Two beastmen got doubles.

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Urb
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Two beastmen got doubles.

Post by Urb »

So the team roughly as follows

1. Mino - Claw, PO
2. CW - Block, MB, Claw, Tackle, AG
3. CW - Block, MB, Claw, PO, Frenzy
4. CW - Block, MB, Claw, PO
5. CW - STR, Block, Gaurd
6. Beastman - Block, Dodge, Surehands, Extra Arms (double 3's)
7. Beastman - Block, Tackle (double 3's)
8. Beastman - Block, Surehands -mv
9. Beastman - Block, Dodge
10. Beastman - Block, Tackle
11. Beastman - Block, Tackle, Gaurd

Obviously I don't have any troubles vs STR. It's Fend and AG that give me a challenge. I was thinking diving tackle. SS on the extra arms guy?

Disclaimer.. this is only vs AI so in reality it doesn't matter but would still love to hear some input. Fun being able to try any build.

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juck101
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Re: Two beastmen got doubles.

Post by juck101 »

Sidestep and Mb

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mattgslater
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Re: Two beastmen got doubles.

Post by mattgslater »

Sidestep both, each for different reasons.

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DoubleSkulls
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Re: Two beastmen got doubles.

Post by DoubleSkulls »

Sidestep on the ball carrier.

The other I'd either take Dodge (protection against other Clawpomb teams) and you've already got a bit of dodge so it won't be like you are suddenly giving their tackle some value.

The other option I'd seriously consider is Leap. You can then make the 4+ leap into a cage with Block, Tackle and S4 :) Take VLL legs next to make it a 3+ leap :)

Finally Diving Tackle is always good too. Then follow up with Stand Firm and Disturbing Presence/P Tail (-3 to dodge and no dodge skill :)).

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duckwing
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Re: Two beastmen got doubles.

Post by duckwing »

Leap sounds like a good idea. You should take it on both with VLL as the next skill. The ball carrier can use leap when doing a last dash past a defensive wall when you are desperate to get a TD before the match ends.

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Tourach
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Re: Two beastmen got doubles.

Post by Tourach »

sidestep on ballcarrier YES!
On the other, diving tackle and standfirm might be a good idea against elves.

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