"Inspired" team builds
"Inspired" team builds
Just got back from the GT where i played a pretty standard Gobbo team (Badly).....
In round 1 I played a Khemri player with the following build iirc
4 Tomb Guardians
1 Thro ra (gave him leader before round 1)
6 Skeletons
and..............a MASTER CHEF
I thought this was an awesome build as it was something new, maybe not competative but brilliant!
I also believe there was a human team with Zug and Griff and just linemen, someone needs to confirm this for me...
In 2009 i took undead to the GT (1mil build I believe) with 1 mummy and finished 3/2/1 with my only loss to Pippy who played 'Zons, inspired by this I took undead to Scrumpy with NO mummies and Setekh, think i went 1/1/4 with my only win against the wooden spoon winner, it really was awefull.
So the question is what have other tried ? for a bet? challenge? bit of fun? or just to try out something new?
I dont want uber rosters, more the off the wall type of thing, please include Tourney details (1 Mil, 1.1 Mil, must have star player ect)
In round 1 I played a Khemri player with the following build iirc
4 Tomb Guardians
1 Thro ra (gave him leader before round 1)
6 Skeletons
and..............a MASTER CHEF
I thought this was an awesome build as it was something new, maybe not competative but brilliant!
I also believe there was a human team with Zug and Griff and just linemen, someone needs to confirm this for me...
In 2009 i took undead to the GT (1mil build I believe) with 1 mummy and finished 3/2/1 with my only loss to Pippy who played 'Zons, inspired by this I took undead to Scrumpy with NO mummies and Setekh, think i went 1/1/4 with my only win against the wooden spoon winner, it really was awefull.
So the question is what have other tried ? for a bet? challenge? bit of fun? or just to try out something new?
I dont want uber rosters, more the off the wall type of thing, please include Tourney details (1 Mil, 1.1 Mil, must have star player ect)
Reason: ''
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Re: "Inspired" team builds
And here was me thinking that no star players on my Halfling team was a little unorthodox for the NAF Championship... but a Chef on a Khemri team? Inspired! 

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Re: "Inspired" team builds
thinking of cake bowl here:
16 snots
6 with dauntless
Lose
16 snots
6 with dauntless
Lose

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NAF: Trainspotter
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- Tourach
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Re: "Inspired" team builds
In 1.1 there are many nice builds if you are allowed to take stars.
There are especially some stars that are really nice for tournaments.
Wilhelm Chaney does give a lot of bang for the buck, and does have wrestle making him less prone to turnovers (your team gets a bit gimped though). He's useful for undead.
2 mummies, Wilhelm Chaney, 3 ghouls, 1 wight, 12 guys in all, 2 rr.
Or for vampire, super nice with a frenzy wrestle player taking advantage of gazes.
2 vamps (or 3), Wilhelm Chaney, 9 thralls (or
, 4 re-roll (or 3)
or norse:
2 Ulf, 1 Snowtroll, 1 Wilhelm Chaney, 1 thrower (leader), 7 linemen, 1 Rr
Mighty Zug is awsome, a bigguy with block without the nega skill. I remember from the Danish championship some years a got this team did well...
1 Zug, 1 Ogre, 2 Blitzers, 1 catcher, 7 linemen and 2 rr
Boomer Eziasson is awsome, if you can spare 60k worth of players he messes up the usual 2-1 grind from other bash teams. Bomber Dribblesnot does the same for the orcs, but he is more squishy.
Amazone with 13 players (bz x 4,th x1 ,ca x1, 7 x lw ), 3 rr and a wizard.
For khemri, with ramtut, 1 thro-ra (for leader), 4 tomb, 6 skellies and 0!!!! RR
Undead with 2 x mummy, Count Luthor, 1 ghoul, skellies/zombies for the rest 1 RR, was betther back when the Count had dodge though...
Can't think of more now, of semi competative rosters.
There are especially some stars that are really nice for tournaments.
Wilhelm Chaney does give a lot of bang for the buck, and does have wrestle making him less prone to turnovers (your team gets a bit gimped though). He's useful for undead.
2 mummies, Wilhelm Chaney, 3 ghouls, 1 wight, 12 guys in all, 2 rr.
Or for vampire, super nice with a frenzy wrestle player taking advantage of gazes.
2 vamps (or 3), Wilhelm Chaney, 9 thralls (or

or norse:
2 Ulf, 1 Snowtroll, 1 Wilhelm Chaney, 1 thrower (leader), 7 linemen, 1 Rr
Mighty Zug is awsome, a bigguy with block without the nega skill. I remember from the Danish championship some years a got this team did well...
1 Zug, 1 Ogre, 2 Blitzers, 1 catcher, 7 linemen and 2 rr
Boomer Eziasson is awsome, if you can spare 60k worth of players he messes up the usual 2-1 grind from other bash teams. Bomber Dribblesnot does the same for the orcs, but he is more squishy.
Amazone with 13 players (bz x 4,th x1 ,ca x1, 7 x lw ), 3 rr and a wizard.
For khemri, with ramtut, 1 thro-ra (for leader), 4 tomb, 6 skellies and 0!!!! RR
Undead with 2 x mummy, Count Luthor, 1 ghoul, skellies/zombies for the rest 1 RR, was betther back when the Count had dodge though...
Can't think of more now, of semi competative rosters.
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I DO want some cheese with my whine.
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Re: "Inspired" team builds
I loved Schmee's Morg.org team.
1 Orc Blitzer
1 Orc Thrower
4 Goblins
5 Orc linemen (iirc)
Morg
1rr + Leader on the Thrower.
Sounds ridiculous, but was scarily effective in its way...that being as a Morg delivery system.
Lunchmoney's use of a Merc to break the ruleset was amusing. As was his singular dedication to Piling On.
Major Kudos to the "Ogre" team that included Nobbla, Bomber Dribblesnot, a Chef and no ogres at all.
1 Orc Blitzer
1 Orc Thrower
4 Goblins
5 Orc linemen (iirc)
Morg
1rr + Leader on the Thrower.
Sounds ridiculous, but was scarily effective in its way...that being as a Morg delivery system.
Lunchmoney's use of a Merc to break the ruleset was amusing. As was his singular dedication to Piling On.
Major Kudos to the "Ogre" team that included Nobbla, Bomber Dribblesnot, a Chef and no ogres at all.
Reason: ''
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Member of the "3 digit" club.
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Member of the "3 digit" club.
- betterZthenDeaD
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Re: "Inspired" team builds
Sixteen Zombies... as many re-rolls as possible.
See how long it takes you to pick the ball up
See how long it takes you to pick the ball up

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Re: "Inspired" team builds
Wouldn't be a big deal for a real khemri player.betterZthenDeaD wrote:Sixteen Zombies... as many re-rolls as possible.
See how long it takes you to pick the ball up
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Re: "Inspired" team builds
Back in lrb 4, I used to take 8 Ogres and 3 goblins with no re rolls.@ 110
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Re: "Inspired" team builds
LOL.....GIve that man a cigar...I think we have a winner!maximu160490 wrote:thinking of cake bowl here:
16 snots
6 with dauntless
Lose

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Re: "Inspired" team builds
How about: 11 merc snots, 5 mercenary snots with diving tackle and thena wizrd. Would work rather well methinks.
My crziest was to shoehorn zug into a human team when you had to buy skills out of your starting money. I had him and I think 2 other skilled players
best performance in a tournament so far though.
My crziest was to shoehorn zug into a human team when you had to buy skills out of your starting money. I had him and I think 2 other skilled players

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Re: "Inspired" team builds
I didnt break itThadrin wrote:Lunchmoney's use of a Merc to break the ruleset was amusing.


It costs 80k to get a player with a skill and loner and was an interesting way to start with more skills than the other guy. This tactic is much better placed on a team with a big guy as they've already got loner. However in hind sight I won't be doing it again. The extra Ogre with Pile On was worth the look on people's faces, but the loss of the RR it cost me (plus 1FF) to make it was not.
It's a cunning plan to get most CAS. It worked at Spikey! 26 in 6 games. But that tourny set up allowed for 5 Ogres, 4 with PO, from game 1, so made up the average. Whereas NAF Champ. I had to progress and could only afford 4 Ogres (Unless I wanted only 1 RR)Thadrin wrote:As was his singular dedication to Piling On.
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Bribe level: good coffee.
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lunchmoneybb @ gmail.com
TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
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Re: "Inspired" team builds
I tried that build but took Willow Rosebark instead of the Wizard... think a Wiz might've been the better option given how poorly she performed!!Tourach wrote:Amazons with 13 players (bz x 4,th x1 ,ca x1, 7 x lw ), 3 rr and a wizard.
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Re: "Inspired" team builds
OK...spotting the loophole and galloping gleefully through it?lunchmoney wrote:I didnt break itThadrin wrote:Lunchmoney's use of a Merc to break the ruleset was amusing.![]()
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Re: "Inspired" team builds
I played a 'pure' Halfling team in a tournament and went 3 - 1 - 4. Build was obviously 16 'flings (to absorb the inevitable body count) + Chef + rerolls galore.
I was very competitive in all the losses bar one to the very last play, and only lost that single game by more than one TD (that was by 2).
What made it worthwhile was The Win (of the 3). I played a Human team run by a bloke in his late teens which had Zug & Griff, and when the draw was announced he literally shouted out, "Halflings? I've never lost to Halflings!".
I won 4 - 0, and in the play of the day, Zug was killed in a triple dice block on a solitary unassisted, unskilled up 'fling (Triple Skulls with all his rerolls used up in the Master Chef's sticky buns, followed by the Injury Roll of Doom). His face was worth framing at that point.
After the game, the bloke playing next to him turned and said, "You still haven't been beaten by Halflings - you've been destroyed by them!".
I really enjoyed that weekend, and found that this build made me focus very much on pure fundamentals, such as correct move sequences of my players, establishing moving screens, minimising risks.
Highly recommended for a fun weekend.
I was very competitive in all the losses bar one to the very last play, and only lost that single game by more than one TD (that was by 2).
What made it worthwhile was The Win (of the 3). I played a Human team run by a bloke in his late teens which had Zug & Griff, and when the draw was announced he literally shouted out, "Halflings? I've never lost to Halflings!".
I won 4 - 0, and in the play of the day, Zug was killed in a triple dice block on a solitary unassisted, unskilled up 'fling (Triple Skulls with all his rerolls used up in the Master Chef's sticky buns, followed by the Injury Roll of Doom). His face was worth framing at that point.
After the game, the bloke playing next to him turned and said, "You still haven't been beaten by Halflings - you've been destroyed by them!".
I really enjoyed that weekend, and found that this build made me focus very much on pure fundamentals, such as correct move sequences of my players, establishing moving screens, minimising risks.
Highly recommended for a fun weekend.
Reason: ''