a good receiver.
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
Shame nobody on the human team can catch like onevan der vaart wrote: Give em the right skills and they can throw like an elf

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- van der vaart
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Re: 1st skill for 2nd human thrower (DOUBLES)/Ogre useful?
Haha my ag boosted catcher canHitonagashi wrote:Shame nobody on the human team can catch like onevan der vaart wrote: Give em the right skills and they can throw like an elf

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