Can you opt not to roll for Armour?

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Wanchor
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Re: Can you opt not to roll for Armour?

Post by Wanchor »

You're right. The passage I had in mind, CRP page "14" (pdf page 10), refers specifically to skill use and re-rolls, not die rolls in general.

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Re: Can you opt not to roll for Armour?

Post by nick_nameless »

Joemanji wrote:
CRP p.11 wrote:INJURIES
Unless the rules state otherwise, any player that is Knocked
Down may be injured. The opposing coach rolls two D6 and
adds their scores together in an attempt to try to beat the
Knocked Down player’s Armour value
. If the roll succeeds, then
the opposing coach is allowed to roll on the Injury table in the
next column to see what injury the player has suffered.
This seems unclear to me. The use of "may" and "is allowed" could imply either a degree of choice or just contingency of outcome.

The reasons why you might want to: if you need to fill a square for a OTS chainpush or for a crowdsurf.

Cheers
Joe
I think that the important sentence is the one bolded above. There is no choice in rolling. The 'may' is clearly a contingency of outcome.

A bit more fuzzy is the next sentence about being allowed to roll on the injury table, but honestly it seems like working the rules to find a loophole in them. Whet else are you supposed to do after an armor roll? Ignore broken armor?

This reminds me of an argument I had this weekend with respect to Grab. Some of my league mates were under the impression that you could use the Grab skill during a Blitz action other than to cancel Side Step. Their argument was that a Blitz Action is a Block Action, except that your player can move before and after. Clearly not true how I read it, but they would not be convinced otherwise (until I provided a link to a Galak post refuting the point).

When in doubt, use the simplest interpretation of the rules. You knock the guy down, then you roll armor, and then roll injury. When it says "X Action Only", then that's the only time you can do it. Etc.

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Re: Can you opt not to roll for Armour?

Post by Urb »

Something to consider. None of the electronic versions give you the option for armour or injury.

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Re: Can you opt not to roll for Armour?

Post by DoubleSkulls »

Urb wrote:Something to consider. None of the electronic versions give you the option for armour or injury.
I wouldn't give that any weight. Both the electronic versions are imperfect implementations, and neither were written using any special insight to the rules. Cyanide seem to have been particularly insular in the original development of BB, and decided not to use offers of help from those well placed to provide it.

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Re: Can you opt not to roll for Armour?

Post by plasmoid »

Related issue:
Are the basic modifiers optional?
Say, the +1 to dodge (making it a 3+ for AG3 players).
Only relevant if you wanted to fail for some reason.... But still...

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Re: Can you opt not to roll for Armour?

Post by DoubleSkulls »

I don't think so, there is no language I can see that may even imply they are optional, and if there were I'd consider it unintended by the designers.

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Re: Can you opt not to roll for Armour?

Post by plasmoid »

Right.
Here's my thinking.
As a house rule suggestion, Galak has talked about adding in +1 to fouling and a buff to Sneaky Git.
I was just thinking: If that +1 was optional, then it would be a slight advantage to Sneaky Git, because you'd then only use the +1 to break armor, if you hadn't rolled a doubles.

Nice mini buff :)

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Re: Can you opt not to roll for Armour?

Post by DoubleSkulls »

Sneaky Git is interesting, one thing that just occurred to me would be to reroll a bribe roll when the bribe is used on the player.

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Re: Can you opt not to roll for Armour?

Post by B SIDE »

DoubleSkulls wrote:Sneaky Git is interesting, one thing that just occurred to me would be to reroll a bribe roll when the bribe is used on the player.
That is an excellent mini-buff.

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Re: Can you opt not to roll for Armour?

Post by DoubleSkulls »

The other mini buff would be to allow Sneaky Gits to assist fouls whist in TZ.

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Re: Can you opt not to roll for Armour?

Post by Smeborg »

A buff that I would suggest for fouling in general would be to allow Guard to be used for foul assists. Simplifies the rules (block assists and foul assists would work the same) and has a certain appeal fluff-wise. The bully boys with Guard help to gang up on a downed foe, or in reverse, 1 or 2 gallant players with Guard protect a fallen comrade.

All the best.

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Re: Can you opt not to roll for Armour?

Post by plasmoid »

I think Guard is already one of the best skills in the game.
I'd much prefer that ability to go on Sneaky Git (as both Doubleskulls and Galak have suggested)

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Re: Can you opt not to roll for Armour?

Post by Darkson »

plasmoid wrote:I think Guard is already one of the best skills in the game.
I'd much prefer that ability to go on Sneaky Git (as both Doubleskulls and Galak have suggested)
+1 - Guard doesn't need the buff (minor or not).

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