Chaos dwarf defensive setups and other silly questions
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Re: Chaos dwarf defensive setups and other silly questions
Well back to topic. Just thought a bit about defensive setups against the chaos. What do you guys think of the following two? The plan is to switch the hobs with rookie dwarves on LOS depending on the abundance of claw/mb players. Mino in play-creator is Hthark. If I go with the proposed inducements I will have 14 players including Hthark, an extra apo and a wizard.
In order of importance:
1 - win the game
2 - preserve the bulls
3 - preserve the dwarves
In order of importance:
1 - win the game
2 - preserve the bulls
3 - preserve the dwarves
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FUMBBL nick: Metalsvinet
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Re: Chaos dwarf defensive setups and other silly questions
The game went really well, I was lucky to start with the ball and even though I was severely down in strength, general MA and guard I managed a TD by turn 7, and got a blitz result, which eliminated his chances of equalizing at half time. Second half I used the yellow setup from last post and that worked like a charm, combined with a fireball (he forgot I had a wizard, so I could target 5 players, where 4 went down including the ball carrier). I was then able to grab the ball and run with a hob, closely followed by a mean chaos warrior and a beastman. The hob went down, but Hthark and one of my bulls joined the carnage and the bull managed to grab the ball and run in the score to end the game. I was lucky with the casualties, Hthark made 3 BH's and the opponent only managed 2 BH's from a claw/mb warrior.
Next game (semi finals) was against a house ruled pirate team loaded with side step and mostly AV7. Gotta love mb vs AV7
Made 6 casualties and won the game 2-1.
Now my team is as following, most likely facing a woodie team with an excellent coach in the finals.
Bull block, break tackle (guard/sf/mb) 28
Bull break tackle, block (guard/sf/mb) 31 normal skill
Dwarf (guard/mb) 2
Dwarf (guard/mb) 0
Dwarf (guard/mb) 2
Dwarf guard, mighty blow 22
Dwarf (guard) 4
Dwarf mighty blow (po) 14
Hobbo (wrestle) 1
Hobbo sure hands (KOR/block) 12
Hobbo dodge, block (sure hands) 18
Hobbo (kick) 0
Hobbo (dirty player) 5
3 rerolls
APO
Leaning towards mb for the bull, as three mb players should be able to get a few elves out, but then again a mobile guard is worth a ton - especially against aerial attacks from wardancers.
Next game (semi finals) was against a house ruled pirate team loaded with side step and mostly AV7. Gotta love mb vs AV7

Now my team is as following, most likely facing a woodie team with an excellent coach in the finals.
Bull block, break tackle (guard/sf/mb) 28
Bull break tackle, block (guard/sf/mb) 31 normal skill
Dwarf (guard/mb) 2
Dwarf (guard/mb) 0
Dwarf (guard/mb) 2
Dwarf guard, mighty blow 22
Dwarf (guard) 4
Dwarf mighty blow (po) 14
Hobbo (wrestle) 1
Hobbo sure hands (KOR/block) 12
Hobbo dodge, block (sure hands) 18
Hobbo (kick) 0
Hobbo (dirty player) 5
3 rerolls
APO
Leaning towards mb for the bull, as three mb players should be able to get a few elves out, but then again a mobile guard is worth a ton - especially against aerial attacks from wardancers.
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Re: Chaos dwarf defensive setups and other silly questions
Some of this depends on what the wood elf team looks like, but I'd consider either Sure Hands on the Bull - give him the ball and you are pretty much immune to leaping strip ball. The other option I'd go for would be frenzy. The 2nd hit against his dodge players will get you something useful - and with BT he is quite a terror on the sidelines.
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Ian 'Double Skulls' Williams
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- mattgslater's court jester
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Re: Chaos dwarf defensive setups and other silly questions
What is the TV on that team?
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The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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Re: Chaos dwarf defensive setups and other silly questions
1.34M, plus FF.Smurf wrote:What is the TV on that team?
MB, Frenzy, Tackle, or Stand Firm on the Bull. Those are the best anti-elf skills, and now is the time to build for the next match. Of the four, MB is the most powerful, Tackle holds the best power-at-utility, SF has the most player-specific application, and Frenzy seems to be #2 on all counts.
I don't trust MB against elves. A little MB is great against AG3, but knocking out an elf or two doesn't mean much. You pretty much have to come in loaded for bear or it's moot.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos dwarf defensive setups and other silly questions
Thanks for all the answers.
My TV is 1430. I will continue with the team no matter the outcome of the last game. Next season will introduce at least three rookie teams: Lizardmen, high elves and slann.
The woodies lies around 2000 TV (second season for the team) and last time i visited the forest, they were very light on dodge and catchers, as last season was quite tackle heavy... Therefore I think getting more tackle than on the dwarves is a bit overkill.
As I already have one sure hands player and planning on getting another on the blodge hobgoblin (if he survives) and after getting the critical skills on both bulls Id prefer to run the ball with hobs, therefore sure hands is out as well.
Agree with Matt on the situational part of mb, but as the bulls do a lot of blitzing, mb is a nice addition.
On the fence regarding frenzy on bulls as I'd like to have good control of where and what they do. But on the other hand, had plenty of good fun with frenzy witches with my dark elf team to appreciate the qualities of that skill.
SF could be fun, but there is a long way before I will get some on the dwarves...
Guard is always nice, but maybe also a bit boring.
Well have some time to decide.
My TV is 1430. I will continue with the team no matter the outcome of the last game. Next season will introduce at least three rookie teams: Lizardmen, high elves and slann.
The woodies lies around 2000 TV (second season for the team) and last time i visited the forest, they were very light on dodge and catchers, as last season was quite tackle heavy... Therefore I think getting more tackle than on the dwarves is a bit overkill.
As I already have one sure hands player and planning on getting another on the blodge hobgoblin (if he survives) and after getting the critical skills on both bulls Id prefer to run the ball with hobs, therefore sure hands is out as well.
Agree with Matt on the situational part of mb, but as the bulls do a lot of blitzing, mb is a nice addition.
On the fence regarding frenzy on bulls as I'd like to have good control of where and what they do. But on the other hand, had plenty of good fun with frenzy witches with my dark elf team to appreciate the qualities of that skill.
SF could be fun, but there is a long way before I will get some on the dwarves...
Guard is always nice, but maybe also a bit boring.
Well have some time to decide.
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Re: Chaos dwarf defensive setups and other silly questions
I've got a 2 mill WE team and that lot scares the crap out of me.
With so much ouchyness I wonder if it is possible to put the entire team in the dugout.
Can't help thinking that with all the guard on the CDs did you not over do it on the BCs?
It does make me think that Elves need buckets of wrestle and not dodge so much.
Nice team though... got a good winning streak with them too?
With so much ouchyness I wonder if it is possible to put the entire team in the dugout.
Can't help thinking that with all the guard on the CDs did you not over do it on the BCs?
It does make me think that Elves need buckets of wrestle and not dodge so much.
Nice team though... got a good winning streak with them too?
Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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Re: Chaos dwarf defensive setups and other silly questions
Smurf> Think you misunderstood my formatting. The skills in () is the planned skillups and the numbers is spps, so currently I only sit with one guard. The team stats is 7/2/2 with two early losses to the developed woodie team and a 1800+ TV norse, who rolled 10+ for all armor rolls, He made 7 casualties in the first 7 turns including both bulls and the starplayer Grashnak...
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Re: Chaos dwarf defensive setups and other silly questions
OK... something was making it feel odd and now the team does not look so scary.
The wish list does add about another 200K to the value. Still scary looking though.
The wish list does add about another 200K to the value. Still scary looking though.
Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
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Re: Chaos dwarf defensive setups and other silly questions
I chose guard on the bull, the reason was my opponent...
Some surprices came along. The undefeated woodies faced a necro team with a not so impressive win rate, but lost. That led the necros to the final to face my chaos dwarves. Last time I faced them, they lacked a block, guard golem, and I smacked them around 2-0.
This time they came a bit more prepared with a full team including a blodge, mb wolf and a st 4, blodge, ss, sure hands ghoul and more guard than me.
He started with a quick TD by the ghoul, but I managed to SI his star wolf with my first blitz, so good trade off for me.
Got the ball on my blodge hob and slowly progressed toward his endzone. He managed a KO on my guard bull, so I went for a turn 7 TD to get 2 chances of getting my bull back.
Second half started with a touchback, so perfect chance for skilling up my block, bt bull needing 3 spps. Standard cage play but he managed to pressure me pretty well, so I chose to score when I had a safe chance in turn 14, leaving him 3 turns to equalize, meaning overtime.
He got the ball onto the star ghoul and made a nice breakthrough in my lines, caging up in the middle. Luckily I had enought inducements for a wizard, so BAM fireball and the ghoul and a wight was on the floor, too far away from the endzone to do anything useful, leaving the last wolf as the only possible scorer for him. He was an easy target for a mad bull and the game was secured.
The team will continue in the next season and the game netted three skill ups, a ST+ on scoring bull, a double on a mb dwarf (claw) and a normal skill on a hob (dirty player)
Some surprices came along. The undefeated woodies faced a necro team with a not so impressive win rate, but lost. That led the necros to the final to face my chaos dwarves. Last time I faced them, they lacked a block, guard golem, and I smacked them around 2-0.
This time they came a bit more prepared with a full team including a blodge, mb wolf and a st 4, blodge, ss, sure hands ghoul and more guard than me.
He started with a quick TD by the ghoul, but I managed to SI his star wolf with my first blitz, so good trade off for me.
Got the ball on my blodge hob and slowly progressed toward his endzone. He managed a KO on my guard bull, so I went for a turn 7 TD to get 2 chances of getting my bull back.
Second half started with a touchback, so perfect chance for skilling up my block, bt bull needing 3 spps. Standard cage play but he managed to pressure me pretty well, so I chose to score when I had a safe chance in turn 14, leaving him 3 turns to equalize, meaning overtime.
He got the ball onto the star ghoul and made a nice breakthrough in my lines, caging up in the middle. Luckily I had enought inducements for a wizard, so BAM fireball and the ghoul and a wight was on the floor, too far away from the endzone to do anything useful, leaving the last wolf as the only possible scorer for him. He was an easy target for a mad bull and the game was secured.
The team will continue in the next season and the game netted three skill ups, a ST+ on scoring bull, a double on a mb dwarf (claw) and a normal skill on a hob (dirty player)
Reason: ''
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Re: Chaos dwarf defensive setups and other silly questions
Gratz!
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Re: Chaos dwarf defensive setups and other silly questions
Thx dudes
So here's the team for the next season.
Bull block, break tackle, ST (guard/sf/mb) 36
Bull break tackle, block, guard (sf/mb) 31
Dwarf (guard/mb) 4
Dwarf (guard/mb) 0
Dwarf (guard/mb) 2
Dwarf guard, mighty blow 22
Dwarf (guard) 4
Dwarf mighty blow, claw (po) 18
Hobbo (wrestle) 1
Hobbo sure hands (KOR) 12
Hobbo dodge, block (sure hands) 21
Hobbo (kick) 5
Hobbo dirty player 6
3 rerolls
APO
I'm a little low on guard, but two of the dwarves are close to skilling up. Apart from that and sure hands on the blodge hob, they really rock. Looking forward to play around with my new big guy without loner
I'm pretty satisfied with 3 rerolls and 13 players.

So here's the team for the next season.
Bull block, break tackle, ST (guard/sf/mb) 36
Bull break tackle, block, guard (sf/mb) 31
Dwarf (guard/mb) 4
Dwarf (guard/mb) 0
Dwarf (guard/mb) 2
Dwarf guard, mighty blow 22
Dwarf (guard) 4
Dwarf mighty blow, claw (po) 18
Hobbo (wrestle) 1
Hobbo sure hands (KOR) 12
Hobbo dodge, block (sure hands) 21
Hobbo (kick) 5
Hobbo dirty player 6
3 rerolls
APO
I'm a little low on guard, but two of the dwarves are close to skilling up. Apart from that and sure hands on the blodge hob, they really rock. Looking forward to play around with my new big guy without loner

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Re: Chaos dwarf defensive setups and other silly questions
For me +ST Bull screams out frenzy. He's got BT already so is hard to pin down and with their great movement he's a massive threat to almost anyone.
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Ian 'Double Skulls' Williams
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Re: Chaos dwarf defensive setups and other silly questions
The new season is on the roll, having played two games now (1 win vs equal TV orcs and 1 draw vs equal TV pirate team) so things are looking pretty decent. I have one skill up:
Bull block, break tackle, ST (frenzy?) 39
Bull break tackle, block, guard (sf/mb) 34
Dwarf guard (mb) 8
Dwarf (guard/mb) 0
Dwarf guard (mb) 11
Dwarf guard, mighty blow (grab/sf) 22
Dwarf (guard/mb) 4
Dwarf mighty blow, claw (po) 18
Hobbo 1
Hobbo sure hands (KOR) 15
Hobbo dodge, block (sure hands) 23
Hobbo 10 NORMAL SKILL
Hobbo dirty player 6
3 rerolls
APO
TV 1600
The next game is most likely vs a 2000+ TV norse, which managed to beat the cr** out of my team last season (7 cas, all in the first 7 turns...). After that, the remaining victims are: orcs (2000+ TV), necro (around 1600 TV), high elves (rookie), slann (rookie) and lizardmen (rookie) in random order.
I planned to take wrestle or kick on the hobbo, but I'm not so sure anymore. Wrestle could be useful, but with all my strength and tackle opponents should go down and the bulls are better at moving, dodging and have higher ST than a hobbo, so until the wrestle hobbo gets tackle, they would most likely be better candidates for the blitz.
against a blodge ballcarrier:
1 die wrestle - 33%
1 die wrestle+tackle - 50%
2 die block - 31 %
2 die block + tackle - 56%
3 die block - 42 %
3 die block + tackle - 70 %
Regarding the kick, the team is pretty slow, so I'm not really sure its worth it. It could be nice against the lizards, but the other teams have solid ballcarriers. The good ol' block is always nice...
Regarding inducements against the norse, I could either pick Hthark or wiz, bribe and nobbla, leaning towards the second option, I'll be back when I know his TV exactly.
Bull block, break tackle, ST (frenzy?) 39
Bull break tackle, block, guard (sf/mb) 34
Dwarf guard (mb) 8
Dwarf (guard/mb) 0
Dwarf guard (mb) 11
Dwarf guard, mighty blow (grab/sf) 22
Dwarf (guard/mb) 4
Dwarf mighty blow, claw (po) 18
Hobbo 1
Hobbo sure hands (KOR) 15
Hobbo dodge, block (sure hands) 23
Hobbo 10 NORMAL SKILL
Hobbo dirty player 6
3 rerolls
APO
TV 1600
The next game is most likely vs a 2000+ TV norse, which managed to beat the cr** out of my team last season (7 cas, all in the first 7 turns...). After that, the remaining victims are: orcs (2000+ TV), necro (around 1600 TV), high elves (rookie), slann (rookie) and lizardmen (rookie) in random order.
I planned to take wrestle or kick on the hobbo, but I'm not so sure anymore. Wrestle could be useful, but with all my strength and tackle opponents should go down and the bulls are better at moving, dodging and have higher ST than a hobbo, so until the wrestle hobbo gets tackle, they would most likely be better candidates for the blitz.
against a blodge ballcarrier:
1 die wrestle - 33%
1 die wrestle+tackle - 50%
2 die block - 31 %
2 die block + tackle - 56%
3 die block - 42 %
3 die block + tackle - 70 %
Regarding the kick, the team is pretty slow, so I'm not really sure its worth it. It could be nice against the lizards, but the other teams have solid ballcarriers. The good ol' block is always nice...
Regarding inducements against the norse, I could either pick Hthark or wiz, bribe and nobbla, leaning towards the second option, I'll be back when I know his TV exactly.
Reason: ''
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