Actually, at this point, with Block, Guard and Pro, I'd take +AV if you get another double-5. AV10 has no active use, so it's not a good early up, but once you've already got your good stuff it's like a 4+ save against injury rolls. ST5/AV10/Block/Regenerate is pretty much automatically the toughest mofo on the pitch, and he'd be a 220k TV investment, definitely worth keeping in play. If he didn't have Guard, Frenzy would be great, or if he rolls a double 1-4. But on a double 5 or 6, it would be a stat for me.VonGoldkokse wrote:as temptetd as i was i took Guard. thought it will be lightyears to thne next level...i thought wrong.
Anyways, next time it will be Frenzy
Similarly, he's at a level where Dodge is tempting. 51 SPP means he'll go up again, and Dodge + either Break Tackle or Stand Firm would be simply hideous on this player. Dodge is great against big guys, because it stops 45% of 2d blocks against him, assuming you don't let him get mobbed and hit 2d by a Wrestler or Tackler. Similarly, his Block, Guard and Pro will let him smash the same big guys back with frightening efficiency.
On a normal roll, choice of SF, BT and Grab. SF and BT are both good if you want to keep your options open on doubles rolls. If you give him Grab (the immediate power choice against bash teams, as it forces them into deep defense and guarantees you the ability to cage as you will), you have fewer good options on doubles (Side Step? SS+Grab is hilarious) but are ready to take a normal skill combo with Stand Firm at 76.